/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "backends/imgui/IconsMaterialSymbols.h" #ifndef IMGUI_DEFINE_MATH_OPERATORS #define IMGUI_DEFINE_MATH_OPERATORS #endif #include "backends/imgui/imgui.h" #include "graphics/palette.h" namespace ImGuiEx { template bool InputInt(const char *label, INT *v, int step = 1, int step_fast = 100, ImGuiInputTextFlags flags = 0) { int tmp = (int)*v; if (ImGui::InputInt(label, &tmp, step, step_fast, flags)) { *v = (INT)tmp; return true; } return false; } void Boolean(bool val); void Palette(const Graphics::Palette &palette); bool toggleButton(const char *label, bool *p_value, bool inverse = false); } // namespace ImGuiEx