mirror of
https://github.com/scummvm/scummvm.git
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77 lines
2.3 KiB
C++
77 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/scummsys.h"
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#if defined(RISCOS) && defined(SDL_BACKEND)
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#include "backends/graphics/riscossdl/riscossdl-graphics.h"
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#include "common/translation.h"
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static OSystem::GraphicsMode s_supportedGraphicsModes[] = {
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{"surfacesdl", _s("SDL Surface"), GFX_SURFACESDL},
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{"palettesdl", _s("SDL Surface (forced 8bpp mode)"), GFX_PALETTESDL},
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{nullptr, nullptr, 0}
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};
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const OSystem::GraphicsMode *RISCOSSdlGraphicsManager::getSupportedGraphicsModes() const {
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return s_supportedGraphicsModes;
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}
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bool RISCOSSdlGraphicsManager::hasFeature(OSystem::Feature f) const {
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if (f == OSystem::kFeatureVSync)
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return true;
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return SurfaceSdlGraphicsManager::hasFeature(f);
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}
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void RISCOSSdlGraphicsManager::initGraphicsSurface() {
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Uint32 flags = 0;
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int bpp = 0;
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if (_videoMode.fullscreen)
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flags |= SDL_FULLSCREEN;
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if (_videoMode.vsync && _videoMode.fullscreen) {
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flags |= SDL_HWSURFACE | SDL_DOUBLEBUF;
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} else {
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/* Hardware surfaces and double buffering aren't supported in windowed mode on RISC OS. */
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flags |= SDL_SWSURFACE;
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}
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switch (_videoMode.mode) {
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case GFX_SURFACESDL:
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bpp = 16;
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flags |= SDL_ANYFORMAT;
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break;
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case GFX_PALETTESDL:
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bpp = 8;
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flags |= SDL_HWPALETTE;
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break;
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default:
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break;
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}
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_hwScreen = SDL_SetVideoMode(_videoMode.hardwareWidth, _videoMode.hardwareHeight, bpp, flags);
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_isDoubleBuf = flags & SDL_DOUBLEBUF;
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_isHwPalette = flags & SDL_HWPALETTE;
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}
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#endif
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