/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/scummsys.h" #if defined(RISCOS) && defined(SDL_BACKEND) #include "backends/graphics/riscossdl/riscossdl-graphics.h" #include "common/translation.h" static OSystem::GraphicsMode s_supportedGraphicsModes[] = { {"surfacesdl", _s("SDL Surface"), GFX_SURFACESDL}, {"palettesdl", _s("SDL Surface (forced 8bpp mode)"), GFX_PALETTESDL}, {nullptr, nullptr, 0} }; const OSystem::GraphicsMode *RISCOSSdlGraphicsManager::getSupportedGraphicsModes() const { return s_supportedGraphicsModes; } bool RISCOSSdlGraphicsManager::hasFeature(OSystem::Feature f) const { if (f == OSystem::kFeatureVSync) return true; return SurfaceSdlGraphicsManager::hasFeature(f); } void RISCOSSdlGraphicsManager::initGraphicsSurface() { Uint32 flags = 0; int bpp = 0; if (_videoMode.fullscreen) flags |= SDL_FULLSCREEN; if (_videoMode.vsync && _videoMode.fullscreen) { flags |= SDL_HWSURFACE | SDL_DOUBLEBUF; } else { /* Hardware surfaces and double buffering aren't supported in windowed mode on RISC OS. */ flags |= SDL_SWSURFACE; } switch (_videoMode.mode) { case GFX_SURFACESDL: bpp = 16; flags |= SDL_ANYFORMAT; break; case GFX_PALETTESDL: bpp = 8; flags |= SDL_HWPALETTE; break; default: break; } _hwScreen = SDL_SetVideoMode(_videoMode.hardwareWidth, _videoMode.hardwareHeight, bpp, flags); _isDoubleBuf = flags & SDL_DOUBLEBUF; _isHwPalette = flags & SDL_HWPALETTE; } #endif