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44 lines
1.5 KiB
C++
44 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifdef __N64__
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#include <n64utils.h>
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#include <romfs.h>
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#include "backends/fs/n64/n64-fs-factory.h"
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#include "backends/fs/n64/n64-fs.h"
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AbstractFSNode *N64FilesystemFactory::makeRootFileNode() const {
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return new N64FilesystemNode();
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}
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AbstractFSNode *N64FilesystemFactory::makeCurrentDirectoryFileNode() const {
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char buf[MAXPATHLEN];
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return romfs_getcwd(buf, MAXPATHLEN) ? new N64FilesystemNode(Common::String(buf), false) : NULL;
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}
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AbstractFSNode *N64FilesystemFactory::makeFileNodePath(const Common::String &path) const {
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assert(!path.empty());
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return new N64FilesystemNode(path, false);
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}
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#endif
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