/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#ifdef __N64__
#include
#include
#include "backends/fs/n64/n64-fs-factory.h"
#include "backends/fs/n64/n64-fs.h"
AbstractFSNode *N64FilesystemFactory::makeRootFileNode() const {
return new N64FilesystemNode();
}
AbstractFSNode *N64FilesystemFactory::makeCurrentDirectoryFileNode() const {
char buf[MAXPATHLEN];
return romfs_getcwd(buf, MAXPATHLEN) ? new N64FilesystemNode(Common::String(buf), false) : NULL;
}
AbstractFSNode *N64FilesystemFactory::makeFileNodePath(const Common::String &path) const {
assert(!path.empty());
return new N64FilesystemNode(path, false);
}
#endif