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62 lines
1.4 KiB
C++
62 lines
1.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef COMMON_ROTATIONMODE_H
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#define COMMON_ROTATIONMODE_H
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#include "common/scummsys.h"
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namespace Common {
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/**
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* @defgroup common_rotationmode Rotation modes
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* @ingroup common
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*
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* @brief API for rotation modes.
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*
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* @{
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*/
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class String;
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/**
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* List of rotation modes.
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*
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*/
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enum RotationMode {
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kRotationNormal = 0,
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kRotation90 = 90,
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kRotation180 = 180,
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kRotation270 = 270,
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};
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struct RotationModeDescription {
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const char *description;
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RotationMode id;
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};
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extern const RotationModeDescription g_rotationModes[];
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extern RotationMode parseRotationMode(int val);
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}
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#endif
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