/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef COMMON_ROTATIONMODE_H #define COMMON_ROTATIONMODE_H #include "common/scummsys.h" namespace Common { /** * @defgroup common_rotationmode Rotation modes * @ingroup common * * @brief API for rotation modes. * * @{ */ class String; /** * List of rotation modes. * */ enum RotationMode { kRotationNormal = 0, kRotation90 = 90, kRotation180 = 180, kRotation270 = 270, }; struct RotationModeDescription { const char *description; RotationMode id; }; extern const RotationModeDescription g_rotationModes[]; extern RotationMode parseRotationMode(int val); } #endif