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61 lines
1.9 KiB
C++
61 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TWP_SAVEGAME_H
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#define TWP_SAVEGAME_H
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#include "common/stream.h"
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#include "common/formats/json.h"
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namespace Twp {
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struct SaveGame {
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int32 hashData = 0;
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int64 time = 0;
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int64 gameTime = 0;
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bool easyMode = false;
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Common::ScopedPtr<Common::JSONValue> jSavegame;
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};
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class SaveGameManager {
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public:
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static bool getSaveGame(Common::SeekableReadStream *stream, SaveGame &savegame);
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bool loadGame(Common::SeekableReadStream &stream);
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void saveGame(Common::WriteStream *stream);
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private:
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void loadGameScene(const Common::JSONObject &json);
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void loadDialog(const Common::JSONObject &json);
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SQRESULT loadCallbacks(const Common::JSONObject &json);
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SQRESULT loadGlobals(const Common::JSONObject &json);
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SQRESULT loadActors(const Common::JSONObject &json);
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void loadInventory(const Common::JSONValue *json);
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SQRESULT loadRooms(const Common::JSONObject &json);
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SQRESULT loadObjects(const Common::JSONObject &json);
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public:
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bool _allowSaveGame = true;
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bool _autoSave = true;
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};
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} // namespace Twp
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#endif
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