/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TWP_SAVEGAME_H #define TWP_SAVEGAME_H #include "common/stream.h" #include "common/formats/json.h" namespace Twp { struct SaveGame { int32 hashData = 0; int64 time = 0; int64 gameTime = 0; bool easyMode = false; Common::ScopedPtr jSavegame; }; class SaveGameManager { public: static bool getSaveGame(Common::SeekableReadStream *stream, SaveGame &savegame); bool loadGame(Common::SeekableReadStream &stream); void saveGame(Common::WriteStream *stream); private: void loadGameScene(const Common::JSONObject &json); void loadDialog(const Common::JSONObject &json); SQRESULT loadCallbacks(const Common::JSONObject &json); SQRESULT loadGlobals(const Common::JSONObject &json); SQRESULT loadActors(const Common::JSONObject &json); void loadInventory(const Common::JSONValue *json); SQRESULT loadRooms(const Common::JSONObject &json); SQRESULT loadObjects(const Common::JSONObject &json); public: bool _allowSaveGame = true; bool _autoSave = true; }; } // namespace Twp #endif