scummvm/engines/tetraedge/te/te_warp_bloc.h
Matthew Duggan faa58ab098 TETRAEDGE: Implement more Amerzone support features
Game now plays intro movie and loads first scene, but scene is not yet drawn.
2023-04-22 19:37:29 +09:00

82 lines
2.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TETRAEDGE_TE_TE_WARP_BLOC_H
#define TETRAEDGE_TE_TE_WARP_BLOC_H
#include "tetraedge/te/te_color.h"
#include "tetraedge/te/te_vector2f32.h"
#include "tetraedge/te/te_vector2s32.h"
#include "tetraedge/te/te_vector3f32.h"
#include "tetraedge/te/te_intrusive_ptr.h"
#include "tetraedge/te/te_3d_texture.h"
#include "tetraedge/te/te_mesh.h"
#include "common/file.h"
namespace Tetraedge {
class TeWarpBloc {
public:
// TODO; Better names than this.
enum CubeFace {
Face0 = 0,
Face1 = 1,
Face2 = 2,
Face3 = 3,
Face4 = 4,
Face5 = 5,
FaceInvalid = 6,
};
TeWarpBloc();
~TeWarpBloc();
void color(const TeColor &col);
void color(uint num, const TeColor &col);
void create(CubeFace face, uint i, uint j, const TeVector2s32 &offset);
void create();
void index(uint offset, uint val);
bool isLoaded() const;
void loadTexture(Common::File &file, const Common::String &type);
//void operator=(const TeWarpBloc &other); // unused
//bool operator==(const TeWarpBloc &other); // unused
void render();
void texture(uint idx, float x, float y);
void unloadTexture();
void vertex(uint n, float x, float y, float z);
TeVector3f32 vertex(uint n) const;
const TeVector2s32 offset() const { return _offset; }
CubeFace face() const { return _cubeFace; }
void setCubeFace(CubeFace face) { _cubeFace = face; }
void setTextureFileOffset(long offset) { _textureDataFileOffset = offset; }
private:
TeVector2s32 _offset;
CubeFace _cubeFace;
// Tex UV / indexes / texture from orig now in here.
Common::SharedPtr<TeMesh> _mesh;
long _textureDataFileOffset;
};
} // end namespace Tetraedge
#endif // TETRAEDGE_TE_TE_WARP_BLOC_H