scummvm/engines/tetraedge/te/te_vector3f32.h

87 lines
2.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TETRAEDGE_TE_TE_VECTOR3F32_H
#define TETRAEDGE_TE_TE_VECTOR3F32_H
#include "common/str.h"
#include "math/vector2d.h"
#include "tetraedge/te/te_vector2s32.h"
namespace Tetraedge {
class TeQuaternion;
class TeVector3f32 : public Math::Vector3d {
public:
TeVector3f32() { }; // Note: vector3d constructor sets 0, 0, 0
TeVector3f32(float x_, float y_, float z_) {
set(x_, y_, z_);
}
TeVector3f32(const TeVector3f32 &other) : Math::Vector3d(other) {}
TeVector3f32(const Math::Vector3d &v) : Math::Vector3d(v) {}
TeVector3f32 &operator=(const TeVector3f32 &other) {
Math::Vector3d::operator=(other);
return *this;
}
//TeVector3f32 operator*(const TeVector3f32 &other) const {
// return TeVector3f32(x() * other.x(), y() * other.y(), z() * other.z());
//}
explicit TeVector3f32(const TeVector2s32 &vec2d) {
set(vec2d._x, vec2d._y, 0.0);
}
static void deserialize(Common::ReadStream &stream, TeVector3f32 &dest) {
dest.x() = stream.readFloatLE();
dest.y() = stream.readFloatLE();
dest.z() = stream.readFloatLE();
}
static void serialize(Common::WriteStream &stream, const TeVector3f32 &src) {
stream.writeFloatLE(src.x());
stream.writeFloatLE(src.y());
stream.writeFloatLE(src.z());
}
float squaredLength() const {
return (x() * x() + y() * y() + z() * z());
}
/** Parse comma-separated values */
bool parse(const Common::String &val);
Common::String dump() const {
return Common::String::format("Vec3f(%.02f %.02f %.02f)", x(), y(), z());
}
void rotate(const TeQuaternion &rot);
TeVector3f32 operator-() { return TeVector3f32(-x(), -y(), -z()); }
};
TeVector3f32 operator^(const TeVector3f32 &left, const TeVector3f32 &right);
} // end namespace Tetraedge
#endif // TETRAEDGE_TE_TE_VECTOR3F32_H