scummvm/engines/tetraedge/te/te_tga.cpp

54 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/file.h"
#include "common/str.h"
#include "common/stream.h"
#include "common/path.h"
#include "image/tga.h"
#include "tetraedge/te/te_tga.h"
namespace Tetraedge {
TeTga::TeTga() {
}
/*static*/
bool TeTga::matchExtension(const Common::String &extn) {
return extn == "tga";
}
bool TeTga::load(Common::SeekableReadStream &stream) {
if (_loadedSurface)
delete _loadedSurface;
_loadedSurface = nullptr;
Image::TGADecoder tga;
if (!tga.loadStream(stream))
return false;
_loadedSurface = tga.getSurface()->convertTo(Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24));
return true;
}
} // end namespace Tetraedge