scummvm/engines/tetraedge/te/te_real_timer.h
Matthew Duggan 719bc656a0 TETRAEDGE: Remove unneccessary use of longs
In most places where long was used, int was just fine.  In a few places, we
actually probably want 64-bit values, so use those explicitly.
2023-02-03 08:51:43 +09:00

55 lines
1.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TETRAEDGE_TE_TE_REAL_TIMER_H
#define TETRAEDGE_TE_TE_REAL_TIMER_H
namespace Tetraedge {
/* All times in microseconds. */
class TeRealTimer {
public:
TeRealTimer();
uint64 getTimeFromStart();
void pause();
void start();
void stop();
uint64 systemTime();
uint64 monotonicSystemTime();
uint64 time_();
uint64 timeElapsed();
uint64 timeFromLastTimeElapsed();
bool isPaused() const { return _paused; }
private:
bool _paused;
uint64 _startTime;
uint64 _startTime2;
uint64 _pausedTime;
uint64 _maxTimeSeen;
};
} // end namespace Tetraedge
#endif // TETRAEDGE_TE_TE_REAL_TIMER_H