scummvm/engines/tetraedge/te/te_pick_mesh.h

64 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TETRAEDGE_TE_TE_PICK_MESH_H
#define TETRAEDGE_TE_TE_PICK_MESH_H
#include "tetraedge/te/te_vector3f32.h"
#include "common/array.h"
namespace Tetraedge {
class TePickMesh {
public:
TePickMesh();
TePickMesh(const TePickMesh &other);
void copy(const TePickMesh &other);
// void create(); // unused
void destroy();
void getTriangle(uint triNum, TeVector3f32 &v1, TeVector3f32 &v2, TeVector3f32 &v3) const;
bool intersect(const Math::Ray &ray, TeVector3f32 &ptOut, float &lenOut) const;
void nbTriangles(uint nTriangles);
TePickMesh &operator+=(const TePickMesh &other);
TePickMesh &operator=(const TePickMesh &other);
// bool operator==(const TePickMesh &other) const; // unused
void setTriangle(uint triNum, const TeVector3f32 &v1, const TeVector3f32 &v2, const TeVector3f32 &v3);
void setName(const Common::String &name) { _name = name; }
void setEnabled(bool val) { _enabled = val; }
bool enabled() const { return _enabled; }
const Common::String &name() const { return _name; }
uint nTriangles() const { return _verticies.size() / 3; }
private:
bool _enabled;
Common::Array<TeVector3f32> _verticies;
Common::String _name;
TeVector3f32 _v1;
TeVector3f32 _v2;
TeVector3f32 _v3;
};
} // end namespace Tetraedge
#endif // TETRAEDGE_TE_TE_PICK_MESH_H