mirror of
https://github.com/scummvm/scummvm.git
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235 lines
5.7 KiB
C++
235 lines
5.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/file.h"
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#include "audio/audiostream.h"
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#include "audio/mixer.h"
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#include "audio/decoders/vorbis.h"
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#include "tetraedge/tetraedge.h"
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#include "tetraedge/te/te_sound_manager.h"
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#include "tetraedge/te/te_music.h"
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#include "tetraedge/te/te_core.h"
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namespace Tetraedge {
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TeMusic::TeMusic() : _repeat(true), _isPlaying(false), _currentData(0),
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_volume(1.0), _isPaused(false), _channelName("music"), _sndHandleValid(false),
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_retain(false) {
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g_engine->getSoundManager()->musics().push_back(this);
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}
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TeMusic::~TeMusic() {
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close();
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Common::Array<TeMusic *> &m = g_engine->getSoundManager()->musics();
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for (uint i = 0; i < m.size(); i++) {
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if (m[i] == this) {
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m.remove_at(i);
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break;
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}
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}
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}
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void TeMusic::pause() {
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_mutex.lock();
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_isPaused = true;
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if (_isPlaying) {
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Audio::Mixer *mixer = g_system->getMixer();
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mixer->pauseHandle(_sndHandle, true);
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}
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_mutex.unlock();
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}
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bool TeMusic::play() {
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if (isPlaying())
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return true;
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if (!Common::File::exists(_filePath))
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return false;
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Common::File *streamfile = new Common::File();
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if (!streamfile->open(_filePath)) {
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delete streamfile;
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return false;
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}
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Audio::AudioStream *stream = Audio::makeVorbisStream(streamfile, DisposeAfterUse::YES);
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byte vol = round(_volume * 255.0);
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//int channelId = _channelName.hash();
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Audio::Mixer *mixer = g_system->getMixer();
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Audio::Mixer::SoundType soundType = Audio::Mixer::kPlainSoundType;
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if (_channelName == "sfx") {
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soundType = Audio::Mixer::kSFXSoundType;
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} else if (_channelName == "dialog") {
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soundType = Audio::Mixer::kSpeechSoundType;
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} else if (_channelName == "music") {
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soundType = Audio::Mixer::kMusicSoundType;
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}
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//debug("playing %s on channel %s at vol %d", _fileNode.getPath().c_str(), _channelName.c_str(), vol);
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mixer->playStream(soundType, &_sndHandle, stream, -1, vol);
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_sndHandleValid = true;
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_isPaused = false;
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_isPlaying = true;
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if (_repeat)
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mixer->loopChannel(_sndHandle);
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return true;
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}
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bool TeMusic::repeat() {
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_mutex.lock();
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bool retval = _repeat;
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_mutex.unlock();
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return retval;
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}
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void TeMusic::repeat(bool val) {
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_mutex.lock();
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if (_repeat && !val && _sndHandleValid) {
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error("TODO: Implement clearing of loop - not supported by ScummVM mixer");
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}
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_repeat = val;
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if (_sndHandleValid) {
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Audio::Mixer *mixer = g_system->getMixer();
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mixer->loopChannel(_sndHandle);
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}
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_mutex.unlock();
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}
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void TeMusic::resume() {
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_mutex.lock();
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_isPaused = true;
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if (_isPlaying) {
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Audio::Mixer *mixer = g_system->getMixer();
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mixer->pauseHandle(_sndHandle, false);
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}
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_mutex.unlock();
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}
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void TeMusic::stop() {
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_mutex.lock();
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_isPlaying = false;
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_isPaused = false;
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_mutex.unlock();
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/* original does this here.. probably not needed as mixer
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does it for us.
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_thread->waitForTerminate();
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_soundStreamed->close(); */
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if (_sndHandleValid) {
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Audio::Mixer *mixer = g_system->getMixer();
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mixer->stopHandle(_sndHandle);
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_sndHandleValid = false;
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_sndHandle = Audio::SoundHandle();
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_onStopSignal.call();
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}
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return;
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}
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byte TeMusic::currentData() {
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_mutex.lock();
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byte retval = _currentData;
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_mutex.unlock();
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return retval;
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}
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// This is probably not needed - it's the thread function
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// which is handled by the mixer in ScummVM
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void TeMusic::entry() {
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error("TODO: Implement TeMusic::entry");
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}
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bool TeMusic::isPlaying() {
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_mutex.lock();
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bool retval = _isPlaying && !_isPaused;
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_mutex.unlock();
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return retval;
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}
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bool TeMusic::load(const Common::Path &path) {
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if (path.empty())
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return false;
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if (path != _rawPath)
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setFilePath(path);
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return true;
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}
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bool TeMusic::onSoundManagerVolumeChanged() {
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// Note: Not needed in ScummVM as it recalcalates the sound
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// volume given new global volume - but that's handled by the mixer.
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return false;
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}
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Common::Path TeMusic::path() {
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_mutex.lock();
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Common::Path retval = _rawPath;
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_mutex.unlock();
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return retval;
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}
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void TeMusic::setFilePath(const Common::Path &name) {
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stop();
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setAccessName(name);
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_rawPath = name;
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TeCore *core = g_engine->getCore();
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// Note: original search logic here abstracted away in our version..
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_filePath = core->findFile(name);
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}
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void TeMusic::update() {
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/* Do callback and update flags when sounds stop */
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bool hasStopped = false;
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_mutex.lock();
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if (_isPlaying && !_isPaused && _sndHandleValid && !g_system->getMixer()->isSoundHandleActive(_sndHandle))
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hasStopped = true;
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if (hasStopped) {
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g_system->getMixer()->stopHandle(_sndHandle);
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_sndHandle = Audio::SoundHandle();
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_isPaused = false;
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_isPlaying = false;
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_sndHandleValid = false;
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}
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_mutex.unlock();
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if (hasStopped) {
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_onStopSignal.call();
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}
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}
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void TeMusic::volume(float vol) {
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_mutex.lock();
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_volume = vol;
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if (_sndHandleValid) {
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Audio::Mixer *mixer = g_system->getMixer();
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mixer->setChannelVolume(_sndHandle, round(_volume * 255.0));
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}
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_mutex.unlock();
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}
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float TeMusic::volume() {
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_mutex.lock();
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float retval = _volume;
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_mutex.unlock();
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return retval;
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}
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} // end namespace Tetraedge
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