scummvm/engines/tetraedge/te/te_music.cpp
2024-08-04 12:47:37 +03:00

235 lines
5.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/file.h"
#include "audio/audiostream.h"
#include "audio/mixer.h"
#include "audio/decoders/vorbis.h"
#include "tetraedge/tetraedge.h"
#include "tetraedge/te/te_sound_manager.h"
#include "tetraedge/te/te_music.h"
#include "tetraedge/te/te_core.h"
namespace Tetraedge {
TeMusic::TeMusic() : _repeat(true), _isPlaying(false), _currentData(0),
_volume(1.0), _isPaused(false), _channelName("music"), _sndHandleValid(false),
_retain(false) {
g_engine->getSoundManager()->musics().push_back(this);
}
TeMusic::~TeMusic() {
close();
Common::Array<TeMusic *> &m = g_engine->getSoundManager()->musics();
for (uint i = 0; i < m.size(); i++) {
if (m[i] == this) {
m.remove_at(i);
break;
}
}
}
void TeMusic::pause() {
_mutex.lock();
_isPaused = true;
if (_isPlaying) {
Audio::Mixer *mixer = g_system->getMixer();
mixer->pauseHandle(_sndHandle, true);
}
_mutex.unlock();
}
bool TeMusic::play() {
if (isPlaying())
return true;
if (!Common::File::exists(_filePath))
return false;
Common::File *streamfile = new Common::File();
if (!streamfile->open(_filePath)) {
delete streamfile;
return false;
}
Audio::AudioStream *stream = Audio::makeVorbisStream(streamfile, DisposeAfterUse::YES);
byte vol = round(_volume * 255.0);
//int channelId = _channelName.hash();
Audio::Mixer *mixer = g_system->getMixer();
Audio::Mixer::SoundType soundType = Audio::Mixer::kPlainSoundType;
if (_channelName == "sfx") {
soundType = Audio::Mixer::kSFXSoundType;
} else if (_channelName == "dialog") {
soundType = Audio::Mixer::kSpeechSoundType;
} else if (_channelName == "music") {
soundType = Audio::Mixer::kMusicSoundType;
}
//debug("playing %s on channel %s at vol %d", _fileNode.getPath().c_str(), _channelName.c_str(), vol);
mixer->playStream(soundType, &_sndHandle, stream, -1, vol);
_sndHandleValid = true;
_isPaused = false;
_isPlaying = true;
if (_repeat)
mixer->loopChannel(_sndHandle);
return true;
}
bool TeMusic::repeat() {
_mutex.lock();
bool retval = _repeat;
_mutex.unlock();
return retval;
}
void TeMusic::repeat(bool val) {
_mutex.lock();
if (_repeat && !val && _sndHandleValid) {
error("TODO: Implement clearing of loop - not supported by ScummVM mixer");
}
_repeat = val;
if (_sndHandleValid) {
Audio::Mixer *mixer = g_system->getMixer();
mixer->loopChannel(_sndHandle);
}
_mutex.unlock();
}
void TeMusic::resume() {
_mutex.lock();
_isPaused = true;
if (_isPlaying) {
Audio::Mixer *mixer = g_system->getMixer();
mixer->pauseHandle(_sndHandle, false);
}
_mutex.unlock();
}
void TeMusic::stop() {
_mutex.lock();
_isPlaying = false;
_isPaused = false;
_mutex.unlock();
/* original does this here.. probably not needed as mixer
does it for us.
_thread->waitForTerminate();
_soundStreamed->close(); */
if (_sndHandleValid) {
Audio::Mixer *mixer = g_system->getMixer();
mixer->stopHandle(_sndHandle);
_sndHandleValid = false;
_sndHandle = Audio::SoundHandle();
_onStopSignal.call();
}
return;
}
byte TeMusic::currentData() {
_mutex.lock();
byte retval = _currentData;
_mutex.unlock();
return retval;
}
// This is probably not needed - it's the thread function
// which is handled by the mixer in ScummVM
void TeMusic::entry() {
error("TODO: Implement TeMusic::entry");
}
bool TeMusic::isPlaying() {
_mutex.lock();
bool retval = _isPlaying && !_isPaused;
_mutex.unlock();
return retval;
}
bool TeMusic::load(const Common::Path &path) {
if (path.empty())
return false;
if (path != _rawPath)
setFilePath(path);
return true;
}
bool TeMusic::onSoundManagerVolumeChanged() {
// Note: Not needed in ScummVM as it recalcalates the sound
// volume given new global volume - but that's handled by the mixer.
return false;
}
Common::Path TeMusic::path() {
_mutex.lock();
Common::Path retval = _rawPath;
_mutex.unlock();
return retval;
}
void TeMusic::setFilePath(const Common::Path &name) {
stop();
setAccessName(name);
_rawPath = name;
TeCore *core = g_engine->getCore();
// Note: original search logic here abstracted away in our version..
_filePath = core->findFile(name);
}
void TeMusic::update() {
/* Do callback and update flags when sounds stop */
bool hasStopped = false;
_mutex.lock();
if (_isPlaying && !_isPaused && _sndHandleValid && !g_system->getMixer()->isSoundHandleActive(_sndHandle))
hasStopped = true;
if (hasStopped) {
g_system->getMixer()->stopHandle(_sndHandle);
_sndHandle = Audio::SoundHandle();
_isPaused = false;
_isPlaying = false;
_sndHandleValid = false;
}
_mutex.unlock();
if (hasStopped) {
_onStopSignal.call();
}
}
void TeMusic::volume(float vol) {
_mutex.lock();
_volume = vol;
if (_sndHandleValid) {
Audio::Mixer *mixer = g_system->getMixer();
mixer->setChannelVolume(_sndHandle, round(_volume * 255.0));
}
_mutex.unlock();
}
float TeMusic::volume() {
_mutex.lock();
float retval = _volume;
_mutex.unlock();
return retval;
}
} // end namespace Tetraedge