mirror of
https://github.com/scummvm/scummvm.git
synced 2025-04-02 10:52:32 -04:00
133 lines
3.9 KiB
C++
133 lines
3.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifndef TETRAEDGE_TE_TE_LAYOUT_H
|
|
#define TETRAEDGE_TE_TE_LAYOUT_H
|
|
|
|
#include "tetraedge/te/te_3d_object2.h"
|
|
#include "tetraedge/te/te_i_layout.h"
|
|
#include "tetraedge/te/te_i_3d_object2.h"
|
|
#include "tetraedge/te/te_matrix4x4.h"
|
|
#include "tetraedge/te/te_quaternion.h"
|
|
#include "tetraedge/te/te_vector2s32.h"
|
|
#include "tetraedge/te/te_vector3f32.h"
|
|
|
|
namespace Tetraedge {
|
|
|
|
class TeLayout : public TeILayout, public Te3DObject2 {
|
|
public:
|
|
TeLayout();
|
|
|
|
virtual ~TeLayout();
|
|
|
|
void addChild(Te3DObject2 *child) override;
|
|
void addChildBefore(Te3DObject2 *newchild, const Te3DObject2 *ref) override;
|
|
const TeVector3f32 &anchor();
|
|
void disableAutoZ();
|
|
void enableAutoZ();
|
|
bool isAutoZEnabled();
|
|
|
|
void draw() override;
|
|
|
|
virtual bool isMouseIn(const TeVector2s32 &mouseloc);
|
|
|
|
DrawMode mode();
|
|
|
|
bool onChildSizeChanged();
|
|
bool onParentSizeChanged();
|
|
bool onParentWorldTransformationMatrixChanged();
|
|
|
|
TeVector3f32 position() override;
|
|
CoordinatesType positionType() const;
|
|
float ratio() const;
|
|
RatioMode ratioMode() const;
|
|
void removeChild(Te3DObject2 *child) override;
|
|
float safeAreaRatio() const;
|
|
void setAnchor(const TeVector3f32 &anchor);
|
|
virtual void setEditionColor(TeColor col) {};
|
|
void setMode(DrawMode mode);
|
|
void setParent(Te3DObject2 *parent) override;
|
|
void setPosition(const TeVector3f32 &pos) override;
|
|
void setPositionType(CoordinatesType newtype);
|
|
void setRatio(float val);
|
|
void setRatioMode(RatioMode mode);
|
|
void setRotation(const TeQuaternion &rot) override;
|
|
void setSafeAreaRatio(float ratio);
|
|
void setScale(const TeVector3f32 &scale) override;
|
|
void setSize(const TeVector3f32 &size) override;
|
|
void setSizeType(CoordinatesType coordtype);
|
|
void setZPosition(float zpos) override;
|
|
|
|
virtual TeVector3f32 size() override;
|
|
CoordinatesType sizeType() const;
|
|
TeVector3f32 transformMousePosition(const TeVector2s32 &mousepos);
|
|
|
|
virtual void updateMesh() {}; // override available for TeSpriteLayout
|
|
void updatePosition();
|
|
virtual void updateSize();
|
|
void updateWorldMatrix();
|
|
void updateZ() override;
|
|
void updateZSize();
|
|
|
|
TeVector3f32 userPosition() const;
|
|
TeVector3f32 userSize();
|
|
TeVector3f32 worldPosition() override;
|
|
TeMatrix4x4 worldTransformationMatrix() override;
|
|
bool worldVisible() override;
|
|
float xSize() override;
|
|
float ySize() override;
|
|
float zSize() override;
|
|
|
|
protected:
|
|
bool _sizeChanged;
|
|
|
|
private:
|
|
TeVector3f32 _anchor;
|
|
CoordinatesType _positionType;
|
|
TeVector3f32 _userPosition;
|
|
CoordinatesType _sizeType;
|
|
TeVector3f32 _userSize;
|
|
TeMatrix4x4 _worldMatrixCache;
|
|
|
|
DrawMode _drawMode;
|
|
bool _autoz;
|
|
bool _positionChanged;
|
|
bool _worldMatrixChanged;
|
|
bool _needZSizeUpdate;
|
|
bool _needZUpdate;
|
|
bool _updatingZ;
|
|
bool _updatingZSize;
|
|
bool _updatingSize;
|
|
bool _updatingPosition;
|
|
bool _updatingWorldMatrix;
|
|
float _ratio;
|
|
RatioMode _ratioMode;
|
|
float _safeAreaRatio;
|
|
|
|
TeICallback0ParamPtr _onChildSizeChangedCallback;
|
|
TeICallback0ParamPtr _onParentSizeChangedCallback;
|
|
TeICallback0ParamPtr _onParentWorldTransformationMatrixChangedCallback;
|
|
TeICallback0ParamPtr _onMainWindowChangedCallback;
|
|
};
|
|
|
|
} // end namespace Tetraedge
|
|
|
|
#endif // TETRAEDGE_TE_TE_LAYOUT_H
|