scummvm/engines/tetraedge/te/te_frustum.h
Matthew Duggan df0adb9ddf TETRAEDGE: Mostly fix rendering of Amerzone objects
Mostly.. they still pop in and out a bit so Frustum is probably not right.
2023-05-06 16:48:32 +09:00

47 lines
1.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TETRAEDGE_TE_TE_FRUSTUM_H
#define TETRAEDGE_TE_TE_FRUSTUM_H
#include "math/frustum.h"
#include "tetraedge/te/te_camera.h"
#include "tetraedge/te/te_vector3f32.h"
#include "tetraedge/te/te_matrix4x4.h"
namespace Tetraedge {
class TeFrustum : public Math::Frustum {
public:
TeFrustum();
// unused..
//void computeNormal(unsigned int val);
//bool pointIsIn(const TeVector3f32 &pt) const;
//bool sphereIsIn(const TeVector3f32 &vec, float f) const;
void update(TeCamera &camera);
};
} // end namespace Tetraedge
#endif // TETRAEDGE_TE_TE_FRUSTUM_H