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This is based on @andrewglass's work in PR #5714, and allows us to cache the remaining cases where Common::FSNode is used
77 lines
2.5 KiB
C++
77 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TETRAEDGE_TE_TE_CORE_H
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#define TETRAEDGE_TE_TE_CORE_H
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#include "common/array.h"
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#include "common/str.h"
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#include "common/path.h"
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#include "common/hashmap.h"
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#include "common/hash-str.h"
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#include "tetraedge/te/te_i_loc.h"
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#include "tetraedge/te/te_i_codec.h"
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#include "tetraedge/te/te_timer.h"
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namespace Tetraedge {
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class TeCore {
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public:
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TeCore();
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void addLoc(TeILoc *loc);
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void create();
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TeICodec *createVideoCodec(const Common::Path &path);
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TeICodec *createVideoCodec(const Common::String &extn);
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const Common::String &fileFlagSystemFlag(const Common::String &name) const;
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bool fileFlagSystemFlagsContains(const Common::String &name) const;
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Common::Array<Common::String> fileFlagSystemPossibleFlags();
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bool fileFlagSystemPossibleFlagsContains(const Common::String &name) const;
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void fileFlagSystemSetFlag(const Common::String &name, const Common::String &val);
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const Common::String &language() const;
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void language(const Common::String &val);
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TeILoc *loc() { return _loc; }
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bool onActivityTrackingAlarm();
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// Note: this is not in the original, but it's not clear how the original
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// adds things like "PC-MacOSX" to the path, and there is not clear logic
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// to them, so here we are.
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Common::Path findFile(const Common::Path &path) const;
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Common::FSNode getFSNode(const Common::Path &path) const;
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bool _coreNotReady;
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private:
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TeILoc *_loc;
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Common::HashMap<Common::String, Common::String, Common::CaseSensitiveString_Hash, Common::CaseSensitiveString_EqualTo> _fileSystemFlags;
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Common::FSDirectory _resourcesRoot;
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TeTimer _activityTrackingTimer;
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};
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} // end namespace Tetraedge
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#endif // TETRAEDGE_TE_TE_CORE_H
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