scummvm/engines/tetraedge/te/te_button_layout.h

141 lines
4.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TETRAEDGE_TE_TE_BUTTON_LAYOUT_H
#define TETRAEDGE_TE_TE_BUTTON_LAYOUT_H
#include "tetraedge/te/te_callback.h"
#include "tetraedge/te/te_layout.h"
#include "tetraedge/te/te_signal.h"
#include "tetraedge/te/te_timer.h"
#include "common/path.h"
namespace Common {
struct Point;
}
namespace Tetraedge {
class TeButtonLayout : public TeLayout {
public:
TeButtonLayout();
virtual ~TeButtonLayout();
enum State {
BUTTON_STATE_UP = 0,
BUTTON_STATE_DOWN = 1,
BUTTON_STATE_DISABLED = 2,
BUTTON_STATE_ROLLOVER = 3
};
uint64 doubleValidationProtectionTimeoutTime() { return 500; }
uint64 frozenValidationTimeoutTime() { return 500; }
virtual bool isMouseIn(const TeVector2s32 &mouseloc) override;
bool onMouseLeftDown(const Common::Point &pt);
bool onMouseLeftDownMaxPriority(const Common::Point &pt) { return false; }
bool onMouseLeftUp(const Common::Point &pt);
bool onMouseLeftUpMaxPriority(const Common::Point &pt) { return false; }
bool onMousePositionChanged(const Common::Point &pt);
bool onMousePositionChangedMaxPriority(const Common::Point &pt) {
_mousePositionChangedCatched = false;
return false;
}
void reset();
void resetTimeFromLastValidation();
uint64 timeFromLastValidation();
void setDisabledLayout(TeLayout *disabledLayout);
void setHitZone(TeLayout *hitZoneLayout);
void setDownLayout(TeLayout *downLayout);
void setRollOverLayout(TeLayout *rollOverLayout);
void setUpLayout(TeLayout *upLayout);
void setDoubleValidationProtectionEnabled(bool enable);
void setEnable(bool enable);
virtual void setPosition(const TeVector3f32 &pos) override;
void setClickPassThrough(bool val) {
_clickPassThrough = val;
}
void setValidationSound(const Common::Path &val) {
_validationSound = val;
}
void setValidationSoundVolume(float val) {
_validationSoundVolume = val;
}
void setState(State newState);
State state() const { return _currentState; };
TeSignal0Param &onMouseClickValidated() { return _onMouseClickValidatedSignal; };
TeSignal0Param &onButtonChangedToStateUpSignal() { return _onButtonChangedToStateUpSignal; };
TeSignal0Param &onButtonChangedToStateDownSignal() { return _onButtonChangedToStateDownSignal; };
TeSignal0Param &onButtonChangedToStateRolloverSignal() { return _onButtonChangedToStateRolloverSignal; };
TeLayout *upLayout() { return _upLayout; }
TeLayout *downLayout() { return _downLayout; }
void setIgnoreMouseEvents(bool val) { _ignoreMouseEvents = val; }
// From TeSpriteButton, a direct way to load the images.
void load(const Common::Path &upImg, const Common::Path &downImg, const Common::Path &overImg);
private:
static bool _mousePositionChangedCatched;
static TeTimer *getDoubleValidationProtectionTimer();
static TeTimer *_doubleValidationProtectionTimer;
bool _doubleValidationProtectionEnabled;
bool _ignoreMouseEvents;
bool _ownedLayouts;
bool _clickPassThrough;
State _currentState;
Common::Path _validationSound;
float _validationSoundVolume;
Common::Array<uint> _intArr;
TeICallback1ParamPtr<const Common::Point &> _onMousePositionChangedMaxPriorityCallback;
TeICallback1ParamPtr<const Common::Point &> _onMousePositionChangedCallback;
TeICallback1ParamPtr<const Common::Point &> _onMouseLeftDownCallback;
TeICallback1ParamPtr<const Common::Point &> _onMouseLeftUpMaxPriorityCallback;
TeICallback1ParamPtr<const Common::Point &> _onMouseLeftUpCallback;
TeLayout *_rolloverLayout;
TeLayout *_disabledLayout;
TeLayout *_hitZoneLayout;
TeLayout *_upLayout;
TeLayout *_downLayout;
TeSignal0Param _onMouseClickValidatedSignal;
TeSignal0Param _onButtonChangedToStateUpSignal;
TeSignal0Param _onButtonChangedToStateDownSignal;
TeSignal0Param _onButtonChangedToStateRolloverSignal;
};
} // end namespace Tetraedge
#endif // TETRAEDGE_TE_TE_BUTTON_LAYOUT_H