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https://github.com/scummvm/scummvm.git
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141 lines
4.6 KiB
C++
141 lines
4.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TETRAEDGE_TE_TE_BUTTON_LAYOUT_H
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#define TETRAEDGE_TE_TE_BUTTON_LAYOUT_H
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#include "tetraedge/te/te_callback.h"
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#include "tetraedge/te/te_layout.h"
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#include "tetraedge/te/te_signal.h"
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#include "tetraedge/te/te_timer.h"
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#include "common/path.h"
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namespace Common {
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struct Point;
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}
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namespace Tetraedge {
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class TeButtonLayout : public TeLayout {
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public:
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TeButtonLayout();
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virtual ~TeButtonLayout();
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enum State {
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BUTTON_STATE_UP = 0,
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BUTTON_STATE_DOWN = 1,
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BUTTON_STATE_DISABLED = 2,
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BUTTON_STATE_ROLLOVER = 3
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};
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uint64 doubleValidationProtectionTimeoutTime() { return 500; }
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uint64 frozenValidationTimeoutTime() { return 500; }
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virtual bool isMouseIn(const TeVector2s32 &mouseloc) override;
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bool onMouseLeftDown(const Common::Point &pt);
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bool onMouseLeftDownMaxPriority(const Common::Point &pt) { return false; }
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bool onMouseLeftUp(const Common::Point &pt);
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bool onMouseLeftUpMaxPriority(const Common::Point &pt) { return false; }
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bool onMousePositionChanged(const Common::Point &pt);
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bool onMousePositionChangedMaxPriority(const Common::Point &pt) {
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_mousePositionChangedCatched = false;
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return false;
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}
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void reset();
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void resetTimeFromLastValidation();
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uint64 timeFromLastValidation();
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void setDisabledLayout(TeLayout *disabledLayout);
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void setHitZone(TeLayout *hitZoneLayout);
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void setDownLayout(TeLayout *downLayout);
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void setRollOverLayout(TeLayout *rollOverLayout);
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void setUpLayout(TeLayout *upLayout);
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void setDoubleValidationProtectionEnabled(bool enable);
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void setEnable(bool enable);
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virtual void setPosition(const TeVector3f32 &pos) override;
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void setClickPassThrough(bool val) {
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_clickPassThrough = val;
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}
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void setValidationSound(const Common::Path &val) {
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_validationSound = val;
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}
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void setValidationSoundVolume(float val) {
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_validationSoundVolume = val;
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}
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void setState(State newState);
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State state() const { return _currentState; };
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TeSignal0Param &onMouseClickValidated() { return _onMouseClickValidatedSignal; };
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TeSignal0Param &onButtonChangedToStateUpSignal() { return _onButtonChangedToStateUpSignal; };
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TeSignal0Param &onButtonChangedToStateDownSignal() { return _onButtonChangedToStateDownSignal; };
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TeSignal0Param &onButtonChangedToStateRolloverSignal() { return _onButtonChangedToStateRolloverSignal; };
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TeLayout *upLayout() { return _upLayout; }
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TeLayout *downLayout() { return _downLayout; }
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void setIgnoreMouseEvents(bool val) { _ignoreMouseEvents = val; }
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// From TeSpriteButton, a direct way to load the images.
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void load(const Common::Path &upImg, const Common::Path &downImg, const Common::Path &overImg);
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private:
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static bool _mousePositionChangedCatched;
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static TeTimer *getDoubleValidationProtectionTimer();
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static TeTimer *_doubleValidationProtectionTimer;
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bool _doubleValidationProtectionEnabled;
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bool _ignoreMouseEvents;
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bool _ownedLayouts;
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bool _clickPassThrough;
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State _currentState;
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Common::Path _validationSound;
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float _validationSoundVolume;
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Common::Array<uint> _intArr;
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TeICallback1ParamPtr<const Common::Point &> _onMousePositionChangedMaxPriorityCallback;
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TeICallback1ParamPtr<const Common::Point &> _onMousePositionChangedCallback;
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TeICallback1ParamPtr<const Common::Point &> _onMouseLeftDownCallback;
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TeICallback1ParamPtr<const Common::Point &> _onMouseLeftUpMaxPriorityCallback;
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TeICallback1ParamPtr<const Common::Point &> _onMouseLeftUpCallback;
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TeLayout *_rolloverLayout;
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TeLayout *_disabledLayout;
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TeLayout *_hitZoneLayout;
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TeLayout *_upLayout;
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TeLayout *_downLayout;
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TeSignal0Param _onMouseClickValidatedSignal;
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TeSignal0Param _onButtonChangedToStateUpSignal;
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TeSignal0Param _onButtonChangedToStateDownSignal;
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TeSignal0Param _onButtonChangedToStateRolloverSignal;
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};
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} // end namespace Tetraedge
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#endif // TETRAEDGE_TE_TE_BUTTON_LAYOUT_H
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