mirror of
https://github.com/scummvm/scummvm.git
synced 2025-04-02 10:52:32 -04:00
93 lines
2.6 KiB
C++
93 lines
2.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifndef TETRAEDGE_TE_TE_3D_TEXTURE_H
|
|
#define TETRAEDGE_TE_TE_3D_TEXTURE_H
|
|
|
|
#include "common/path.h"
|
|
#include "common/ptr.h"
|
|
#include "common/str.h"
|
|
|
|
#include "tetraedge/te/te_image.h"
|
|
#include "tetraedge/te/te_intrusive_ptr.h"
|
|
#include "tetraedge/te/te_matrix4x4.h"
|
|
#include "tetraedge/te/te_resource.h"
|
|
#include "tetraedge/te/te_vector2s32.h"
|
|
|
|
namespace Tetraedge {
|
|
|
|
class Te3DTexture : public TeResource {
|
|
public:
|
|
Te3DTexture();
|
|
virtual ~Te3DTexture();
|
|
|
|
virtual void bind() const = 0;
|
|
virtual void copyCurrentRender(uint xoffset, uint yoffset, uint x, uint y) = 0;
|
|
virtual void create() = 0;
|
|
virtual void destroy() = 0;
|
|
virtual void forceTexData(uint gltexture, uint xsize, uint ysize) = 0;
|
|
|
|
TeImage::Format getFormat() const { return _format; }
|
|
bool hasAlpha() const;
|
|
|
|
bool load(const Common::Path &path);
|
|
virtual bool load(const TeImage &img) = 0;
|
|
// The original passes a GL enum param, but it's only ever GL_INVALID or GL_ALPHA.
|
|
// Simplify to avoid leaking gl types.
|
|
static TeIntrusivePtr<Te3DTexture> load2(const Common::Path &path, bool alphaOnly);
|
|
|
|
static TeVector2s32 optimisedSize(const TeVector2s32 &size);
|
|
|
|
virtual bool unload() = 0;
|
|
virtual void update(const TeImage &img, uint xoff, uint yoff) = 0;
|
|
|
|
virtual void writeTo(Graphics::Surface &surf) = 0;
|
|
|
|
uint width() const { return _width; }
|
|
uint height() const { return _height; }
|
|
void setLoadAlphaOnly() { _alphaOnly = true; }
|
|
|
|
static Te3DTexture *makeInstance();
|
|
|
|
|
|
protected:
|
|
uint _width;
|
|
uint _height;
|
|
TeImage::Format _format;
|
|
bool _createdTexture;
|
|
bool _loaded;
|
|
TeMatrix4x4 _matrix;
|
|
|
|
bool _alphaOnly;
|
|
|
|
uint _texWidth;
|
|
uint _texHeight;
|
|
uint _leftBorder;
|
|
uint _btmBorder;
|
|
uint _rightBorder;
|
|
uint _topBorder;
|
|
bool _flipY;
|
|
|
|
};
|
|
|
|
} // end namespace Tetraedge
|
|
|
|
#endif // TETRAEDGE_TE_TE_3D_TEXTURE_H
|