scummvm/engines/tetraedge/game/options_menu.h
2023-03-25 08:28:11 +09:00

71 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TETRAEDGE_GAME_OPTIONS_MENU_H
#define TETRAEDGE_GAME_OPTIONS_MENU_H
#include "tetraedge/te/te_lua_gui.h"
#include "tetraedge/te/te_music.h"
namespace Tetraedge {
class OptionsMenu : public TeLuaGUI {
public:
OptionsMenu();
void enter() override;
void leave() override;
private:
bool onCloseTuto();
bool onCreditsButton();
bool onDialogVolumeMinusButton();
bool onDialogVolumePlusButton();
bool onMusicVolumeMinusButton();
bool onMusicVolumePlusButton();
bool onPrivacyPolicyButton() { return false; }
bool onQuitButton();
bool onSFXVolumeMinusButton();
bool onSFXVolumePlusButton();
bool onSupportButton() { return false; }
bool onTermsOfServiceButton() { return false; }
bool onVideoVolumeMinusButton();
bool onVideoVolumePlusButton();
bool onVisibleTuto();
bool onVisibleTutoNextPage();
void updateDialogVolumeJauge();
void updateMusicVolumeJauge();
void updateSFXVolumeJauge();
void updateVideoVolumeJauge();
// Not in the original, but to extract some common code..
void updateJauge(const Common::String &chan, const Common::String &spriteName);
TeLuaGUI _gui2;
TeMusic _music1;
TeMusic _music2;
int _tutoPage;
};
} // end namespace Tetraedge
#endif // TETRAEDGE_GAME_OPTIONS_MENU_H