/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TETRAEDGE_GAME_OPTIONS_MENU_H #define TETRAEDGE_GAME_OPTIONS_MENU_H #include "tetraedge/te/te_lua_gui.h" #include "tetraedge/te/te_music.h" namespace Tetraedge { class OptionsMenu : public TeLuaGUI { public: OptionsMenu(); void enter() override; void leave() override; private: bool onCloseTuto(); bool onCreditsButton(); bool onDialogVolumeMinusButton(); bool onDialogVolumePlusButton(); bool onMusicVolumeMinusButton(); bool onMusicVolumePlusButton(); bool onPrivacyPolicyButton() { return false; } bool onQuitButton(); bool onSFXVolumeMinusButton(); bool onSFXVolumePlusButton(); bool onSupportButton() { return false; } bool onTermsOfServiceButton() { return false; } bool onVideoVolumeMinusButton(); bool onVideoVolumePlusButton(); bool onVisibleTuto(); bool onVisibleTutoNextPage(); void updateDialogVolumeJauge(); void updateMusicVolumeJauge(); void updateSFXVolumeJauge(); void updateVideoVolumeJauge(); // Not in the original, but to extract some common code.. void updateJauge(const Common::String &chan, const Common::String &spriteName); TeLuaGUI _gui2; TeMusic _music1; TeMusic _music2; int _tutoPage; }; } // end namespace Tetraedge #endif // TETRAEDGE_GAME_OPTIONS_MENU_H