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121 lines
3.8 KiB
C++
121 lines
3.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TETRAEDGE_GAME_AMERZONE_GAME_H
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#define TETRAEDGE_GAME_AMERZONE_GAME_H
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#include "tetraedge/game/game.h"
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#include "tetraedge/game/puzzle_cadenas.h"
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#include "tetraedge/game/puzzle_coffre.h"
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#include "tetraedge/game/puzzle_computer_hydra.h"
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#include "tetraedge/game/puzzle_computer_pwd.h"
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#include "tetraedge/game/puzzle_disjoncteur.h"
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#include "tetraedge/game/puzzle_hanjie.h"
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#include "tetraedge/game/puzzle_liquides.h"
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#include "tetraedge/game/puzzle_pentacle.h"
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#include "tetraedge/game/puzzle_transfusion.h"
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#include "tetraedge/te/te_timer.h"
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#include "tetraedge/te/te_warp.h"
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namespace Tetraedge {
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/** The main Amerzone Game class. This is known as GameWarp in the original
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* code, but was renamed to be more descriptive in the ScummVM context */
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class AmerzoneGame : public Tetraedge::Game {
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public:
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AmerzoneGame();
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~AmerzoneGame() {}
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virtual void addToBag(const Common::String &objname) override;
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virtual bool changeWarp(const Common::String &zone, const Common::String &scene, bool fadeFlag) override;
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virtual void draw() override;
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virtual void enter() override;
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virtual void finishGame() override;
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virtual void initLoadedBackupData() override;
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virtual void leave(bool flag) override;
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virtual void update() override;
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virtual bool onDialogFinished(const Common::String &val) override;
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virtual bool onVideoFinished() override;
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TeWarp *warpY() { return _warpY; }
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const Common::String lastHitObjectName() const { return _lastHitObjectName; }
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void setAngleX(float angle);
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void setAngleY(float angle);
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void showPuzzle(int puzzleNo, int puzParam1, int puzParam2);
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private:
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void changeSpeedToMouseDirection();
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void isInDrag(bool val);
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void speedX(const float &speed);
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void speedY(const float &speed);
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bool onHelpButtonValidated();
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bool onAnimationFinished(const Common::String &anim);
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bool onMouseLeftUp(const Common::Point &pt);
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bool onMouseLeftDown(const Common::Point &pt);
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bool onObjectClick(const Common::String &obj);
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bool onPuzzleEnterAnimLoadTime();
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void optimizeWarpResources();
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void startChangeWarpAnim();
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void startDecelerationAnim();
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bool onChangeWarpAnimFinished();
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TeTimer _dragTimer;
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float _orientationX;
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float _orientationY;
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float _xAngleMin;
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float _xAngleMax;
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float _yAngleMin;
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float _yAngleMax;
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float _speedX;
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float _speedY;
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bool _isInDrag;
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int _edgeButtonRolloverCount;
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Common::Point _mouseDragStart;
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Common::Point _mouseDragLast;
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int _puzzleNo;
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int _puzParam1;
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int _puzParam2;
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TeCurveAnim2<AmerzoneGame, float> _decelAnimX;
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TeCurveAnim2<AmerzoneGame, float> _decelAnimY;
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TeWarp *_warpX;
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TeWarp *_warpY;
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TeWarp *_prevWarpY;
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Common::String _lastHitObjectName;
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PuzzleCadenas _puzzleCadenas;
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PuzzleCoffre _puzzleCoffre;
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PuzzleComputerPwd _puzzleComputerPwd;
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PuzzleComputerHydra _puzzleComputerHydra;
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PuzzleDisjoncteur _puzzleDisjoncteur;
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PuzzleHanjie _puzzleHanjie;
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PuzzleLiquides _puzzleLiquides;
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PuzzlePentacle _puzzlePentacle;
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PuzzleTransfusion _puzzleTransfusion;
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};
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} // end namespace Tetraedge
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#endif // TETRAEDGE_GAME_AMERZONE_GAME_H
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