/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TETRAEDGE_GAME_AMERZONE_GAME_H #define TETRAEDGE_GAME_AMERZONE_GAME_H #include "tetraedge/game/game.h" #include "tetraedge/game/puzzle_cadenas.h" #include "tetraedge/game/puzzle_coffre.h" #include "tetraedge/game/puzzle_computer_hydra.h" #include "tetraedge/game/puzzle_computer_pwd.h" #include "tetraedge/game/puzzle_disjoncteur.h" #include "tetraedge/game/puzzle_hanjie.h" #include "tetraedge/game/puzzle_liquides.h" #include "tetraedge/game/puzzle_pentacle.h" #include "tetraedge/game/puzzle_transfusion.h" #include "tetraedge/te/te_timer.h" #include "tetraedge/te/te_warp.h" namespace Tetraedge { /** The main Amerzone Game class. This is known as GameWarp in the original * code, but was renamed to be more descriptive in the ScummVM context */ class AmerzoneGame : public Tetraedge::Game { public: AmerzoneGame(); ~AmerzoneGame() {} virtual void addToBag(const Common::String &objname) override; virtual bool changeWarp(const Common::String &zone, const Common::String &scene, bool fadeFlag) override; virtual void draw() override; virtual void enter() override; virtual void finishGame() override; virtual void initLoadedBackupData() override; virtual void leave(bool flag) override; virtual void update() override; virtual bool onDialogFinished(const Common::String &val) override; virtual bool onVideoFinished() override; TeWarp *warpY() { return _warpY; } const Common::String lastHitObjectName() const { return _lastHitObjectName; } void setAngleX(float angle); void setAngleY(float angle); void showPuzzle(int puzzleNo, int puzParam1, int puzParam2); private: void changeSpeedToMouseDirection(); void isInDrag(bool val); void speedX(const float &speed); void speedY(const float &speed); bool onHelpButtonValidated(); bool onAnimationFinished(const Common::String &anim); bool onMouseLeftUp(const Common::Point &pt); bool onMouseLeftDown(const Common::Point &pt); bool onObjectClick(const Common::String &obj); bool onPuzzleEnterAnimLoadTime(); void optimizeWarpResources(); void startChangeWarpAnim(); void startDecelerationAnim(); bool onChangeWarpAnimFinished(); TeTimer _dragTimer; float _orientationX; float _orientationY; float _xAngleMin; float _xAngleMax; float _yAngleMin; float _yAngleMax; float _speedX; float _speedY; bool _isInDrag; int _edgeButtonRolloverCount; Common::Point _mouseDragStart; Common::Point _mouseDragLast; int _puzzleNo; int _puzParam1; int _puzParam2; TeCurveAnim2 _decelAnimX; TeCurveAnim2 _decelAnimY; TeWarp *_warpX; TeWarp *_warpY; TeWarp *_prevWarpY; Common::String _lastHitObjectName; PuzzleCadenas _puzzleCadenas; PuzzleCoffre _puzzleCoffre; PuzzleComputerPwd _puzzleComputerPwd; PuzzleComputerHydra _puzzleComputerHydra; PuzzleDisjoncteur _puzzleDisjoncteur; PuzzleHanjie _puzzleHanjie; PuzzleLiquides _puzzleLiquides; PuzzlePentacle _puzzlePentacle; PuzzleTransfusion _puzzleTransfusion; }; } // end namespace Tetraedge #endif // TETRAEDGE_GAME_AMERZONE_GAME_H