scummvm/engines/petka/objects/object_cursor.h
2021-12-26 18:48:43 +01:00

59 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef PETKA_OBJECT_CURSOR_H
#define PETKA_OBJECT_CURSOR_H
#include "petka/objects/object.h"
namespace Petka {
enum ActionType {
kActionLook,
kActionWalk,
kActionUse,
kActionTake,
kActionTalk,
kActionObjUseChapayev,
kActionObjUse
};
class QObjectCursor : public QMessageObject {
public:
QObjectCursor();
void setPos(Common::Point p, bool center) override;
void update(int time) override;
void draw() override;
void show(bool v) override;
bool isInPoint(Common::Point p) override { return false; }
void setAction(int actionType);
void setInvItem(QMessageObject *item, uint16 resourceId);
void returnInvItem();
public:
int _actionType;
QMessageObject *_invObj;
};
} // End of namespace Petka
#endif