/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef PETKA_OBJECT_CURSOR_H #define PETKA_OBJECT_CURSOR_H #include "petka/objects/object.h" namespace Petka { enum ActionType { kActionLook, kActionWalk, kActionUse, kActionTake, kActionTalk, kActionObjUseChapayev, kActionObjUse }; class QObjectCursor : public QMessageObject { public: QObjectCursor(); void setPos(Common::Point p, bool center) override; void update(int time) override; void draw() override; void show(bool v) override; bool isInPoint(Common::Point p) override { return false; } void setAction(int actionType); void setInvItem(QMessageObject *item, uint16 resourceId); void returnInvItem(); public: int _actionType; QMessageObject *_invObj; }; } // End of namespace Petka #endif