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https://github.com/scummvm/scummvm.git
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211 lines
5.5 KiB
C++
211 lines
5.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/translation.h"
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#include "backends/keymapper/action.h"
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#include "backends/keymapper/keymap.h"
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#include "backends/keymapper/standard-actions.h"
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#include "graphics/thumbnail.h"
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#include "graphics/scaler.h"
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#include "freescape/freescape.h"
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#include "freescape/games/castle/castle.h"
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#include "freescape/games/dark/dark.h"
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#include "freescape/games/driller/driller.h"
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#include "freescape/games/eclipse/eclipse.h"
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#include "freescape/detection.h"
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static const ADExtraGuiOptionsMap optionsList[] = {
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{
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GAMEOPTION_PRERECORDED_SOUNDS,
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{
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_s("Prerecorded sounds"),
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_s("Use high-quality pre-recorded sounds instead of pc speaker emulation"),
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"prerecorded_sounds",
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true,
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0,
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0
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}
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},
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{
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GAMEOPTION_EXTENDED_TIMER,
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{
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_s("Extended timer"),
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_s("Start the game timer at 99:59:59"),
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"extended_timer",
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false,
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0,
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0
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}
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},
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{
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GAMEOPTION_AUTOMATIC_DRILLING,
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{
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_s("Automatic drilling"),
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_s("Allow to successfully drill in any part of the area in Driller"),
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"automatic_drilling",
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false,
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0,
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0
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}
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},
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{
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GAMEOPTION_DISABLE_DEMO_MODE,
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{
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_s("Disable demo mode"),
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_s("Never activate demo mode"),
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"disable_demo_mode",
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false,
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0,
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0
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}
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},
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{
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GAMEOPTION_DISABLE_SENSORS,
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{
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_s("Disable sensors"),
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_s("Sensors will not shoot the player"),
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"disable_sensors",
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false,
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0,
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0
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}
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},
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{
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GAMEOPTION_DISABLE_SENSORS,
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{
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_s("Disable falling"),
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_s("Player cannot fall over edges"),
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"disable_falling",
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false,
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0,
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0
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}
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},
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{
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GAMEOPTION_INVERT_Y,
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{
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_s("Invert Y-axis on mouse"),
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_s("Use alternative camera controls"),
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"invert_y",
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false,
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0,
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0
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}
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},
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{
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GAMEOPTION_AUTHENTIC_GRAPHICS,
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{
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_s("Authentic graphics"),
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_s("Keep graphics as close as possible to the original"),
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"authentic_graphics",
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false,
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0,
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0
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}
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},
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{
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GAMEOPTION_TRAVEL_ROCK,
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{
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_s("Enable rock travel"),
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_s("Enable traveling using a rock shoot at start"),
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"rock_travel",
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false,
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0,
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0
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}
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},
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AD_EXTRA_GUI_OPTIONS_TERMINATOR
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};
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class FreescapeMetaEngine : public AdvancedMetaEngine<ADGameDescription> {
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public:
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const char *getName() const override {
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return "freescape";
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}
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const ADExtraGuiOptionsMap *getAdvancedExtraGuiOptions() const override {
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return optionsList;
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}
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Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const override;
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void getSavegameThumbnail(Graphics::Surface &thumb) override;
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Common::KeymapArray initKeymaps(const char *target) const override;
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};
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Common::Error FreescapeMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const {
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if (Common::String(gd->gameId) == "driller" || Common::String(gd->gameId) == "spacestationoblivion") {
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*engine = (Engine *)new Freescape::DrillerEngine(syst, gd);
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} else if (Common::String(gd->gameId) == "darkside") {
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*engine = (Engine *)new Freescape::DarkEngine(syst, gd);
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} else if (Common::String(gd->gameId) == "totaleclipse" || Common::String(gd->gameId) == "totaleclipse2") {
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*engine = (Engine *)new Freescape::EclipseEngine(syst, gd);
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} else if (Common::String(gd->gameId) == "castlemaster") {
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*engine = (Engine *)new Freescape::CastleEngine(syst, gd);
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} else
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*engine = new Freescape::FreescapeEngine(syst, gd);
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return Common::kNoError;
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}
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Common::KeymapArray FreescapeMetaEngine::initKeymaps(const char *target) const {
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using namespace Freescape;
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FreescapeEngine *engine = (Freescape::FreescapeEngine *)g_engine;
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Common::Keymap *engineKeyMap = new Common::Keymap(Common::Keymap::kKeymapTypeGame, "freescape", "Freescape game");
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Common::Keymap *infoScreenKeyMap = new Common::Keymap(Common::Keymap::kKeymapTypeGame, "infoscreen-keymap", "Information screen keymapping");
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if (engine)
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engine->initKeymaps(engineKeyMap, infoScreenKeyMap, target);
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Common::KeymapArray keymaps(2);
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keymaps[0] = engineKeyMap;
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keymaps[1] = infoScreenKeyMap;
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return keymaps;
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}
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void FreescapeMetaEngine::getSavegameThumbnail(Graphics::Surface &thumb) {
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Freescape::FreescapeEngine *engine = (Freescape::FreescapeEngine *)g_engine;
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assert(engine->_savedScreen);
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Graphics::Surface *scaledSavedScreen = scale(*engine->_savedScreen, kThumbnailWidth, kThumbnailHeight2);
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assert(scaledSavedScreen);
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thumb.copyFrom(*scaledSavedScreen);
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scaledSavedScreen->free();
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delete scaledSavedScreen;
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}
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namespace Freescape {
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bool FreescapeEngine::isDemo() const {
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return (bool)(_gameDescription->flags & ADGF_DEMO);
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}
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} // namespace Freescape
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#if PLUGIN_ENABLED_DYNAMIC(FREESCAPE)
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REGISTER_PLUGIN_DYNAMIC(FREESCAPE, PLUGIN_TYPE_ENGINE, FreescapeMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(FREESCAPE, PLUGIN_TYPE_ENGINE, FreescapeMetaEngine);
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#endif
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