scummvm/engines/freescape
2024-12-07 20:57:17 +01:00
..
games FREESCAPE: correctly load fonts in cga version of dark 2024-11-14 12:48:26 +01:00
language FREESCAPE: fixed potential memory leak in castle 2024-11-02 15:50:39 +01:00
loaders FREESCAPE: fixes for parsing amiga data 2024-11-05 14:45:07 +01:00
objects FREESCAPE: avoid crashing when _ecolours is null 2024-10-30 20:45:26 +01:00
shaders FREESCAPE: improved stipple effect in OpenGL shaders 2024-06-11 13:56:13 +02:00
area.cpp FREESCAPE: TinyGL rendering fixes 2024-11-14 12:48:26 +01:00
area.h FREESCAPE: avoid player staying too close to the walls when changing areas 2024-11-01 13:04:23 +01:00
assets.cpp FREESCAPE: improved implementation of game over screen 2024-10-29 21:44:00 +01:00
configure.engine CONFIGURE: Add a 3D feature 2024-12-01 22:41:45 +01:00
credits.pl
demo.cpp FREESCAPE: improve demo support for eclipse in dos 2024-07-15 12:48:37 +02:00
detection.cpp ENGINES: Clear ADGF_TESTING flags before release 2024-12-07 20:57:17 +01:00
detection.h FREESCAPE: fixed game option enum only used in castle 2024-08-17 10:52:11 +02:00
events.cpp FREESCAPE: fixed uninitialized variable in castle 2024-11-02 15:50:39 +01:00
font.cpp FREESCAPE: refactoring font handling for amiga/atari 2024-10-15 21:29:04 +02:00
font.h FREESCAPE: fix font loading for castle 2024-10-03 20:19:06 +02:00
freescape.cpp FREESCAPE: save and restore player step index 2024-11-09 08:38:03 +01:00
freescape.h FREESCAPE: initial implementation player crushing with group animations 2024-10-29 21:44:00 +01:00
gfx.cpp FREESCAPE: correctly implement aspect ratio correction 2024-10-05 20:57:14 +02:00
gfx.h FREESCAPE: better support for perspective matrix changes per game 2024-10-24 13:23:21 +02:00
gfx_opengl.cpp FREESCAPE: better support for perspective matrix changes per game 2024-10-24 13:23:21 +02:00
gfx_opengl.h FREESCAPE: better support for perspective matrix changes per game 2024-10-24 13:23:21 +02:00
gfx_opengl_shaders.cpp FREESCAPE: better support for perspective matrix changes per game 2024-10-24 13:23:21 +02:00
gfx_opengl_shaders.h FREESCAPE: better support for perspective matrix changes per game 2024-10-24 13:23:21 +02:00
gfx_opengl_texture.cpp
gfx_opengl_texture.h
gfx_tinygl.cpp FREESCAPE: TinyGL rendering fixes 2024-11-14 12:48:26 +01:00
gfx_tinygl.h FREESCAPE: better support for perspective matrix changes per game 2024-10-24 13:23:21 +02:00
gfx_tinygl_texture.cpp
gfx_tinygl_texture.h
metaengine.cpp JANITORIAL: FREESCAPE: Fix typo in metaengine 2024-09-29 21:28:28 +02:00
module.mk FREESCAPE: big refactoring of font handling to use the common font code 2024-10-01 23:25:12 +02:00
movement.cpp FREESCAPE: refactor and fix some conditional code in castle 2024-10-31 22:03:59 +01:00
POTFILES I18N: Added more missing POTFILES entries 2024-11-08 01:29:59 +01:00
sound.cpp FREESCAPE: better responsiveness when scripts introduce a delay and some font fixes 2024-10-06 16:43:29 +02:00
sound.h FREESCAPE: refactored part of zx sound generation code and added some missing sounds in dark and eclipse 2024-08-11 20:25:28 +02:00
sweepAABB.cpp FREESCAPE: improved shooted object detection and moved sweepAABB implementation to its own file 2023-11-18 17:32:14 +01:00
sweepAABB.h FREESCAPE: ugly workaround for collision detection in certain castle areas 2024-10-27 10:07:31 +01:00
ui.cpp FREESCAPE: added missing line in input selection message 2024-11-14 12:48:26 +01:00
unpack.cpp FREESCAPE: Fix memory leak in unpacker 2024-03-06 09:29:08 -07:00