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games
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FREESCAPE: correctly load fonts in cga version of dark
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2024-11-14 12:48:26 +01:00 |
language
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FREESCAPE: fixed potential memory leak in castle
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2024-11-02 15:50:39 +01:00 |
loaders
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FREESCAPE: fixes for parsing amiga data
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2024-11-05 14:45:07 +01:00 |
objects
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FREESCAPE: avoid crashing when _ecolours is null
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2024-10-30 20:45:26 +01:00 |
shaders
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FREESCAPE: improved stipple effect in OpenGL shaders
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2024-06-11 13:56:13 +02:00 |
area.cpp
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FREESCAPE: TinyGL rendering fixes
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2024-11-14 12:48:26 +01:00 |
area.h
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FREESCAPE: avoid player staying too close to the walls when changing areas
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2024-11-01 13:04:23 +01:00 |
assets.cpp
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FREESCAPE: improved implementation of game over screen
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2024-10-29 21:44:00 +01:00 |
configure.engine
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CONFIGURE: Add a 3D feature
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2024-12-01 22:41:45 +01:00 |
credits.pl
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demo.cpp
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FREESCAPE: improve demo support for eclipse in dos
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2024-07-15 12:48:37 +02:00 |
detection.cpp
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ENGINES: Clear ADGF_TESTING flags before release
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2024-12-07 20:57:17 +01:00 |
detection.h
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FREESCAPE: fixed game option enum only used in castle
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2024-08-17 10:52:11 +02:00 |
events.cpp
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FREESCAPE: fixed uninitialized variable in castle
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2024-11-02 15:50:39 +01:00 |
font.cpp
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FREESCAPE: refactoring font handling for amiga/atari
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2024-10-15 21:29:04 +02:00 |
font.h
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FREESCAPE: fix font loading for castle
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2024-10-03 20:19:06 +02:00 |
freescape.cpp
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FREESCAPE: save and restore player step index
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2024-11-09 08:38:03 +01:00 |
freescape.h
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FREESCAPE: initial implementation player crushing with group animations
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2024-10-29 21:44:00 +01:00 |
gfx.cpp
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FREESCAPE: correctly implement aspect ratio correction
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2024-10-05 20:57:14 +02:00 |
gfx.h
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FREESCAPE: better support for perspective matrix changes per game
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2024-10-24 13:23:21 +02:00 |
gfx_opengl.cpp
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FREESCAPE: better support for perspective matrix changes per game
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2024-10-24 13:23:21 +02:00 |
gfx_opengl.h
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FREESCAPE: better support for perspective matrix changes per game
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2024-10-24 13:23:21 +02:00 |
gfx_opengl_shaders.cpp
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FREESCAPE: better support for perspective matrix changes per game
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2024-10-24 13:23:21 +02:00 |
gfx_opengl_shaders.h
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FREESCAPE: better support for perspective matrix changes per game
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2024-10-24 13:23:21 +02:00 |
gfx_opengl_texture.cpp
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gfx_opengl_texture.h
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gfx_tinygl.cpp
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FREESCAPE: TinyGL rendering fixes
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2024-11-14 12:48:26 +01:00 |
gfx_tinygl.h
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FREESCAPE: better support for perspective matrix changes per game
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2024-10-24 13:23:21 +02:00 |
gfx_tinygl_texture.cpp
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gfx_tinygl_texture.h
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metaengine.cpp
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JANITORIAL: FREESCAPE: Fix typo in metaengine
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2024-09-29 21:28:28 +02:00 |
module.mk
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FREESCAPE: big refactoring of font handling to use the common font code
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2024-10-01 23:25:12 +02:00 |
movement.cpp
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FREESCAPE: refactor and fix some conditional code in castle
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2024-10-31 22:03:59 +01:00 |
POTFILES
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I18N: Added more missing POTFILES entries
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2024-11-08 01:29:59 +01:00 |
sound.cpp
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FREESCAPE: better responsiveness when scripts introduce a delay and some font fixes
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2024-10-06 16:43:29 +02:00 |
sound.h
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FREESCAPE: refactored part of zx sound generation code and added some missing sounds in dark and eclipse
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2024-08-11 20:25:28 +02:00 |
sweepAABB.cpp
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FREESCAPE: improved shooted object detection and moved sweepAABB implementation to its own file
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2023-11-18 17:32:14 +01:00 |
sweepAABB.h
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FREESCAPE: ugly workaround for collision detection in certain castle areas
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2024-10-27 10:07:31 +01:00 |
ui.cpp
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FREESCAPE: added missing line in input selection message
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2024-11-14 12:48:26 +01:00 |
unpack.cpp
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FREESCAPE: Fix memory leak in unpacker
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2024-03-06 09:29:08 -07:00 |