scummvm/engines/dgds/sound_raw.h
Matthew Duggan f4d1345cc3 DGDS: Add RAW sound file support
This is a really simple sound format, only seems to be used in the Willy
Beamish CD version intro.
2024-07-29 09:14:53 +10:00

58 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef DGDS_SOUND_RAW_H
#define DGDS_SOUND_RAW_H
#include "audio/mixer.h"
#include "common/str.h"
#include "common/array.h"
#include "dgds/resource.h"
#include "dgds/decompress.h"
namespace Dgds {
/**
* A simple raw PCM file format which seems to only be used in
* Willy Beamish CD version intro.
*/
class SoundRaw {
public:
SoundRaw(ResourceManager *resourceMan, Decompressor *decompressor);
~SoundRaw();
void load(const Common::String &filename);
void play();
void stop();
bool isPlaying() const;
private:
Common::Array<byte> _data;
ResourceManager *_resourceMan;
Decompressor *_decompressor;
Audio::SoundHandle _handle;
};
} // end namespace Dgds
#endif // DGDS_SOUND_RAW_H