scummvm/engines/dgds/game_palettes.h
2024-06-30 22:49:18 +03:00

73 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef DGDS_GAME_PALETTES_H
#define DGDS_GAME_PALETTES_H
#include "common/error.h"
#include "common/str.h"
#include "common/serializer.h"
#include "graphics/palette.h"
namespace Dgds {
class Decompressor;
class ResourceManager;
class DgdsPal : public Graphics::Palette {
public:
DgdsPal();
virtual ~DgdsPal() {}
const Common::String &getName() { return _name; }
void setName(const Common::String &name) { _name = name; }
private:
Common::String _name;
};
class GamePalettes {
public:
GamePalettes(ResourceManager *resourceMan, Decompressor *decompressor);
int loadPalette(const Common::String &filename);
void selectPalNum(int num);
void setPalette();
void clearPalette();
// Reset the list to the post-game-load state (1 palette loaded)
void reset();
// Fade the colors in the current palette toward black. Start at col, and fade ncols of the palette.
// Add coloff to the result to move toward white.
void setFade(int col, int ncols, int coloff, int fade);
Common::Error syncState(Common::Serializer &s);
private:
ResourceManager *_resourceMan;
Decompressor *_decompressor;
DgdsPal _curPal;
uint _curPalNum;
Common::Array<DgdsPal> _palettes;
};
} // end namespace Dgds
#endif // DGDS_GAME_PALETTES_H