scummvm/engines/dgds/dialog.h
Matthew Duggan 605833246a DGDS: Fix word wrapping of dialogs to be more like original
This fixes the trailing space problem that was putting some dialogs in the
wrong place and wrapping some text too much.
2024-10-26 20:07:41 +11:00

160 lines
4.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef DGDS_DIALOG_H
#define DGDS_DIALOG_H
#include "common/stream.h"
#include "common/array.h"
#include "common/error.h"
#include "common/rect.h"
#include "common/serializer.h"
#include "dgds/dgds_rect.h"
namespace Graphics {
class ManagedSurface;
}
namespace Dgds {
class DgdsFont;
class SceneOp;
enum DialogFlags {
kDlgFlagNone = 0,
kDlgFlagFlatBg = 1,
kDlgFlagLeftJust = 2,
kDlgFlagLo4 = 4,
kDlgFlagLo8 = 8,
kDlgFlagLo80 = 0x80,
kDlgFlagHiFinished = 0x10000,
kDlgFlagHi2 = 0x20000,
kDlgFlagHi4 = 0x40000,
kDlgFlagRedrawSelectedActionChanged = 0x80000,
kDlgFlagHi10 = 0x100000,
kDlgFlagHi20 = 0x200000,
kDlgFlagHi40 = 0x400000,
kDlgFlagVisible = 0x800000,
kDlgFlagOpening = 0x1000000,
};
enum DialogFrameType {
kDlgFramePlain = 1,
kDlgFrameBorder = 2,
kDlgFrameThought = 3,
kDlgFrameRounded = 4
};
enum DialogDrawStage {
kDlgDrawStageForeground = 0,
kDlgDrawStageBackground = 1,
kDlgDrawFindSelectionPointXY = 2,
kDlgDrawFindSelectionTxtOffset = 3,
};
struct DialogAction {
// The game initializes str offsets to pointers, but let's be a bit nicer.
uint16 strStart; /// The start of the clickable text for this action
uint16 strEnd; /// End of clickable text for this action
//byte unk[8]; /* Not initialized in loader */
Common::Array<SceneOp> sceneOpList; /// ops to run when this is selected
Common::String dump(const Common::String &indent) const;
};
class DialogState {
public:
DialogState() : _hideTime(0), _lastMouseX(0), _lastMouseY(0), _charWidth(0),
_charHeight(0), _strMouseLoc(0), _selectedAction(nullptr) {}
uint _hideTime;
DgdsRect _loc;
int _lastMouseX;
int _lastMouseY;
uint16 _charWidth;
uint16 _charHeight;
int _strMouseLoc;
struct DialogAction *_selectedAction;
Common::String dump(const Common::String &indent) const;
Common::Error syncState(Common::Serializer &s);
};
class Dialog {
public:
Dialog();
uint16 _num;
uint16 _fileNum; // HOC onward
DgdsRect _rect;
uint16 _bgColor;
uint16 _fontColor;
uint16 _selectionBgCol;
uint16 _selectonFontCol;
uint16 _fontSize;
DialogFlags _flags;
DialogFrameType _frameType;
uint16 _time;
uint16 _nextDialogFileNum; // HOC onward, always set 0 in dragon.
uint16 _nextDialogDlgNum;
uint16 _unk1; // Willy onward, always set 0 in dragon and HoC
uint16 _unk2; // Willy onward, always set 0 in dragon and HoC
Common::Array<DialogAction> _action;
Common::String _str;
Common::SharedPtr<DialogState> _state;
void draw(Graphics::ManagedSurface *dst, DialogDrawStage stage);
void setFlag(DialogFlags flg);
void clearFlag(DialogFlags flg);
void flipFlag(DialogFlags flg);
bool hasFlag(DialogFlags flg) const;
void updateSelectedAction(int delta);
struct DialogAction *pickAction(bool isClosing, bool isForceClose);
Common::String dump(const Common::String &indent) const;
void clear();
Common::Error syncState(Common::Serializer &s);
private:
void drawType1(Graphics::ManagedSurface *dst, DialogDrawStage stage);
void drawType2(Graphics::ManagedSurface *dst, DialogDrawStage stage);
void drawType3(Graphics::ManagedSurface *dst, DialogDrawStage stage);
void drawType4(Graphics::ManagedSurface *dst, DialogDrawStage stage);
void drawType2BackgroundDragon(Graphics::ManagedSurface *dst, const Common::String &title);
void drawType2BackgroundChina(Graphics::ManagedSurface *dst, const Common::String &title);
void drawType2BackgroundBeamish(Graphics::ManagedSurface *dst, const Common::String &title);
void drawFindSelectionXY();
void drawFindSelectionTxtOffset();
void drawForeground(Graphics::ManagedSurface *dst, uint16 fontcol, const Common::String &txt);
const DgdsFont *getDlgTextFont() const;
static int _lastSelectedDialogItemNum;
static Dialog *_lastDialogSelectionChangedFor;
};
} // end namespace Dgds
#endif // DGDS_DIALOG_H