mirror of
https://github.com/scummvm/scummvm.git
synced 2025-04-02 10:52:32 -04:00
140 lines
2.9 KiB
C++
140 lines
2.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
/*
|
|
* This code is based on the CRAB engine
|
|
*
|
|
* Copyright (c) Arvind Raja Yadav
|
|
*
|
|
* Licensed under MIT
|
|
*
|
|
*/
|
|
|
|
#ifndef CRAB_SCREENSETTINGS_H
|
|
#define CRAB_SCREENSETTINGS_H
|
|
|
|
#include "crab/rapidxml/rapidxml.hpp"
|
|
|
|
namespace Crab {
|
|
|
|
struct Dimension {
|
|
int w, h;
|
|
Dimension() {
|
|
w = 1280;
|
|
h = 720;
|
|
}
|
|
|
|
bool operator<(const Dimension &d) { return (w < d.w && h < d.h); }
|
|
};
|
|
|
|
class ScreenAttributes {
|
|
public:
|
|
// Frames per second
|
|
int _fps;
|
|
|
|
// The current screen dimensions
|
|
Dimension _cur;
|
|
|
|
// The minimum dimension where we draw the image without scaling
|
|
// Any lower than this and we draw at the minimum resolution, then scale it down
|
|
// Dimension min;
|
|
|
|
// Is the window full-screen?
|
|
bool _fullscreen;
|
|
|
|
// Does the window have a border?
|
|
bool _border;
|
|
|
|
// Is vertical sync enabled?
|
|
bool _vsync;
|
|
|
|
// The brightness of a window
|
|
float _gamma;
|
|
|
|
// The video flags
|
|
uint32 _videoflags;
|
|
|
|
// should we save on exit?
|
|
bool _saveOnExit;
|
|
|
|
// This flag is true if we want to load high quality images, false otherwise
|
|
bool _quality;
|
|
|
|
// Is the mouse trapped within the window
|
|
bool _mouseTrap;
|
|
|
|
// The text speed (used only for popup text)
|
|
float _textSpeed;
|
|
|
|
ScreenAttributes() {
|
|
_fps = 60;
|
|
_fullscreen = false;
|
|
_border = true;
|
|
_vsync = true;
|
|
_saveOnExit = true;
|
|
_quality = true;
|
|
_mouseTrap = false;
|
|
_gamma = 1.0f;
|
|
_textSpeed = 1.0f;
|
|
_videoflags = 0; //SDL_WINDOW_SHOWN;
|
|
}
|
|
};
|
|
|
|
// Screen attributes
|
|
class ScreenSettings : public ScreenAttributes {
|
|
|
|
public:
|
|
// The desktop dimensions
|
|
Dimension _desktop;
|
|
|
|
// True if we are in game, false otherwise
|
|
bool _inGame;
|
|
|
|
// Set to true when we have to call setUI() for rearranging UI after a resolution change
|
|
bool _changeInterface;
|
|
|
|
// The version of the settings
|
|
uint _version;
|
|
|
|
ScreenSettings() {
|
|
_inGame = false;
|
|
_version = 0;
|
|
_changeInterface = false;
|
|
}
|
|
~ScreenSettings() {}
|
|
|
|
bool validDimension(Dimension d) {
|
|
return d.w <= _desktop.w && d.h <= _desktop.h;
|
|
}
|
|
|
|
void load(rapidxml::xml_node<char> *node);
|
|
|
|
void internalEvents();
|
|
|
|
void toggleFullScreen();
|
|
void toggleVsync();
|
|
|
|
void saveState();
|
|
};
|
|
|
|
}
|
|
|
|
#endif // CRAB_SCREENSETTINGS_H
|