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ai
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animation
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CRAB: Migrate engine to Path
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2023-12-24 13:19:25 +01:00 |
event
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CRAB: Migrate engine to Path
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2023-12-24 13:19:25 +01:00 |
image
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CRAB: Remove unused function
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2024-10-26 15:35:53 +02:00 |
input
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item
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level
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CRAB: Migrate engine to Path
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2023-12-24 13:19:25 +01:00 |
music
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CRAB: Migrate engine to Path
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2023-12-24 13:19:25 +01:00 |
people
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rapidxml
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stat
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CRAB: Migrate engine to Path
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2023-12-24 13:19:25 +01:00 |
text
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GRAPHICS: Use custom stream callbacks for loading TTF fonts
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2024-07-23 15:33:43 +01:00 |
TMX
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COMMON: Avoid including engine headers in common code for DebugChannelDef
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2024-06-20 20:15:57 +01:00 |
ui
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CRAB: Fix potential integer overflow. CID 1552034
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2024-10-21 16:57:15 +02:00 |
app.cpp
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CRAB: Migrate engine to Path
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2023-12-24 13:19:25 +01:00 |
app.h
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CRAB: Migrate engine to Path
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2023-12-24 13:19:25 +01:00 |
backInserter.h
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collision.cpp
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collision.h
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color.h
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configure.engine
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CRAB: Enable engine by default
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2024-10-24 23:34:25 +02:00 |
console.cpp
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CRAB: Fix FPS being shown unnecessarily.
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2023-11-14 21:30:32 +05:30 |
console.h
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crab.cpp
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GRAPHICS: Move PaletteManager definition to a separate header
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2024-03-12 12:24:00 +02:00 |
crab.h
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ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason
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2023-12-08 12:21:16 +01:00 |
credits.pl
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CRAB: Capitalize engine name. It stands for Conversation Roleplaying Allpurpose Brawler.
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2024-10-24 23:34:43 +02:00 |
detection.cpp
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ENGINES: Clear ADGF_TESTING flags before release
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2024-12-07 20:57:17 +01:00 |
detection.h
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ENGINES: Create a type aware advanced detector
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2024-06-30 18:39:06 +02:00 |
filesystem.cpp
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CRAB: Migrate engine to Path
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2023-12-24 13:19:25 +01:00 |
filesystem.h
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CRAB: Migrate engine to Path
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2023-12-24 13:19:25 +01:00 |
game.cpp
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CRAB: Migrate engine to Path
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2023-12-24 13:19:25 +01:00 |
game.h
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CRAB: Migrate engine to Path
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2023-12-24 13:19:25 +01:00 |
GameClock.h
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GameParam.cpp
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CRAB: Migrate engine to Path
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2023-12-24 13:19:25 +01:00 |
GameParam.h
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COMMON: Avoid including engine headers in common code for DebugChannelDef
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2024-06-20 20:15:57 +01:00 |
gamestate_container.h
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gamestates.h
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gametype.h
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levelpaths.h
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LevelResult.h
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Line.h
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loaders.cpp
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CRAB: Migrate engine to Path
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2023-12-24 13:19:25 +01:00 |
loaders.h
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COMMON: Avoid including engine headers in common code for DebugChannelDef
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2024-06-20 20:15:57 +01:00 |
LoadingScreen.cpp
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CRAB: Migrate engine to Path
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2023-12-24 13:19:25 +01:00 |
LoadingScreen.h
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mainmenu.cpp
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CRAB: Fix bug due to which loadgame dialog could pop up twice
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2023-11-14 17:52:32 +05:30 |
mainmenu.h
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metaengine.cpp
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metaengine.h
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ENGINES: Create a type aware advanced meta engine
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2024-06-30 18:39:06 +02:00 |
module.mk
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CRAB: Add a separate class named TTSHandler
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2023-11-24 11:34:21 +05:30 |
numstr.h
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PathfindingAgent.cpp
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PathfindingAgent.h
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PathfindingGraphNode.cpp
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PathfindingGraphNode.h
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PathfindingGrid.cpp
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PathfindingGrid.h
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Polygon.cpp
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Polygon.h
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POTFILES
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PriorityQueue.h
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Rectangle.cpp
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Rectangle.h
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ScreenSettings.cpp
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ScreenSettings.h
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Shape.cpp
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Shape.h
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splash.cpp
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splash.h
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timer.cpp
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timer.h
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TTSHandler.cpp
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CRAB: Fix Segfault If TTS Subsystem Is Not Available
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2024-05-06 04:03:57 +01:00 |
TTSHandler.h
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CRAB: Add a separate class named TTSHandler
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2023-11-24 11:34:21 +05:30 |
vectors.h
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XMLDoc.cpp
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CRAB: Migrate engine to Path
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2023-12-24 13:19:25 +01:00 |
XMLDoc.h
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CRAB: Migrate engine to Path
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2023-12-24 13:19:25 +01:00 |