scummvm/engines/crab
2024-12-07 20:57:17 +01:00
..
ai
animation CRAB: Migrate engine to Path 2023-12-24 13:19:25 +01:00
event CRAB: Migrate engine to Path 2023-12-24 13:19:25 +01:00
image CRAB: Remove unused function 2024-10-26 15:35:53 +02:00
input
item
level CRAB: Migrate engine to Path 2023-12-24 13:19:25 +01:00
music CRAB: Migrate engine to Path 2023-12-24 13:19:25 +01:00
people
rapidxml
stat CRAB: Migrate engine to Path 2023-12-24 13:19:25 +01:00
text GRAPHICS: Use custom stream callbacks for loading TTF fonts 2024-07-23 15:33:43 +01:00
TMX COMMON: Avoid including engine headers in common code for DebugChannelDef 2024-06-20 20:15:57 +01:00
ui CRAB: Fix potential integer overflow. CID 1552034 2024-10-21 16:57:15 +02:00
app.cpp CRAB: Migrate engine to Path 2023-12-24 13:19:25 +01:00
app.h CRAB: Migrate engine to Path 2023-12-24 13:19:25 +01:00
backInserter.h
collision.cpp
collision.h
color.h
configure.engine CRAB: Enable engine by default 2024-10-24 23:34:25 +02:00
console.cpp CRAB: Fix FPS being shown unnecessarily. 2023-11-14 21:30:32 +05:30
console.h
crab.cpp GRAPHICS: Move PaletteManager definition to a separate header 2024-03-12 12:24:00 +02:00
crab.h ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason 2023-12-08 12:21:16 +01:00
credits.pl CRAB: Capitalize engine name. It stands for Conversation Roleplaying Allpurpose Brawler. 2024-10-24 23:34:43 +02:00
detection.cpp ENGINES: Clear ADGF_TESTING flags before release 2024-12-07 20:57:17 +01:00
detection.h ENGINES: Create a type aware advanced detector 2024-06-30 18:39:06 +02:00
filesystem.cpp CRAB: Migrate engine to Path 2023-12-24 13:19:25 +01:00
filesystem.h CRAB: Migrate engine to Path 2023-12-24 13:19:25 +01:00
game.cpp CRAB: Migrate engine to Path 2023-12-24 13:19:25 +01:00
game.h CRAB: Migrate engine to Path 2023-12-24 13:19:25 +01:00
GameClock.h
GameParam.cpp CRAB: Migrate engine to Path 2023-12-24 13:19:25 +01:00
GameParam.h COMMON: Avoid including engine headers in common code for DebugChannelDef 2024-06-20 20:15:57 +01:00
gamestate_container.h
gamestates.h
gametype.h
levelpaths.h
LevelResult.h
Line.h
loaders.cpp CRAB: Migrate engine to Path 2023-12-24 13:19:25 +01:00
loaders.h COMMON: Avoid including engine headers in common code for DebugChannelDef 2024-06-20 20:15:57 +01:00
LoadingScreen.cpp CRAB: Migrate engine to Path 2023-12-24 13:19:25 +01:00
LoadingScreen.h
mainmenu.cpp CRAB: Fix bug due to which loadgame dialog could pop up twice 2023-11-14 17:52:32 +05:30
mainmenu.h
metaengine.cpp
metaengine.h ENGINES: Create a type aware advanced meta engine 2024-06-30 18:39:06 +02:00
module.mk CRAB: Add a separate class named TTSHandler 2023-11-24 11:34:21 +05:30
numstr.h
PathfindingAgent.cpp
PathfindingAgent.h
PathfindingGraphNode.cpp
PathfindingGraphNode.h
PathfindingGrid.cpp
PathfindingGrid.h
Polygon.cpp
Polygon.h
POTFILES
PriorityQueue.h
Rectangle.cpp
Rectangle.h
ScreenSettings.cpp
ScreenSettings.h
Shape.cpp
Shape.h
splash.cpp
splash.h
timer.cpp
timer.h
TTSHandler.cpp CRAB: Fix Segfault If TTS Subsystem Is Not Available 2024-05-06 04:03:57 +01:00
TTSHandler.h CRAB: Add a separate class named TTSHandler 2023-11-24 11:34:21 +05:30
vectors.h
XMLDoc.cpp CRAB: Migrate engine to Path 2023-12-24 13:19:25 +01:00
XMLDoc.h CRAB: Migrate engine to Path 2023-12-24 13:19:25 +01:00