scummvm/engines/bladerunner/script/ai/tyrell.cpp
2023-07-05 14:57:58 +03:00

277 lines
7.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "bladerunner/script/ai_script.h"
namespace BladeRunner {
AIScriptTyrell::AIScriptTyrell(BladeRunnerEngine *vm) : AIScriptBase(vm) {
_resumeIdleAfterFramesetCompletesFlag = true;
// _varChooseIdleAnimation can have valid values: 0, 1
_varChooseIdleAnimation = 0;
}
void AIScriptTyrell::Initialize() {
_animationFrame = 0;
_animationState = 0;
_animationStateNext = 0;
_animationNext = 0;
_resumeIdleAfterFramesetCompletesFlag = true;
_varChooseIdleAnimation = 0;
Actor_Set_Goal_Number(kActorTyrell, 0);
}
bool AIScriptTyrell::Update() {
if (Global_Variable_Query(kVariableChapter) > 3 && Actor_Query_Goal_Number(kActorTyrell) < 300)
Actor_Set_Goal_Number(kActorTyrell, 300);
return false;
}
void AIScriptTyrell::TimerExpired(int timer) {
//return false;
}
void AIScriptTyrell::CompletedMovementTrack() {
//return false;
}
void AIScriptTyrell::ReceivedClue(int clueId, int fromActorId) {
//return false;
}
void AIScriptTyrell::ClickedByPlayer() {
//return false;
}
void AIScriptTyrell::EnteredSet(int setId) {
// return false;
}
void AIScriptTyrell::OtherAgentEnteredThisSet(int otherActorId) {
// return false;
}
void AIScriptTyrell::OtherAgentExitedThisSet(int otherActorId) {
// return false;
}
void AIScriptTyrell::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
// return false;
}
void AIScriptTyrell::ShotAtAndMissed() {
// return false;
}
bool AIScriptTyrell::ShotAtAndHit() {
return false;
}
void AIScriptTyrell::Retired(int byActorId) {
// return false;
}
int AIScriptTyrell::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
return 0;
}
bool AIScriptTyrell::GoalChanged(int currentGoalNumber, int newGoalNumber) {
if (newGoalNumber == 300) {
Actor_Put_In_Set(kActorTyrell, kSetFreeSlotH);
Actor_Set_At_Waypoint(kActorTyrell, 40, 0);
}
return false;
}
bool AIScriptTyrell::UpdateAnimation(int *animation, int *frame) {
switch (_animationState) {
case 0:
if (_varChooseIdleAnimation == 1) {
*animation = kModelAnimationTyrellHeadMoveIdle;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationTyrellHeadMoveIdle)) {
*animation = kModelAnimationTyrellIdle;
_animationFrame = 0;
_varChooseIdleAnimation = 0;
}
} else if (_varChooseIdleAnimation == 0) {
*animation = kModelAnimationTyrellIdle;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationTyrellIdle)) {
_animationFrame = 0;
if (!Random_Query(0, 3)) {
_varChooseIdleAnimation = 1;
}
}
}
break;
case 1:
*animation = kModelAnimationTyrellWalking;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationTyrellWalking)) {
_animationFrame = 0;
}
break;
case 2:
if (_animationFrame == 0 && _resumeIdleAfterFramesetCompletesFlag) {
*animation = kModelAnimationTyrellIdle;
_animationState = 0;
} else {
*animation = kModelAnimationTyrellFastNodTalk;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationTyrellFastNodTalk)) {
_animationFrame = 0;
}
}
break;
case 3:
*animation = kModelAnimationTyrellSuggestTalk;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationTyrellSuggestTalk)) {
_animationFrame = 0;
_animationState = 2;
*animation = kModelAnimationTyrellFastNodTalk;
}
break;
case 4:
*animation = kModelAnimationTyrellConsideringTalk;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationTyrellConsideringTalk)) {
_animationFrame = 0;
_animationState = 2;
*animation = kModelAnimationTyrellFastNodTalk;
}
break;
case 5:
*animation = kModelAnimationTyrellBowsAndSuggestsTalk;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationTyrellBowsAndSuggestsTalk)) {
_animationFrame = 0;
_animationState = 2;
*animation = kModelAnimationTyrellFastNodTalk;
}
break;
case 6:
*animation = kModelAnimationTyrellDismissTalk;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationTyrellDismissTalk)) {
_animationFrame = 0;
_animationState = 2;
*animation = kModelAnimationTyrellFastNodTalk;
}
break;
default:
debugC(6, kDebugAnimation, "AIScriptTyrell::UpdateAnimation() - Current _animationState (%d) is not supported", _animationState);
break;
}
*frame = _animationFrame;
return true;
}
bool AIScriptTyrell::ChangeAnimationMode(int mode) {
switch (mode) {
case kAnimationModeIdle:
if (_animationState >= 2 && _animationState <= 6) {
_resumeIdleAfterFramesetCompletesFlag = true;
} else {
_animationState = 0;
_animationFrame = 0;
}
break;
case kAnimationModeWalk:
_animationState = 1;
_animationFrame = 0;
break;
case kAnimationModeTalk:
_animationState = 2;
_animationFrame = 0;
_resumeIdleAfterFramesetCompletesFlag = false;
break;
case 12:
_animationState = 3;
_animationFrame = 0;
_resumeIdleAfterFramesetCompletesFlag = false;
break;
case 13:
_animationState = 4;
_animationFrame = 0;
_resumeIdleAfterFramesetCompletesFlag = false;
break;
case 14:
_animationState = 5;
_animationFrame = 0;
_resumeIdleAfterFramesetCompletesFlag = false;
break;
case 15:
_animationState = 6;
_animationFrame = 0;
_resumeIdleAfterFramesetCompletesFlag = false;
break;
default:
debugC(6, kDebugAnimation, "AIScriptTyrell::ChangeAnimationMode(%d) - Target mode is not supported", mode);
break;
}
return true;
}
void AIScriptTyrell::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
*animationState = _animationState;
*animationFrame = _animationFrame;
*animationStateNext = _animationStateNext;
*animationNext = _animationNext;
}
void AIScriptTyrell::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
_animationState = animationState;
_animationFrame = animationFrame;
_animationStateNext = animationStateNext;
_animationNext = animationNext;
}
bool AIScriptTyrell::ReachedMovementTrackWaypoint(int waypointId) {
return true;
}
void AIScriptTyrell::FledCombat() {
// return false;
}
} // End of namespace BladeRunner