/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "bladerunner/script/ai_script.h" namespace BladeRunner { AIScriptTyrell::AIScriptTyrell(BladeRunnerEngine *vm) : AIScriptBase(vm) { _resumeIdleAfterFramesetCompletesFlag = true; // _varChooseIdleAnimation can have valid values: 0, 1 _varChooseIdleAnimation = 0; } void AIScriptTyrell::Initialize() { _animationFrame = 0; _animationState = 0; _animationStateNext = 0; _animationNext = 0; _resumeIdleAfterFramesetCompletesFlag = true; _varChooseIdleAnimation = 0; Actor_Set_Goal_Number(kActorTyrell, 0); } bool AIScriptTyrell::Update() { if (Global_Variable_Query(kVariableChapter) > 3 && Actor_Query_Goal_Number(kActorTyrell) < 300) Actor_Set_Goal_Number(kActorTyrell, 300); return false; } void AIScriptTyrell::TimerExpired(int timer) { //return false; } void AIScriptTyrell::CompletedMovementTrack() { //return false; } void AIScriptTyrell::ReceivedClue(int clueId, int fromActorId) { //return false; } void AIScriptTyrell::ClickedByPlayer() { //return false; } void AIScriptTyrell::EnteredSet(int setId) { // return false; } void AIScriptTyrell::OtherAgentEnteredThisSet(int otherActorId) { // return false; } void AIScriptTyrell::OtherAgentExitedThisSet(int otherActorId) { // return false; } void AIScriptTyrell::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) { // return false; } void AIScriptTyrell::ShotAtAndMissed() { // return false; } bool AIScriptTyrell::ShotAtAndHit() { return false; } void AIScriptTyrell::Retired(int byActorId) { // return false; } int AIScriptTyrell::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) { return 0; } bool AIScriptTyrell::GoalChanged(int currentGoalNumber, int newGoalNumber) { if (newGoalNumber == 300) { Actor_Put_In_Set(kActorTyrell, kSetFreeSlotH); Actor_Set_At_Waypoint(kActorTyrell, 40, 0); } return false; } bool AIScriptTyrell::UpdateAnimation(int *animation, int *frame) { switch (_animationState) { case 0: if (_varChooseIdleAnimation == 1) { *animation = kModelAnimationTyrellHeadMoveIdle; ++_animationFrame; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationTyrellHeadMoveIdle)) { *animation = kModelAnimationTyrellIdle; _animationFrame = 0; _varChooseIdleAnimation = 0; } } else if (_varChooseIdleAnimation == 0) { *animation = kModelAnimationTyrellIdle; ++_animationFrame; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationTyrellIdle)) { _animationFrame = 0; if (!Random_Query(0, 3)) { _varChooseIdleAnimation = 1; } } } break; case 1: *animation = kModelAnimationTyrellWalking; ++_animationFrame; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationTyrellWalking)) { _animationFrame = 0; } break; case 2: if (_animationFrame == 0 && _resumeIdleAfterFramesetCompletesFlag) { *animation = kModelAnimationTyrellIdle; _animationState = 0; } else { *animation = kModelAnimationTyrellFastNodTalk; ++_animationFrame; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationTyrellFastNodTalk)) { _animationFrame = 0; } } break; case 3: *animation = kModelAnimationTyrellSuggestTalk; ++_animationFrame; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationTyrellSuggestTalk)) { _animationFrame = 0; _animationState = 2; *animation = kModelAnimationTyrellFastNodTalk; } break; case 4: *animation = kModelAnimationTyrellConsideringTalk; ++_animationFrame; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationTyrellConsideringTalk)) { _animationFrame = 0; _animationState = 2; *animation = kModelAnimationTyrellFastNodTalk; } break; case 5: *animation = kModelAnimationTyrellBowsAndSuggestsTalk; ++_animationFrame; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationTyrellBowsAndSuggestsTalk)) { _animationFrame = 0; _animationState = 2; *animation = kModelAnimationTyrellFastNodTalk; } break; case 6: *animation = kModelAnimationTyrellDismissTalk; ++_animationFrame; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationTyrellDismissTalk)) { _animationFrame = 0; _animationState = 2; *animation = kModelAnimationTyrellFastNodTalk; } break; default: debugC(6, kDebugAnimation, "AIScriptTyrell::UpdateAnimation() - Current _animationState (%d) is not supported", _animationState); break; } *frame = _animationFrame; return true; } bool AIScriptTyrell::ChangeAnimationMode(int mode) { switch (mode) { case kAnimationModeIdle: if (_animationState >= 2 && _animationState <= 6) { _resumeIdleAfterFramesetCompletesFlag = true; } else { _animationState = 0; _animationFrame = 0; } break; case kAnimationModeWalk: _animationState = 1; _animationFrame = 0; break; case kAnimationModeTalk: _animationState = 2; _animationFrame = 0; _resumeIdleAfterFramesetCompletesFlag = false; break; case 12: _animationState = 3; _animationFrame = 0; _resumeIdleAfterFramesetCompletesFlag = false; break; case 13: _animationState = 4; _animationFrame = 0; _resumeIdleAfterFramesetCompletesFlag = false; break; case 14: _animationState = 5; _animationFrame = 0; _resumeIdleAfterFramesetCompletesFlag = false; break; case 15: _animationState = 6; _animationFrame = 0; _resumeIdleAfterFramesetCompletesFlag = false; break; default: debugC(6, kDebugAnimation, "AIScriptTyrell::ChangeAnimationMode(%d) - Target mode is not supported", mode); break; } return true; } void AIScriptTyrell::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { *animationState = _animationState; *animationFrame = _animationFrame; *animationStateNext = _animationStateNext; *animationNext = _animationNext; } void AIScriptTyrell::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { _animationState = animationState; _animationFrame = animationFrame; _animationStateNext = animationStateNext; _animationNext = animationNext; } bool AIScriptTyrell::ReachedMovementTrackWaypoint(int waypointId) { return true; } void AIScriptTyrell::FledCombat() { // return false; } } // End of namespace BladeRunner