mirror of
https://github.com/scummvm/scummvm.git
synced 2025-04-02 10:52:32 -04:00
2055 lines
55 KiB
C++
2055 lines
55 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "bladerunner/script/ai_script.h"
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namespace BladeRunner {
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AIScriptMcCoy::AIScriptMcCoy(BladeRunnerEngine *vm) : AIScriptBase(vm) {
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_animationLoopCounter = 0;
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_animationLoopLength = 0;
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_animationLoopDirection = 0;
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_animationLoopFrameMin = 0;
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_animationLoopFrameMax = 0;
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_animationStateNextSpecial = 0;
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_animationNextSpecial = 0;
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_nextSoundId = -1;
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_NR10SteeleShooting = false;
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_fallSpeed = 0.0f;
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_fallHeightCurrent = 0.0f;
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_fallHeightTarget = 0.0f;
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}
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void AIScriptMcCoy::Initialize() {
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_animationState = 0;
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_animationFrame = 0;
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_animationLoopCounter = 0;
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_animationLoopLength = 30;
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_animationLoopDirection = 1;
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_animationLoopFrameMin = 0;
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_animationLoopFrameMax = 3;
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_animationStateNextSpecial = 3;
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_animationNextSpecial = kModelAnimationMcCoyProtestingTalk;
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_nextSoundId = -1;
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_NR10SteeleShooting = false;
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_fallSpeed = 0;
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Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyDefault);
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}
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bool AIScriptMcCoy::Update() {
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if (_nextSoundId != -1) {
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Sound_Play(_nextSoundId, 100, 0, 0, 50);
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_nextSoundId = -1;
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}
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switch (Actor_Query_Goal_Number(kActorMcCoy)) {
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case kGoalMcCoyBB11PrepareToRunAway:
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Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyBB11RunAway);
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return true;
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case kGoalMcCoyBB11RunAway:
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if ( Actor_Query_Inch_Distance_From_Waypoint(kActorMcCoy, 316) < 36
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&& !Game_Flag_Query(kFlagBB11SadikPunchedMcCoy)
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) {
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Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeHit);
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Game_Flag_Set(kFlagBB11SadikPunchedMcCoy);
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}
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if (Actor_Query_Inch_Distance_From_Waypoint(kActorMcCoy, 316) < 4) {
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Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyBB11GetCaught);
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}
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return true;
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case kGoalMcCoyNRxxStandUp:
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Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyDefault);
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if (Player_Query_Current_Set() == kSetNR03) {
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Loop_Actor_Walk_To_XYZ(kActorMcCoy, -166.0f, -70.19f, -501.0f, 0, false, false, false);
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Actor_Face_Heading(kActorMcCoy, 300, false);
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} else {
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Loop_Actor_Walk_To_XYZ(kActorMcCoy, -461.0f, 0.0f, -373.0f, 0, false, false, false);
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}
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Player_Gains_Control();
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return true;
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case kGoalMcCoyNR01LayDrugged:
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if (Global_Variable_Query(kVariableNR01GetUpCounter) >= 13) {
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Global_Variable_Set(kVariableNR01GetUpCounter, 500);
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}
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#if BLADERUNNER_ORIGINAL_BUGS
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if (Global_Variable_Query(kVariableNR01GetUpCounter) > 0) {
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Global_Variable_Decrement(kVariableNR01GetUpCounter, 1);
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}
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#else
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// Make it easier for McCoy to get up
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// and possible at all for (our) high fps setting
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if (Global_Variable_Query(kVariableNR01GetUpCounter) > 0) {
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uint maxRandBound = 1;
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if (Global_Variable_Query(kVariableNR01GetUpCounter) < 13) {
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if (_vm->_framesPerSecondMax) {
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maxRandBound = 4;
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} else {
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maxRandBound = 2;
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}
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}
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if ((Random_Query(1, maxRandBound)) == 1) {
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Global_Variable_Decrement(kVariableNR01GetUpCounter, 1);
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}
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}
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#endif
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break;
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case kGoalMcCoyNR04PassOut:
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Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyDefault);
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Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR04TakeDisk);
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return true;
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case kGoalMcCoyNR10Fall:
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fallDown();
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break;
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case kGoalMcCoyUG15Fall:
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fallDown();
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break;
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case kGoalMcCoyUG15Die:
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Actor_Retired_Here(kActorMcCoy, 12, 48, true, -1);
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Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyGone);
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break;
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}
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return false;
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}
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void AIScriptMcCoy::TimerExpired(int timer) {
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}
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void AIScriptMcCoy::CompletedMovementTrack() {
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}
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void AIScriptMcCoy::ReceivedClue(int clueId, int fromActorId) {
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switch (clueId) {
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case kClueDispatchHitAndRun: // added case for cut content
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// fall through
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case kClueChopstickWrapper:
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// fall through
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case kClueSushiMenu:
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Spinner_Set_Selectable_Destination_Flag(kSpinnerDestinationChinatown, true);
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break;
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case kClueDragonflyEarring:
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// fall through
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case kClueBombingSuspect:
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Spinner_Set_Selectable_Destination_Flag(kSpinnerDestinationAnimoidRow, true);
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break;
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case kClueKingstonKitchenBox1:
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// fall through
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case kClueKingstonKitchenBox2:
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if (Query_Difficulty_Level() == kGameDifficultyEasy) {
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Spinner_Set_Selectable_Destination_Flag(kSpinnerDestinationAnimoidRow, true);
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}
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break;
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case kClueDragonflyCollection:
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Spinner_Set_Selectable_Destination_Flag(kSpinnerDestinationNightclubRow, true);
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break;
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case kClueHysteriaToken:
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// fall through
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case kClueCarRegistration1:
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// fall through
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case kClueCarRegistration2:
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// fall through
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case kClueCarRegistration3:
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// fall through
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case kClueLichenDogWrapper:
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Spinner_Set_Selectable_Destination_Flag(kSpinnerDestinationHysteriaHall, true);
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Spinner_Set_Selectable_Destination_Flag(kSpinnerDestinationNightclubRow, true);
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break;
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case kClueWeaponsCache:
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// fall through
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case kClueWeaponsOrderForm:
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// fall through
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case kClueShippingForm:
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// fall through
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case kCluePoliceIssueWeapons:
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Global_Variable_Increment(kVariableCorruptedGuzzaEvidence, 1);
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break;
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case kClueFolder:
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Global_Variable_Increment(kVariableCorruptedGuzzaEvidence, 5);
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break;
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case kClueHomelessManKid:
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// fall through
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case kClueOriginalRequisitionForm:
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Global_Variable_Increment(kVariableCorruptedGuzzaEvidence, 3);
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break;
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case kClueScaryChair:
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// fall through
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case kClueIzosStashRaided:
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Global_Variable_Increment(kVariableCorruptedGuzzaEvidence, 2);
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break;
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case kClueDNATyrell:
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// fall through
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case kClueDNASebastian:
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// fall through
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case kClueDNAChew:
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// fall through
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case kClueDNAMoraji:
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// fall through
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case kClueDNALutherLance:
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// fall through
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case kClueDNAMarcus:
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Global_Variable_Increment(kVariableDNAEvidence, 1);
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break;
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}
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if ( Global_Variable_Query(kVariableCorruptedGuzzaEvidence) > 6
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&& Global_Variable_Query(kVariableChapter) > 3
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&& !Actor_Clue_Query(kActorMcCoy, kClueGuzzaFramedMcCoy)
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) {
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Delay(500);
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Actor_Voice_Over(3320, kActorVoiceOver);
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switch (clueId) {
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case kClueWeaponsCache:
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// fall through
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case kClueWeaponsOrderForm:
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// fall through
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case kClueGuzzasCash:
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// fall through
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case kCluePoliceIssueWeapons:
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// fall through
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case kClueIzosStashRaided:
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// fall through
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case kClueOriginalRequisitionForm:
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Actor_Voice_Over(3340, kActorVoiceOver);
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Actor_Voice_Over(3350, kActorVoiceOver);
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Actor_Voice_Over(3360, kActorVoiceOver);
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Actor_Voice_Over(3370, kActorVoiceOver);
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Actor_Voice_Over(3380, kActorVoiceOver);
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break;
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case kClueHomelessManKid:
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Actor_Voice_Over(3330, kActorVoiceOver);
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break;
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case kClueScaryChair:
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Actor_Voice_Over(3390, kActorVoiceOver);
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Actor_Voice_Over(3400, kActorVoiceOver);
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Actor_Voice_Over(3420, kActorVoiceOver);
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break;
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}
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Actor_Clue_Acquire(kActorMcCoy, kClueGuzzaFramedMcCoy, true, -1);
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if (clueId == kClueFolder) {
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// if McCoy just got the folder
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Actor_Voice_Over(2780, kActorVoiceOver);
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Actor_Voice_Over(2800, kActorVoiceOver);
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Actor_Voice_Over(2810, kActorVoiceOver);
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} else if (Actor_Clue_Query(kActorMcCoy, kClueFolder)) {
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// if McCoy already had the folder
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Actor_Voice_Over(3430, kActorVoiceOver);
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Actor_Voice_Over(3440, kActorVoiceOver);
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Actor_Voice_Over(3450, kActorVoiceOver);
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Actor_Voice_Over(3460, kActorVoiceOver);
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Actor_Voice_Over(3470, kActorVoiceOver);
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Actor_Voice_Over(3480, kActorVoiceOver);
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Actor_Voice_Over(3490, kActorVoiceOver);
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Actor_Voice_Over(3500, kActorVoiceOver);
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} else {
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// if McCoy never got the folder
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Actor_Voice_Over(3510, kActorVoiceOver);
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Actor_Voice_Over(3520, kActorVoiceOver);
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Actor_Voice_Over(3530, kActorVoiceOver);
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Actor_Voice_Over(3540, kActorVoiceOver);
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}
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}
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}
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void AIScriptMcCoy::ClickedByPlayer() {
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}
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void AIScriptMcCoy::EnteredSet(int setId) {
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}
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void AIScriptMcCoy::OtherAgentEnteredThisSet(int otherActorId) {
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}
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void AIScriptMcCoy::OtherAgentExitedThisSet(int otherActorId) {
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}
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void AIScriptMcCoy::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
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}
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void AIScriptMcCoy::ShotAtAndMissed() {
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}
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bool AIScriptMcCoy::ShotAtAndHit() {
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return false;
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}
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void AIScriptMcCoy::Retired(int byActorId) {
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if (byActorId == kActorSteele && Actor_Query_In_Set(kActorSteele, kSetHF06)) {
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if (Actor_Query_In_Set(kActorDektora, kSetHF06)
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&& Actor_Query_Goal_Number(kActorDektora) != kGoalDektoraGone) {
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Non_Player_Actor_Combat_Mode_On(kActorSteele, kActorCombatStateUncover, true, kActorDektora, 15, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 25, 300, false);
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} else if (Actor_Query_In_Set(kActorLucy, kSetHF06)
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&& Actor_Query_Goal_Number(kActorLucy) != kGoalLucyGone
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) {
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Non_Player_Actor_Combat_Mode_On(kActorSteele, kActorCombatStateUncover, true, kActorLucy, 15, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 25, 300, false);
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}
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}
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if (Actor_Query_In_Set(kActorMcCoy, kSetHF05)
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&& Actor_Query_In_Set(kActorOfficerLeary, kSetHF05)
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&& Actor_Query_In_Set(kActorDektora, kSetHF05)
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&& Actor_Query_Goal_Number(kActorDektora) != kGoalDektoraGone
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) {
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Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, kActorCombatStateUncover, true, kActorDektora, 4, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 25, 300, false);
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}
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if (Actor_Query_In_Set(kActorMcCoy, kSetHF05)
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&& Actor_Query_In_Set(kActorOfficerGrayford, kSetHF05)
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&& Actor_Query_In_Set(kActorDektora, kSetHF05)
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&& Actor_Query_Goal_Number(kActorDektora) != kGoalDektoraGone
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) {
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Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateUncover, true, kActorDektora, 4, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 25, 300, false);
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}
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if (Actor_Query_In_Set(kActorMcCoy, kSetHF05)
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&& Actor_Query_In_Set(kActorOfficerLeary, kSetHF05)
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&& Actor_Query_In_Set(kActorLucy, kSetHF05)
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&& Actor_Query_Goal_Number(kActorLucy) != kGoalLucyGone
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) {
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Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, kActorCombatStateUncover, true, kActorLucy, 4, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 25, 300, false);
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}
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if (Actor_Query_In_Set(kActorMcCoy, kSetHF05)
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&& Actor_Query_In_Set(kActorOfficerGrayford, kSetHF05)
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&& Actor_Query_In_Set(kActorLucy, kSetHF05)
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&& Actor_Query_Goal_Number(kActorLucy) != kGoalLucyGone
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) {
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Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateUncover, true, kActorLucy, 4, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 25, 300, false);
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}
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}
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int AIScriptMcCoy::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
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return 0;
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}
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bool AIScriptMcCoy::GoalChanged(int currentGoalNumber, int newGoalNumber) {
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unsigned int affectionTowards;
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switch (newGoalNumber) {
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case kGoalMcCoyDefault:
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return true;
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case kGoalMcCoyDodge:
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dodge();
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return true;
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case kGoalMcCoyLeanOverAndSearch:
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_animationFrame = 0;
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_animationState = 47;
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return true;
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case kGoalMcCoyBB11GetUp:
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Actor_Set_At_Waypoint(kActorMcCoy, 315, 263);
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_animationState = 53;
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_animationFrame = Slice_Animation_Query_Number_Of_Frames(kModelAnimationMcCoyFallsOnHisBack) - 1;
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Actor_Set_Invisible(kActorMcCoy, false);
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return true;
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case kGoalMcCoyBB11RunAway:
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Async_Actor_Walk_To_Waypoint(kActorMcCoy, 316, 0, true);
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return true;
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case kGoalMcCoyBB11GetCaught:
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Actor_Face_Actor(kActorMcCoy, kActorSadik, true);
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return true;
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case kGoalMcCoyNRxxSitAtTable:
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Player_Loses_Control();
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Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle);
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return true;
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case kGoalMcCoyNR01ThrownOut:
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Actor_Put_In_Set(kActorMcCoy, kSetNR01);
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Actor_Set_At_XYZ(kActorMcCoy, -204.0f, 24.0f, -817.0f, 256);
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Actor_Set_Invisible(kActorMcCoy, false);
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if (Game_Flag_Query(kFlagNR01McCoyIsDrugged)) {
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Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyNR01LayDrugged);
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} else {
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_animationState = 53;
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_animationFrame = Slice_Animation_Query_Number_Of_Frames(kModelAnimationMcCoyFallsOnHisBack) - 1;
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// redundant?
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Actor_Set_Invisible(kActorMcCoy, false);
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}
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return true;
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case kGoalMcCoyNR01GetUp:
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Actor_Face_Heading(kActorMcCoy, 512, false);
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Actor_Face_Heading(kActorMcCoy, 768, true);
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if (Random_Query(0, 1)) {
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Actor_Change_Animation_Mode(kActorMcCoy, 18);
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} else {
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Actor_Change_Animation_Mode(kActorMcCoy, 16);
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}
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Delay(150);
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Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle);
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Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyDefault);
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Player_Gains_Control();
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return true;
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case kGoalMcCoyNR01LayDrugged:
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Global_Variable_Set(kVariableNR01GetUpCounter, 0);
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Player_Set_Combat_Mode_Access(false);
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Player_Gains_Control();
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Scene_Exits_Disable();
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_animationState = 68;
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_animationFrame = Slice_Animation_Query_Number_Of_Frames(kModelAnimationMcCoyFallsOnHisBack) - 1;
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return true;
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case kGoalMcCoyNR04Drink:
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Actor_Change_Animation_Mode(kActorMcCoy, 75);
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return true;
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case kGoalMcCoyNR11Shoot:
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_NR10SteeleShooting = Actor_Query_Goal_Number(kActorSteele) == kGoalSteeleNR11Shoot;
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Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeCombatAttack);
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return true;
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case kGoalMcCoyNR10Fall:
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Player_Set_Combat_Mode(false);
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Preload(kModelAnimationMcCoyFallsOnHisBack);
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Set_Enter(kSetNR10, kSceneNR10);
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Player_Loses_Control();
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Actor_Force_Stop_Walking(kActorMcCoy);
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Actor_Put_In_Set(kActorMcCoy, kSetNR10);
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Actor_Set_At_XYZ(kActorMcCoy, 14.0f, 110.84f, -300.0f, 926);
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Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDie);
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_animationState = 27;
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_animationFrame = 0;
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_fallHeightTarget = 2.84f;
|
|
_fallHeightCurrent = 110.84f;
|
|
_fallSpeed = -6.0f;
|
|
return true;
|
|
|
|
case kGoalMcCoyUG07Caught:
|
|
_animationState = 62;
|
|
_animationFrame = 0;
|
|
return true;
|
|
|
|
case kGoalMcCoyUG07BrokenFinger:
|
|
_animationState = 64;
|
|
_animationFrame = 0;
|
|
return true;
|
|
|
|
case kGoalMcCoyUG07Released:
|
|
_animationState = 65;
|
|
_animationFrame = 0;
|
|
return true;
|
|
|
|
case kGoalMcCoyCallWithGuzza:
|
|
Sound_Play(kSfxSPNBEEP9, 50, 0, 0, 50);
|
|
Delay(1000);
|
|
Sound_Play(kSfxVIDFONE1, 30, 0, 0, 50);
|
|
Delay(1000);
|
|
Sound_Play(kSfxSPNBEEP9, 50, 0, 0, 50);
|
|
Actor_Says(kActorGuzza, 1380, kAnimationModeTalk);
|
|
Actor_Says(kActorMcCoy, 6610, 13);
|
|
Actor_Says(kActorGuzza, 1390, kAnimationModeTalk);
|
|
Actor_Says(kActorMcCoy, 6615, 18);
|
|
if (_vm->_cutContent) {
|
|
Actor_Says(kActorGuzza, 1400, kAnimationModeTalk);
|
|
Actor_Says(kActorGuzza, 1410, kAnimationModeTalk);
|
|
Actor_Says(kActorMcCoy, 6620, 15);
|
|
}
|
|
Actor_Says(kActorGuzza, 1420, kAnimationModeTalk);
|
|
Actor_Says(kActorMcCoy, 6625, 11);
|
|
Actor_Says(kActorGuzza, 1430, kAnimationModeTalk);
|
|
Actor_Says(kActorMcCoy, 6630, 12);
|
|
Actor_Says(kActorMcCoy, 6635, 17);
|
|
Actor_Says(kActorMcCoy, 6640, 13);
|
|
Actor_Says(kActorMcCoy, 6645, 19);
|
|
Actor_Says(kActorMcCoy, 6650, 18);
|
|
Actor_Says(kActorMcCoy, 6655, 11);
|
|
Actor_Says(kActorGuzza, 1440, kAnimationModeTalk);
|
|
Actor_Says(kActorMcCoy, 6660, 17);
|
|
Actor_Says(kActorMcCoy, 6665, 13);
|
|
Delay(1000);
|
|
Actor_Says(kActorGuzza, 1450, kAnimationModeTalk);
|
|
Actor_Says(kActorMcCoy, 6670, 14);
|
|
Actor_Says(kActorMcCoy, 6675, 11);
|
|
Actor_Says(kActorGuzza, 1460, kAnimationModeTalk);
|
|
Actor_Says(kActorMcCoy, 6680, 12);
|
|
Actor_Says(kActorGuzza, 1470, kAnimationModeTalk);
|
|
Actor_Says(kActorMcCoy, 6685, 13);
|
|
Delay(500);
|
|
Actor_Says(kActorMcCoy, 6695, 16);
|
|
#if BLADERUNNER_ORIGINAL_BUGS
|
|
Actor_Says(kActorMcCoy, 6700, 17);
|
|
#else
|
|
// McCoy is interrupted here
|
|
Actor_Says_With_Pause(kActorMcCoy, 6700, 0.0f, 17);
|
|
#endif // BLADERUNNER_ORIGINAL_BUGS
|
|
Actor_Says(kActorGuzza, 1480, kAnimationModeTalk);
|
|
Actor_Says(kActorMcCoy, 6705, 11);
|
|
Sound_Play(kSfxSPNBEEP9, 50, 0, 0, 50);
|
|
return true;
|
|
|
|
case kGoalMcCoyUG15Fall:
|
|
Actor_Force_Stop_Walking(kActorMcCoy);
|
|
Player_Loses_Control();
|
|
_fallHeightCurrent = 48.07f;
|
|
_fallSpeed = -4.0f;
|
|
_fallHeightTarget = -20.0f;
|
|
if (_animationState != 27
|
|
&& _animationState != 50
|
|
) {
|
|
_animationState = 50;
|
|
_animationFrame = Slice_Animation_Query_Number_Of_Frames(kModelAnimationMcCoyFallsOnHisBack) - 1;
|
|
}
|
|
return true;
|
|
|
|
case kGoalMcCoyStartChapter5:
|
|
Actor_Set_Health(kActorMcCoy, 50, 50);
|
|
Game_Flag_Set(kFlagKP02Available);
|
|
affectionTowards = Global_Variable_Query(kVariableAffectionTowards);
|
|
if (affectionTowards == kAffectionTowardsSteele) {
|
|
Actor_Modify_Friendliness_To_Other(kActorSteele, kActorMcCoy, 3);
|
|
} else if (affectionTowards == kAffectionTowardsDektora) {
|
|
Actor_Modify_Friendliness_To_Other(kActorSteele, kActorMcCoy, -5);
|
|
Actor_Modify_Friendliness_To_Other(kActorClovis, kActorMcCoy, 3);
|
|
} else if (affectionTowards == kAffectionTowardsLucy) {
|
|
Actor_Modify_Friendliness_To_Other(kActorSteele, kActorMcCoy, -5);
|
|
Actor_Modify_Friendliness_To_Other(kActorClovis, kActorMcCoy, 5);
|
|
}
|
|
|
|
if (Game_Flag_Query(kFlagMcCoyFreedOfAccusations)) {
|
|
Actor_Modify_Friendliness_To_Other(kActorSteele, kActorMcCoy, 3);
|
|
}
|
|
|
|
if (Actor_Query_Friendliness_To_Other(kActorSteele, kActorMcCoy) < Actor_Query_Friendliness_To_Other(kActorClovis, kActorMcCoy)) {
|
|
Game_Flag_Set(kFlagMcCoyIsHelpingReplicants);
|
|
}
|
|
|
|
affectionTowards = Global_Variable_Query(kVariableAffectionTowards);
|
|
if (affectionTowards == kAffectionTowardsSteele) {
|
|
if (Game_Flag_Query(kFlagMcCoyIsHelpingReplicants)) {
|
|
Global_Variable_Set(kVariableAffectionTowards, kAffectionTowardsNone);
|
|
}
|
|
} else if (affectionTowards == kAffectionTowardsDektora
|
|
|| affectionTowards == kAffectionTowardsLucy) {
|
|
if (!Game_Flag_Query(kFlagMcCoyIsHelpingReplicants)) {
|
|
Global_Variable_Set(kVariableAffectionTowards, kAffectionTowardsNone);
|
|
}
|
|
}
|
|
|
|
if (!Game_Flag_Query(kFlagMcCoyIsHelpingReplicants)) {
|
|
Game_Flag_Set(kFlagMaggieHasBomb);
|
|
}
|
|
|
|
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
|
|
Ambient_Sounds_Remove_All_Looping_Sounds(1u);
|
|
Global_Variable_Set(kVariableChapter, 5);
|
|
Outtake_Play(kOuttakeMovieD, false, -1);
|
|
|
|
if (Game_Flag_Query(kFlagMcCoyFreedOfAccusations)) {
|
|
Chapter_Enter(5, kSetMA07, kSceneMA07);
|
|
} else {
|
|
Game_Flag_Set(kFlagMA06ToMA02);
|
|
Chapter_Enter(5, kSetMA02_MA04, kSceneMA02);
|
|
}
|
|
return true;
|
|
|
|
case kGoalMcCoyArrested:
|
|
Music_Stop(3u);
|
|
Player_Set_Combat_Mode(false);
|
|
Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle);
|
|
_animationState = 0;
|
|
_animationFrame = 0;
|
|
Game_Flag_Set(kFlagMcCoyArrested);
|
|
Set_Enter(kSetPS09, kScenePS09);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) {
|
|
int v7;
|
|
switch (_animationState) {
|
|
case 0:
|
|
*animation = kModelAnimationMcCoyIdle;
|
|
if (_animationLoopCounter < _animationLoopLength) {
|
|
_animationFrame += _animationLoopDirection;
|
|
if (_animationFrame > _animationLoopFrameMax) {
|
|
_animationFrame = _animationLoopFrameMax;
|
|
_animationLoopDirection = -1;
|
|
} else if (_animationFrame < _animationLoopFrameMin) {
|
|
_animationFrame = _animationLoopFrameMin;
|
|
_animationLoopDirection = 1;
|
|
}
|
|
++_animationLoopCounter;
|
|
} else {
|
|
_animationFrame += _animationLoopDirection;
|
|
_animationLoopLength = 0;
|
|
if (_animationFrame == 18 && Random_Query(0, 2)) {
|
|
_animationLoopDirection = -1;
|
|
_animationLoopCounter = 0;
|
|
_animationLoopFrameMin = 14;
|
|
_animationLoopFrameMax = 18;
|
|
_animationLoopLength = Random_Query(0, 30);
|
|
}
|
|
if (_animationFrame == 26) {
|
|
if (Random_Query(0, 2)) {
|
|
_animationLoopDirection = -1;
|
|
_animationLoopCounter = 0;
|
|
_animationLoopFrameMin = 23;
|
|
_animationLoopFrameMax = 26;
|
|
_animationLoopLength = Random_Query(0, 30);
|
|
}
|
|
}
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
_animationFrame = 0;
|
|
if (Random_Query(0, 2)) {
|
|
_animationLoopCounter = 0;
|
|
_animationLoopFrameMin = 0;
|
|
_animationLoopFrameMax = 3;
|
|
_animationLoopLength = Random_Query(0, 45);
|
|
}
|
|
}
|
|
if (_animationFrame < 0) {
|
|
_animationFrame = Slice_Animation_Query_Number_Of_Frames(*animation) - 1;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 3:
|
|
// fall through
|
|
case 4:
|
|
if (_animationFrame == 0 && !Game_Flag_Query(kFlagMcCoyAnimation1)) {
|
|
_animationFrame = 1;
|
|
_animationState = _animationStateNextSpecial;
|
|
*animation = _animationNextSpecial;
|
|
_animationStateNextSpecial = 4;
|
|
_animationNextSpecial = kModelAnimationMcCoyProtestingTalk;
|
|
} else if (_animationFrame <= 4 && Game_Flag_Query(kFlagMcCoyAnimation1)) {
|
|
Game_Flag_Reset(kFlagMcCoyAnimation1);
|
|
*animation = kModelAnimationMcCoyIdle;
|
|
_animationFrame = 0;
|
|
_animationState = 0;
|
|
} else {
|
|
*animation = kModelAnimationMcCoyProtestingTalk;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
_animationFrame = 0;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 5:
|
|
*animation = kModelAnimationMcCoyScratchHeadTalk;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
_animationFrame = 0;
|
|
_animationState = 3;
|
|
*animation = kModelAnimationMcCoyProtestingTalk;
|
|
}
|
|
break;
|
|
|
|
case 6:
|
|
*animation = kModelAnimationMcCoyScratchEarLongerTalk;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
_animationFrame = 0;
|
|
_animationState = 3;
|
|
*animation = kModelAnimationMcCoyProtestingTalk;
|
|
}
|
|
break;
|
|
|
|
case 7:
|
|
*animation = kModelAnimationMcCoyPointingTalk;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
_animationFrame = 0;
|
|
_animationState = 3;
|
|
*animation = kModelAnimationMcCoyProtestingTalk;
|
|
}
|
|
break;
|
|
|
|
case 8:
|
|
*animation = kModelAnimationMcCoyUpsetTalk;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
_animationFrame = 0;
|
|
_animationState = 3;
|
|
*animation = kModelAnimationMcCoyProtestingTalk;
|
|
}
|
|
break;
|
|
|
|
case 9:
|
|
*animation = kModelAnimationMcCoyDismissiveTalk;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
_animationFrame = 0;
|
|
_animationState = 3;
|
|
*animation = kModelAnimationMcCoyProtestingTalk;
|
|
}
|
|
break;
|
|
|
|
case 10:
|
|
*animation = kModelAnimationMcCoyScratchEarTalk;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
_animationFrame = 0;
|
|
_animationState = 3;
|
|
*animation = kModelAnimationMcCoyProtestingTalk;
|
|
}
|
|
break;
|
|
|
|
case 11:
|
|
*animation = kModelAnimationMcCoyHandsOnWaistTalk;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
_animationFrame = 0;
|
|
_animationState = 3;
|
|
*animation = kModelAnimationMcCoyProtestingTalk;
|
|
}
|
|
break;
|
|
|
|
case 12:
|
|
*animation = kModelAnimationMcCoyScratchEarLongerTalk;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
_animationFrame = 0;
|
|
_animationState = 3;
|
|
*animation = kModelAnimationMcCoyProtestingTalk;
|
|
}
|
|
break;
|
|
|
|
case 13:
|
|
*animation = kModelAnimationMcCoyIdle;
|
|
if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(*animation) / 2) {
|
|
_animationFrame -= 3;
|
|
if (_animationFrame <= 0) {
|
|
_animationFrame = 0;
|
|
*animation = _animationNext;
|
|
_animationState = _animationStateNext;
|
|
}
|
|
} else {
|
|
_animationFrame += 3;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
_animationFrame = 0;
|
|
*animation = _animationNext;
|
|
_animationState = _animationStateNext;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 14:
|
|
*animation = kModelAnimationMcCoyWithGunIdle;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
_animationState = 14;
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case 15:
|
|
*animation = kModelAnimationMcCoyWithGunUnholsterGun;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
_animationFrame = 0;
|
|
_animationState = 14;
|
|
*animation = kModelAnimationMcCoyWithGunIdle;
|
|
}
|
|
break;
|
|
|
|
case 16:
|
|
*animation = kModelAnimationMcCoyWithGunHolsterGun;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
*animation = kModelAnimationMcCoyIdle;
|
|
_animationFrame = 0;
|
|
_animationState = 0;
|
|
}
|
|
break;
|
|
|
|
case 17:
|
|
// this is just frame 0 always, McCoy doesn't animated shoot in this animation State
|
|
// animation state 21 is for the full shooting animation
|
|
*animation = kModelAnimationMcCoyWithGunShooting;
|
|
_animationFrame = 0;
|
|
// weird, but that's in game code
|
|
if (Slice_Animation_Query_Number_Of_Frames(*animation) <= 0) {
|
|
_animationFrame = 0;
|
|
_animationState = 17;
|
|
}
|
|
break;
|
|
|
|
case 18:
|
|
*animation = kModelAnimationMcCoyWithGunAiming;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
_animationFrame = 0;
|
|
_animationState = 17;
|
|
*animation = kModelAnimationMcCoyWithGunShooting;
|
|
}
|
|
break;
|
|
|
|
case 19:
|
|
*animation = kModelAnimationMcCoyWithGunStopAimResumeIdle;
|
|
++_animationFrame;
|
|
if (_animationFrame >= 12) {
|
|
_animationFrame = 0;
|
|
_animationState = 14;
|
|
*animation = kModelAnimationMcCoyWithGunIdle;
|
|
}
|
|
break;
|
|
|
|
case 21:
|
|
*animation = kModelAnimationMcCoyWithGunShooting;
|
|
++_animationFrame;
|
|
if (_animationFrame == 1
|
|
&& Actor_Query_Goal_Number(kActorMcCoy) == kGoalMcCoyNR11Shoot
|
|
&& _NR10SteeleShooting
|
|
) {
|
|
_nextSoundId = kSfxSMCAL3;
|
|
}
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
_animationState = 17;
|
|
_animationFrame = 0;
|
|
*animation = kModelAnimationMcCoyWithGunShooting;
|
|
#if BLADERUNNER_ORIGINAL_BUGS
|
|
#else
|
|
// Resume combat idle position even when shot at a target -- if it's no longer a target (dead or moved)
|
|
ChangeAnimationMode(kAnimationModeCombatIdle);
|
|
#endif // BLADERUNNER_ORIGINAL_BUGS
|
|
|
|
if (Actor_Query_Goal_Number(kActorMcCoy) == kGoalMcCoyNR11Shoot) {
|
|
_animationFrame = 0;
|
|
_animationState = 21;
|
|
_NR10SteeleShooting = true;
|
|
*animation = kModelAnimationMcCoyWithGunShooting;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 22:
|
|
_animationFrame = 0;
|
|
_animationState = 17;
|
|
*animation = kModelAnimationMcCoyWithGunShooting;
|
|
break;
|
|
|
|
case 23:
|
|
*animation = kModelAnimationMcCoyWithGunGotHitRight;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
_animationFrame = 0;
|
|
_animationState = 14;
|
|
*animation = kModelAnimationMcCoyWithGunIdle;
|
|
Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeCombatIdle);
|
|
}
|
|
break;
|
|
|
|
case 24:
|
|
*animation = kModelAnimationMcCoyWithGunGotHitRight;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
_animationFrame = 0;
|
|
_animationState = 14;
|
|
*animation = kModelAnimationMcCoyWithGunIdle;
|
|
Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeCombatIdle);
|
|
}
|
|
break;
|
|
|
|
case 25:
|
|
*animation = kModelAnimationMcCoyGotHitRight;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
*animation = kModelAnimationMcCoyIdle;
|
|
_animationFrame = 0;
|
|
_animationState = 0;
|
|
Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle);
|
|
}
|
|
break;
|
|
|
|
case 26:
|
|
*animation = kModelAnimationMcCoyGotHitRight;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
*animation = kModelAnimationMcCoyIdle;
|
|
_animationFrame = 0;
|
|
_animationState = 0;
|
|
Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle);
|
|
}
|
|
break;
|
|
|
|
case 27:
|
|
*animation = kModelAnimationMcCoyFallsOnHisBack;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
_animationFrame = Slice_Animation_Query_Number_Of_Frames(*animation) - 1;
|
|
_animationState = 50;
|
|
UG15fall();
|
|
if (Actor_Query_Goal_Number(kActorMcCoy) == kGoalMcCoyNR04Drink) {
|
|
Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyNR04PassOut);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 28:
|
|
*animation = kModelAnimationMcCoyWithGunShotDead;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
_animationFrame = Slice_Animation_Query_Number_Of_Frames(*animation) - 1;
|
|
_animationState = 50;
|
|
UG15fall();
|
|
}
|
|
break;
|
|
|
|
case 29:
|
|
*animation = kModelAnimationMcCoyFallsOnHisBack;
|
|
_animationFrame += _animationLoopDirection;
|
|
if (_animationFrame < 14) {
|
|
_animationLoopDirection = 1;
|
|
}
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDie);
|
|
*animation = kModelAnimationMcCoyFallsOnHisBack;
|
|
_animationState = 27;
|
|
_animationFrame = Slice_Animation_Query_Number_Of_Frames(*animation) - 1;
|
|
}
|
|
break;
|
|
|
|
case 30:
|
|
*animation = kModelAnimationMcCoyWalking;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
_animationFrame = 0;
|
|
}
|
|
if (_animationFrame == 2) {
|
|
Sound_Right_Footstep_Walk(kActorMcCoy);
|
|
} else if (_animationFrame == 10) {
|
|
Sound_Left_Footstep_Walk(kActorMcCoy);
|
|
}
|
|
break;
|
|
|
|
case 31:
|
|
*animation = kModelAnimationMcCoyRunning;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
_animationFrame = 0;
|
|
}
|
|
if (_animationFrame == 5) {
|
|
Sound_Left_Footstep_Run(kActorMcCoy);
|
|
} else if (_animationFrame == 12) {
|
|
Sound_Right_Footstep_Run(kActorMcCoy);
|
|
}
|
|
break;
|
|
|
|
case 32:
|
|
_animationFrame = 1;
|
|
_animationState = 30;
|
|
*animation = kModelAnimationMcCoyWalking;
|
|
break;
|
|
|
|
case 36:
|
|
*animation = kModelAnimationMcCoyWithGunWalking;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
_animationFrame = 0;
|
|
}
|
|
if (_animationFrame == 15) {
|
|
Sound_Left_Footstep_Walk(kActorMcCoy);
|
|
}
|
|
if (_animationFrame == 6) {
|
|
Sound_Right_Footstep_Walk(kActorMcCoy);
|
|
}
|
|
break;
|
|
|
|
case 37:
|
|
*animation = kModelAnimationMcCoyWithGunRunning;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
_animationFrame = 0;
|
|
}
|
|
if (_animationFrame == 6) {
|
|
Sound_Left_Footstep_Run(kActorMcCoy);
|
|
}
|
|
if (_animationFrame == 0) {
|
|
Sound_Right_Footstep_Run(kActorMcCoy);
|
|
}
|
|
break;
|
|
|
|
case 38:
|
|
*animation = kModelAnimationMcCoyClimbStairsUp;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
_animationFrame = 0;
|
|
}
|
|
if (_animationFrame == 9) {
|
|
Sound_Left_Footstep_Walk(kActorMcCoy);
|
|
} else if (_animationFrame == 4) {
|
|
Sound_Right_Footstep_Walk(kActorMcCoy);
|
|
}
|
|
if (Game_Flag_Query(kFlagHF07toHF05)) {
|
|
walkStairsLeft(0.5f);
|
|
}
|
|
break;
|
|
|
|
case 39:
|
|
*animation = kModelAnimationMcCoyClimbStairsDown;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
_animationFrame = 0;
|
|
}
|
|
if (_animationFrame == 8) {
|
|
Sound_Left_Footstep_Walk(kActorMcCoy);
|
|
} else if (_animationFrame == 3) {
|
|
Sound_Right_Footstep_Walk(kActorMcCoy);
|
|
}
|
|
if (Game_Flag_Query(kFlagHF05toHF07)) {
|
|
walkStairsRight(-0.2f);
|
|
}
|
|
break;
|
|
|
|
case 40:
|
|
*animation = kModelAnimationMcCoyWithGunClimbStairsUp;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
_animationFrame = 0;
|
|
}
|
|
if (_animationFrame == 8) {
|
|
Sound_Left_Footstep_Walk(kActorMcCoy);
|
|
} else if (_animationFrame == 3) {
|
|
Sound_Right_Footstep_Walk(kActorMcCoy);
|
|
}
|
|
if (Game_Flag_Query(kFlagHF07toHF05)) {
|
|
walkStairsLeft(0.5f);
|
|
}
|
|
break;
|
|
|
|
case 41:
|
|
*animation = kModelAnimationMcCoyWithGunClimbStairsDown;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
_animationFrame = 0;
|
|
}
|
|
if (_animationFrame == 9) {
|
|
Sound_Left_Footstep_Walk(kActorMcCoy);
|
|
} else if (_animationFrame == 4) {
|
|
Sound_Right_Footstep_Walk(kActorMcCoy);
|
|
}
|
|
if (Game_Flag_Query(kFlagHF05toHF07)) {
|
|
walkStairsRight(-0.2f);
|
|
}
|
|
break;
|
|
|
|
case 42:
|
|
*animation = kModelAnimationMcCoyClimbsLadderUp;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation) - 1) { //why -1?
|
|
_animationFrame = 0;
|
|
}
|
|
switch (_animationFrame) {
|
|
case 9:
|
|
Sound_Left_Footstep_Walk(kActorMcCoy);
|
|
break;
|
|
|
|
case 4:
|
|
Sound_Right_Footstep_Walk(kActorMcCoy);
|
|
break;
|
|
|
|
case 1:
|
|
Sound_Right_Footstep_Walk(kActorMcCoy);
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case 43:
|
|
*animation = kModelAnimationMcCoyClimbsLadderDown;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation) - 1) { //why -1?
|
|
_animationFrame = 0;
|
|
}
|
|
switch (_animationFrame) {
|
|
case 1:
|
|
Sound_Right_Footstep_Walk(kActorMcCoy);
|
|
break;
|
|
|
|
case 4:
|
|
Sound_Right_Footstep_Walk(kActorMcCoy);
|
|
break;
|
|
|
|
case 9:
|
|
Sound_Left_Footstep_Walk(kActorMcCoy);
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case 44:
|
|
*animation = kModelAnimationMcCoyThrowsBeggarInTrash;
|
|
++_animationFrame;
|
|
if (_animationFrame == 127) {
|
|
Game_Flag_Set(kFlagCT04BodyDumped);
|
|
}
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
*animation = kModelAnimationMcCoyIdle;
|
|
_animationFrame = 0;
|
|
ChangeAnimationMode(kAnimationModeIdle);
|
|
Actor_Set_At_XYZ(kActorMcCoy, -203.41f, -621.3f, 724.57f, 538);
|
|
Player_Gains_Control();
|
|
}
|
|
break;
|
|
|
|
case 45:
|
|
*animation = kModelAnimationMcCoyEntersSpinner;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
Actor_Set_Invisible(kActorMcCoy, true);
|
|
*animation = kModelAnimationMcCoyIdle;
|
|
_animationFrame = 0;
|
|
ChangeAnimationMode(kAnimationModeIdle);
|
|
}
|
|
break;
|
|
|
|
case 46:
|
|
Actor_Set_Invisible(kActorMcCoy, false);
|
|
*animation = kModelAnimationMcCoyExitsSpinner;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
*animation = kModelAnimationMcCoyIdle;
|
|
_animationFrame = 0;
|
|
Player_Gains_Control();
|
|
ChangeAnimationMode(kAnimationModeIdle);
|
|
Actor_Face_Heading(kActorMcCoy, (Actor_Query_Facing_1024(kActorMcCoy) + 512) & 1023, false);
|
|
}
|
|
break;
|
|
|
|
case 47:
|
|
*animation = kModelAnimationMcCoyLeaningOver;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
_animationFrame = 0;
|
|
_animationState = 48;
|
|
*animation = kModelAnimationMcCoyLeaningOverSearching;
|
|
}
|
|
break;
|
|
|
|
case 48:
|
|
*animation = kModelAnimationMcCoyLeaningOverSearching;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
_animationFrame = 0;
|
|
_animationState = 49;
|
|
*animation = kModelAnimationMcCoyLeaningOverResumeIdle;
|
|
}
|
|
break;
|
|
|
|
case 49:
|
|
*animation = kModelAnimationMcCoyLeaningOverResumeIdle;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyDefault);
|
|
*animation = kModelAnimationMcCoyIdle;
|
|
_animationFrame = 0;
|
|
ChangeAnimationMode(kAnimationModeIdle);
|
|
}
|
|
break;
|
|
|
|
case 50:
|
|
*animation = kModelAnimationMcCoyFallsOnHisBack;
|
|
_animationFrame = Slice_Animation_Query_Number_Of_Frames(*animation) - 1;
|
|
break;
|
|
|
|
case 51:
|
|
*animation = kModelAnimationMcCoyDodgeAndDrawGun;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
Player_Set_Combat_Mode(true);
|
|
ChangeAnimationMode(kAnimationModeCombatIdle);
|
|
Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyDefault);
|
|
_animationFrame = 0;
|
|
Player_Gains_Control();
|
|
}
|
|
break;
|
|
|
|
case 52:
|
|
*animation = kModelAnimationMcCoyDiesInAgony;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
_animationFrame = Slice_Animation_Query_Number_Of_Frames(*animation) - 1;
|
|
_animationState = 50;
|
|
}
|
|
break;
|
|
|
|
case 53:
|
|
*animation = kModelAnimationMcCoyFallsOnHisBack;
|
|
--_animationFrame;
|
|
if (_animationFrame <= 0) {
|
|
Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle);
|
|
*animation = kModelAnimationMcCoyIdle;
|
|
_animationFrame = 0;
|
|
_animationState = 0;
|
|
if (Actor_Query_Goal_Number(kActorMcCoy) == kGoalMcCoyBB11GetUp) {
|
|
Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyBB11PrepareToRunAway);
|
|
}
|
|
if (Actor_Query_Goal_Number(kActorMcCoy) == kGoalMcCoyNR01ThrownOut) {
|
|
Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyNR01GetUp);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 55:
|
|
*animation = kModelAnimationMcCoyGivesFromPocket;
|
|
++_animationFrame;
|
|
if (_animationFrame == 7) {
|
|
Actor_Change_Animation_Mode(kActorMaggie, kAnimationModeFeeding);
|
|
}
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
*animation = kModelAnimationMcCoyIdle;
|
|
_animationState = 0;
|
|
}
|
|
break;
|
|
|
|
case 56:
|
|
*animation = kModelAnimationMcCoyStartled;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
_animationFrame = 0;
|
|
if (Actor_Query_Which_Set_In(kActorMcCoy) == kSetUG15) {
|
|
_animationState = 27;
|
|
} else {
|
|
*animation = kModelAnimationMcCoyIdle;
|
|
_animationState = 0;
|
|
Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 57:
|
|
*animation = kModelAnimationMcCoyTiedInChairIdle;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
_animationFrame = 0;
|
|
}
|
|
if (!Game_Flag_Query(kFlagMcCoyTiedDown)) {
|
|
_animationFrame = 0;
|
|
_animationState = 59;
|
|
*animation = kModelAnimationMcCoyTiedInChairFreed;
|
|
}
|
|
break;
|
|
|
|
case 58:
|
|
*animation = kModelAnimationMcCoyTiedInChairMoving;
|
|
++_animationFrame;
|
|
if (_animationFrame == 6) {
|
|
// Play one of kSfxCHARMTL7, kSfxCHARMTL8, kSfxCHARMTL9
|
|
Ambient_Sounds_Play_Sound(Random_Query(kSfxCHARMTL7, kSfxCHARMTL9), 39, 0, 0, 99);
|
|
}
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation) - 1) { //why -1? a bug?
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case 59:
|
|
*animation = kModelAnimationMcCoyTiedInChairFreed;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
*animation = kModelAnimationMcCoyIdle;
|
|
_animationFrame = 0;
|
|
_animationLoopLength = 0;
|
|
_animationState = 0;
|
|
Player_Gains_Control();
|
|
Item_Add_To_World(kItemChair, kModelAnimationYukonHotelChair, kSetCT08_CT51_UG12, -110.0, 0.0, -192.0, 0, 48, 32, false, true, false, false);
|
|
}
|
|
break;
|
|
|
|
case 60:
|
|
*animation = kModelAnimationMcCoySittingToUseConsole;
|
|
if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(*animation) - 1) {
|
|
++_animationFrame;
|
|
}
|
|
break;
|
|
|
|
case 61:
|
|
*animation = kModelAnimationMcCoySittingToUseConsole;
|
|
--_animationFrame;
|
|
if (_animationFrame <= 0) {
|
|
*animation = kModelAnimationMcCoyIdle;
|
|
_animationFrame = 0;
|
|
_animationState = 0;
|
|
if (Actor_Query_Goal_Number(kActorMcCoy) == kGoalMcCoyNRxxSitAtTable) {
|
|
Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyNRxxStandUp);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 62:
|
|
*animation = kModelAnimationMcCoyWithGunGrabbedByArm0;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
_animationFrame = 0;
|
|
_animationState = 63;
|
|
*animation = kModelAnimationMcCoyWithGunGrabbedByArm1;
|
|
}
|
|
break;
|
|
|
|
case 63:
|
|
*animation = kModelAnimationMcCoyWithGunGrabbedByArm1;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case 64:
|
|
*animation = kModelAnimationMcCoyWithGunGrabbedByArmHurt;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
_animationFrame = 0;
|
|
_animationState = 63;
|
|
*animation = kModelAnimationMcCoyWithGunGrabbedByArm1;
|
|
}
|
|
break;
|
|
|
|
case 65:
|
|
*animation = kModelAnimationMcCoyWithGunGrabbedByArmFreed;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
_animationFrame = 0;
|
|
_animationState = 14;
|
|
*animation = kModelAnimationMcCoyWithGunIdle;
|
|
Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyDefault);
|
|
}
|
|
break;
|
|
|
|
case 66:
|
|
*animation = kModelAnimationMcCoyGiveMovement;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle);
|
|
*animation = kModelAnimationMcCoyIdle;
|
|
_animationFrame = 0;
|
|
_animationState = 0;
|
|
}
|
|
break;
|
|
|
|
case 67:
|
|
*animation = kModelAnimationMcCoyDrinkingBooze;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle);
|
|
*animation = kModelAnimationMcCoyIdle;
|
|
_animationState = 0;
|
|
_animationFrame = 0;
|
|
if (Actor_Query_Goal_Number(kActorMcCoy) == kGoalMcCoyNR04Drink) {
|
|
Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDie);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 68:
|
|
*animation = kModelAnimationMcCoyFallsOnHisBack;
|
|
v7 = Slice_Animation_Query_Number_Of_Frames(*animation) - 1 - Global_Variable_Query(kVariableNR01GetUpCounter);
|
|
if (_animationFrame < v7) {
|
|
++_animationFrame;
|
|
} else if (_animationFrame > v7) {
|
|
--_animationFrame;
|
|
}
|
|
if (_animationFrame <= 0) {
|
|
Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle);
|
|
*animation = kModelAnimationMcCoyIdle;
|
|
_animationState = 0;
|
|
_animationFrame = 0;
|
|
Game_Flag_Reset(kFlagNR01McCoyIsDrugged);
|
|
Scene_Exits_Enable();
|
|
Player_Set_Combat_Mode_Access(true);
|
|
Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyDefault);
|
|
}
|
|
break;
|
|
|
|
case 69:
|
|
*animation = kModelAnimationMcCoyCrouchingDown;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeSit);
|
|
*animation = kModelAnimationMcCoyCrouchedIdle;
|
|
}
|
|
break;
|
|
|
|
case 70:
|
|
*animation = kModelAnimationMcCoyCrouchedIdle;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case 71:
|
|
*animation = kModelAnimationMcCoyCrouchedGetsUp;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle);
|
|
*animation = kModelAnimationMcCoyIdle;
|
|
_animationFrame = 0;
|
|
_animationState = 0;
|
|
Player_Gains_Control();
|
|
}
|
|
break;
|
|
|
|
default:
|
|
debugC(6, kDebugAnimation, "AIScriptMcCoy::UpdateAnimation() - Current _animationState (%d) is not supported", _animationState);
|
|
break;
|
|
}
|
|
*frame = _animationFrame;
|
|
return true;
|
|
}
|
|
|
|
bool AIScriptMcCoy::ChangeAnimationMode(int mode) {
|
|
switch (mode) {
|
|
case kAnimationModeIdle:
|
|
if (Game_Flag_Query(kFlagMcCoyTiedDown)) {
|
|
if (_animationFrame <= 6) {
|
|
// Play one of kSfxCHARMTL7, kSfxCHARMTL8, kSfxCHARMTL9
|
|
Ambient_Sounds_Play_Sound(Random_Query(kSfxCHARMTL7, kSfxCHARMTL9), 39, 0, 0, 99);
|
|
}
|
|
_animationState = 57;
|
|
_animationFrame = 0;
|
|
return true;
|
|
}
|
|
switch (_animationState) {
|
|
case 3:
|
|
// fall through
|
|
case 4:
|
|
// fall through
|
|
case 5:
|
|
// fall through
|
|
case 6:
|
|
// fall through
|
|
case 7:
|
|
// fall through
|
|
case 8:
|
|
// fall through
|
|
case 9:
|
|
// fall through
|
|
case 10:
|
|
// fall through
|
|
case 11:
|
|
// fall through
|
|
case 12:
|
|
Game_Flag_Set(kFlagMcCoyAnimation1);
|
|
_animationLoopCounter = 0;
|
|
_animationLoopLength = 30;
|
|
_animationLoopFrameMin = 0;
|
|
_animationLoopDirection = 1;
|
|
_animationLoopFrameMax = 3;
|
|
return true;
|
|
|
|
case 14:
|
|
// fall through
|
|
case 17:
|
|
// fall through
|
|
case 20:
|
|
// fall through
|
|
case 21:
|
|
// fall through
|
|
case 36:
|
|
_animationState = 16;
|
|
_animationFrame = 0;
|
|
return true;
|
|
|
|
case 15:
|
|
_animationState = 16;
|
|
_animationFrame = 16 - ((16 * _animationFrame) / 12);
|
|
return true;
|
|
|
|
case 16:
|
|
// fall through
|
|
case 25:
|
|
// fall through
|
|
case 26:
|
|
// fall through
|
|
case 55:
|
|
return true;
|
|
|
|
case 60:
|
|
_animationState = 61;
|
|
return true;
|
|
|
|
default:
|
|
_animationState = 0;
|
|
_animationFrame = 0;
|
|
_animationLoopLength = 0;
|
|
return true;
|
|
}
|
|
break;
|
|
|
|
case kAnimationModeWalk:
|
|
if (_animationState != 27
|
|
&& _animationState != 50
|
|
) {
|
|
if (Game_Flag_Query(kFlagMcCoyTiedDown)) {
|
|
_animationState = 58;
|
|
_animationFrame = 0;
|
|
} else {
|
|
_animationState = 32;
|
|
_animationFrame = 0;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case kAnimationModeRun:
|
|
if (_animationState != 27
|
|
&& _animationState != 50
|
|
) {
|
|
if (Game_Flag_Query(kFlagMcCoyTiedDown)) {
|
|
_animationState = 58;
|
|
_animationFrame = 4;
|
|
} else {
|
|
_animationState = 31;
|
|
_animationFrame = 0;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case kAnimationModeTalk:
|
|
if (_animationState < 3 || _animationState > 12) {
|
|
_animationState = 13;
|
|
_animationStateNext = 3;
|
|
_animationNext = kModelAnimationMcCoyProtestingTalk;
|
|
} else {
|
|
Game_Flag_Reset(kFlagMcCoyAnimation1);
|
|
_animationStateNextSpecial = 4;
|
|
_animationNextSpecial = kModelAnimationMcCoyProtestingTalk;
|
|
}
|
|
break;
|
|
|
|
case kAnimationModeCombatIdle:
|
|
switch (_animationState) {
|
|
case 14:
|
|
// fall through
|
|
case 15:
|
|
// fall through
|
|
case 19:
|
|
// fall through
|
|
case 21:
|
|
break;
|
|
|
|
case 16:
|
|
_animationState = 15;
|
|
_animationFrame = 12 - ((12 * _animationFrame) / 16);
|
|
break;
|
|
|
|
case 17:
|
|
// fall through
|
|
case 20:
|
|
_animationState = 19;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 18:
|
|
_animationState = 19;
|
|
_animationFrame = 13 * ((8 - _animationFrame) / 8);
|
|
break;
|
|
|
|
case 22:
|
|
_animationState = 19;
|
|
_animationFrame = 41;
|
|
break;
|
|
|
|
case 36:
|
|
// fall through
|
|
case 37:
|
|
// fall through
|
|
case 40:
|
|
// fall through
|
|
case 41:
|
|
// fall through
|
|
case 51:
|
|
_animationState = 14;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
default:
|
|
_animationState = 15;
|
|
_animationFrame = 0;
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case kAnimationModeCombatAim:
|
|
switch (_animationState) {
|
|
case 17:
|
|
// fall through
|
|
case 18:
|
|
// fall through
|
|
case 21:
|
|
break;
|
|
|
|
case 19:
|
|
_animationState = 18;
|
|
_animationFrame = 8 * (13 - _animationFrame) / 13;
|
|
break;
|
|
|
|
case 22:
|
|
_animationState = 22;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
default:
|
|
_animationState = 18;
|
|
_animationFrame = 0;
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case kAnimationModeCombatAttack:
|
|
_animationState = 21;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case kAnimationModeCombatWalk:
|
|
if (_animationState != 27 && _animationState != 50) {
|
|
_animationState = 36;
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case kAnimationModeCombatRun:
|
|
if (_animationState != 27 && _animationState != 50) {
|
|
_animationState = 37;
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case 9:
|
|
// fall through
|
|
case 12:
|
|
if (_animationState < 3 || _animationState > 12) {
|
|
_animationState = 13;
|
|
_animationStateNext = 5;
|
|
_animationNext = kModelAnimationMcCoyScratchHeadTalk;
|
|
} else {
|
|
Game_Flag_Reset(kFlagMcCoyAnimation1);
|
|
_animationStateNextSpecial = 5;
|
|
_animationNextSpecial = kModelAnimationMcCoyScratchHeadTalk;
|
|
}
|
|
break;
|
|
|
|
case 10:
|
|
// fall through
|
|
case 13:
|
|
if (_animationState < 3 || _animationState > 12) {
|
|
_animationState = 13;
|
|
_animationStateNext = 6;
|
|
_animationNext = kModelAnimationMcCoyScratchEarLongerTalk;
|
|
} else {
|
|
Game_Flag_Reset(kFlagMcCoyAnimation1);
|
|
_animationStateNextSpecial = 6;
|
|
_animationNextSpecial = kModelAnimationMcCoyScratchEarLongerTalk;
|
|
}
|
|
break;
|
|
|
|
case 11:
|
|
// fall through
|
|
case 14:
|
|
if (_animationState < 3 || _animationState > 12) {
|
|
_animationState = 13;
|
|
_animationStateNext = 7;
|
|
_animationNext = kModelAnimationMcCoyPointingTalk;
|
|
} else {
|
|
Game_Flag_Reset(kFlagMcCoyAnimation1);
|
|
_animationStateNextSpecial = 7;
|
|
_animationNextSpecial = kModelAnimationMcCoyPointingTalk;
|
|
}
|
|
break;
|
|
|
|
case 15:
|
|
if (_animationState < 3 || _animationState > 12) {
|
|
_animationState = 13;
|
|
_animationStateNext = 8;
|
|
_animationNext = kModelAnimationMcCoyUpsetTalk;
|
|
} else {
|
|
Game_Flag_Reset(kFlagMcCoyAnimation1);
|
|
_animationStateNextSpecial = 8;
|
|
_animationNextSpecial = kModelAnimationMcCoyUpsetTalk;
|
|
}
|
|
break;
|
|
|
|
case 16:
|
|
if (_animationState < 3 || _animationState > 12) {
|
|
_animationState = 13;
|
|
_animationStateNext = 9;
|
|
_animationNext = kModelAnimationMcCoyDismissiveTalk;
|
|
} else {
|
|
Game_Flag_Reset(kFlagMcCoyAnimation1);
|
|
_animationStateNextSpecial = 9;
|
|
_animationNextSpecial = kModelAnimationMcCoyDismissiveTalk;
|
|
}
|
|
break;
|
|
|
|
case 17:
|
|
if (_animationState < 3 || _animationState > 12) {
|
|
_animationState = 13;
|
|
_animationStateNext = 10;
|
|
_animationNext = kModelAnimationMcCoyScratchEarTalk;
|
|
} else {
|
|
Game_Flag_Reset(kFlagMcCoyAnimation1);
|
|
_animationStateNextSpecial = 10;
|
|
_animationNextSpecial = kModelAnimationMcCoyScratchEarTalk;
|
|
}
|
|
break;
|
|
|
|
case 18:
|
|
if (_animationState < 3 || _animationState > 12) {
|
|
_animationState = 13;
|
|
_animationStateNext = 11;
|
|
_animationNext = kModelAnimationMcCoyHandsOnWaistTalk;
|
|
} else {
|
|
Game_Flag_Reset(kFlagMcCoyAnimation1);
|
|
_animationStateNextSpecial = 11;
|
|
_animationNextSpecial = kModelAnimationMcCoyHandsOnWaistTalk;
|
|
}
|
|
break;
|
|
|
|
case 19:
|
|
if (_animationState < 3 || _animationState > 12) {
|
|
_animationState = 13;
|
|
_animationStateNext = 12;
|
|
_animationNext = kModelAnimationMcCoyScratchEarLongerTalk;
|
|
} else {
|
|
Game_Flag_Reset(kFlagMcCoyAnimation1);
|
|
_animationStateNextSpecial = 12;
|
|
_animationNextSpecial = kModelAnimationMcCoyScratchEarLongerTalk;
|
|
}
|
|
break;
|
|
|
|
case kAnimationModeDodge:
|
|
dodge();
|
|
break;
|
|
|
|
case kAnimationModeHit:
|
|
switch (_animationState) {
|
|
case 14:
|
|
// fall through
|
|
case 15:
|
|
// fall through
|
|
case 17:
|
|
// fall through
|
|
case 18:
|
|
// fall through
|
|
case 19:
|
|
// fall through
|
|
case 20:
|
|
// fall through
|
|
case 21:
|
|
// fall through
|
|
case 22:
|
|
if (Random_Query(0, 1) == 1) {
|
|
_animationState = 24;
|
|
} else {
|
|
_animationState = 23;
|
|
}
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
default:
|
|
if (Random_Query(0, 1) == 1) {
|
|
_animationState = 26;
|
|
} else {
|
|
_animationState = 25;
|
|
}
|
|
_animationFrame = 0;
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case kAnimationModeCombatHit:
|
|
if (Random_Query(0, 1) == 1) {
|
|
_animationState = 23;
|
|
} else {
|
|
_animationState = 24;
|
|
}
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 23:
|
|
_animationState = 66;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 29:
|
|
Player_Loses_Control();
|
|
_animationFrame = 0;
|
|
_animationState = 71;
|
|
break;
|
|
|
|
case 38:
|
|
_animationState = 47;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 39:
|
|
_animationFrame = 0;
|
|
_animationState = 52;
|
|
if (Player_Query_Current_Set() == kSetCT02) {
|
|
_animationFrame = 23;
|
|
}
|
|
break;
|
|
|
|
case 40:
|
|
_animationState = 44;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case kAnimationModeSpinnerGetIn:
|
|
_animationState = 45;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case kAnimationModeSpinnerGetOut:
|
|
_animationState = 46;
|
|
_animationFrame = 0;
|
|
Player_Loses_Control();
|
|
break;
|
|
|
|
case kAnimationModeWalkUp:
|
|
_animationState = 38;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case kAnimationModeWalkDown:
|
|
_animationState = 39;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case kAnimationModeCombatWalkUp:
|
|
_animationState = 40;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case kAnimationModeCombatWalkDown:
|
|
_animationState = 41;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case kAnimationModeDie:
|
|
switch (_animationState) {
|
|
case 14:
|
|
// fall through
|
|
case 15:
|
|
// fall through
|
|
case 17:
|
|
// fall through
|
|
case 18:
|
|
// fall through
|
|
case 19:
|
|
// fall through
|
|
case 20:
|
|
// fall through
|
|
case 21:
|
|
// fall through
|
|
case 22:
|
|
_animationState = 28;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 27:
|
|
// fall through
|
|
case 28:
|
|
// fall through
|
|
case 50:
|
|
break;
|
|
|
|
default:
|
|
_animationState = 27;
|
|
_animationFrame = 0;
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case kAnimationModeCombatDie:
|
|
_animationState = 28;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 51:
|
|
_animationState = 27;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case kAnimationModeFeeding:
|
|
_animationState = 55;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case kAnimationModeSit:
|
|
if (_animationState != 60 && (Player_Query_Current_Set() == kSetNR03 || Player_Query_Current_Set() == kSetNR05_NR08)) {
|
|
_animationState = 60;
|
|
_animationFrame = 0;
|
|
} else {
|
|
_animationFrame = 0;
|
|
_animationState = 70;
|
|
}
|
|
break;
|
|
|
|
case kAnimationModeClimbUp:
|
|
// fall through
|
|
case kAnimationModeCombatClimbUp:
|
|
_animationState = 42;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case kAnimationModeClimbDown:
|
|
// fall through
|
|
case kAnimationModeCombatClimbDown:
|
|
_animationState = 43;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 68:
|
|
_animationState = 29;
|
|
_animationFrame = Slice_Animation_Query_Number_Of_Frames(kModelAnimationMcCoyFallsOnHisBack) - 1;
|
|
_animationLoopDirection = -1;
|
|
break;
|
|
|
|
case 75:
|
|
_animationState = 67;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 85:
|
|
_animationFrame = 0;
|
|
_animationState = 69;
|
|
break;
|
|
|
|
default:
|
|
debugC(6, kDebugAnimation, "AIScriptMcCoy::ChangeAnimationMode(%d) - Target mode is not supported", mode);
|
|
break;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void AIScriptMcCoy::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
|
|
*animationState = _animationState;
|
|
*animationFrame = _animationFrame;
|
|
*animationStateNext = _animationStateNext;
|
|
*animationNext = _animationNext;
|
|
}
|
|
|
|
void AIScriptMcCoy::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
|
|
_animationState = animationState;
|
|
_animationFrame = animationFrame;
|
|
_animationStateNext = animationStateNext;
|
|
_animationNext = animationNext;
|
|
}
|
|
|
|
bool AIScriptMcCoy::ReachedMovementTrackWaypoint(int waypointId) {
|
|
return true;
|
|
}
|
|
|
|
void AIScriptMcCoy::FledCombat() {}
|
|
|
|
void AIScriptMcCoy::fallDown() {
|
|
float x, y, z;
|
|
Actor_Query_XYZ(kActorMcCoy, &x, &y, &z);
|
|
_fallHeightCurrent = _fallHeightCurrent + _fallSpeed;
|
|
if (_fallHeightTarget < _fallHeightCurrent) {
|
|
_fallSpeed = _fallSpeed - 0.2f;
|
|
} else {
|
|
_fallHeightCurrent = _fallHeightTarget;
|
|
Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyDefault);
|
|
Actor_Retired_Here(kActorMcCoy, 12, 48, true, -1);
|
|
}
|
|
return Actor_Set_At_XYZ(kActorMcCoy, x, _fallHeightCurrent, z, Actor_Query_Facing_1024(kActorMcCoy));
|
|
}
|
|
|
|
void AIScriptMcCoy::UG15fall() {
|
|
if (Actor_Query_Which_Set_In(kActorMcCoy) == kSetUG15
|
|
&& Actor_Query_Goal_Number(kActorMcCoy) != kGoalMcCoyUG15Fall
|
|
&& !Game_Flag_Query(kFlagUG15BridgeBroken)
|
|
) {
|
|
float x, y, z;
|
|
Actor_Query_XYZ(kActorMcCoy, &x, &y, &z);
|
|
if (z < 220.0f && -210.0f < x && x < -70.0f) {
|
|
Game_Flag_Set(kFlagUG15BridgeBroken);
|
|
Scene_Loop_Set_Default(3); // kUG15LoopMainLoopBridgeBroken
|
|
Scene_Loop_Start_Special(kSceneLoopModeOnce, 2, true); // kUG15LoopBridgeBreaks
|
|
Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyUG15Fall);
|
|
Actor_Query_XYZ(kActorFreeSlotA, &x, &y, &z);
|
|
if (-200.0 < x && x < -62.0f) {
|
|
Actor_Set_Goal_Number(kActorFreeSlotA, kGoalFreeSlotAUG15Fall);
|
|
}
|
|
} else {
|
|
Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyUG15Die);
|
|
}
|
|
}
|
|
}
|
|
|
|
void AIScriptMcCoy::dodge() {
|
|
int setId = Actor_Query_Which_Set_In(kActorMcCoy);
|
|
if (setId == kSetCT02) {
|
|
_animationState = 51;
|
|
_animationFrame = 0;
|
|
Player_Loses_Control();
|
|
Game_Flag_Set(kFlagCT02ZubenFled);
|
|
} else if (setId == kSetRC03 || setId == kSetUG15) {
|
|
_animationState = 56;
|
|
_animationFrame = 0;
|
|
}
|
|
}
|
|
|
|
void AIScriptMcCoy::walkStairsLeft(float stepHeight) {
|
|
float x, y, z;
|
|
int currentAngle = Actor_Query_Facing_1024(kActorMcCoy);
|
|
Actor_Query_XYZ(kActorMcCoy, &x, &y, &z);
|
|
int angle = currentAngle - 12;
|
|
if (angle < 0) {
|
|
angle = currentAngle + 1012;
|
|
}
|
|
if (angle > 1023) {
|
|
angle -= 1024;
|
|
}
|
|
Actor_Set_At_XYZ(kActorMcCoy, x, y + stepHeight, z, angle);
|
|
}
|
|
|
|
void AIScriptMcCoy::walkStairsRight(float stepHeight) {
|
|
float x, y, z;
|
|
int currentAngle = Actor_Query_Facing_1024(kActorMcCoy);
|
|
Actor_Query_XYZ(kActorMcCoy, &x, &y, &z);
|
|
int angle = currentAngle + 15;
|
|
if (angle < 0) {
|
|
angle = currentAngle + 1039;
|
|
}
|
|
if (angle > 1023) {
|
|
angle -= 1024;
|
|
}
|
|
return Actor_Set_At_XYZ(kActorMcCoy, x, y + stepHeight, z, angle);
|
|
}
|
|
|
|
} // End of namespace BladeRunner
|