scummvm/engines/bladerunner/script/ai/dektora.cpp
2023-07-05 14:57:58 +03:00

1551 lines
42 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "bladerunner/script/ai_script.h"
namespace BladeRunner {
AIScriptDektora::AIScriptDektora(BladeRunnerEngine *vm) : AIScriptBase(vm) {
_resumeIdleAfterFramesetCompletesFlag = false;
_x = _y = _z = 0.0f;
}
void AIScriptDektora::Initialize() {
_animationFrame = 0;
_animationState = 0;
_animationStateNext = 0;
_animationNext = 0;
_resumeIdleAfterFramesetCompletesFlag = false;
_x = _y = _z = 0.0f;
Actor_Set_Goal_Number(kActorDektora, kGoalDektoraDefault);
}
bool AIScriptDektora::Update() {
int chapter = Global_Variable_Query(kVariableChapter);
if (chapter == 2) {
if (!Game_Flag_Query(kFlagDektoraChapter2Started)) {
Game_Flag_Set(kFlagDektoraChapter2Started);
Actor_Put_In_Set(kActorDektora, kSetFreeSlotG);
Actor_Set_At_Waypoint(kActorDektora, 39, 0);
Actor_Set_Goal_Number(kActorDektora, kGoalDektoraStartWalkingAround);
} else {
if ( Game_Flag_Query(kFlagAR02DektoraWillBuyScorpions)
&& !Game_Flag_Query(kFlagAR02DektoraBoughtScorpions)
&& Player_Query_Current_Scene() != kSceneAR01
&& Player_Query_Current_Scene() != kSceneAR02
) {
#if BLADERUNNER_ORIGINAL_BUGS
if (Game_Flag_Query(kFlagAR02Entered)) {
Item_Remove_From_World(kItemScorpions);
}
Game_Flag_Set(kFlagAR02DektoraBoughtScorpions);
#else
if (Game_Flag_Query(kFlagScorpionsInAR02)) {
Item_Remove_From_World(kItemScorpions);
Game_Flag_Reset(kFlagScorpionsInAR02);
}
Game_Flag_Set(kFlagAR02DektoraBoughtScorpions);
#endif
}
}
return true;
}
if (chapter == 3) {
if (Actor_Query_Goal_Number(kActorDektora) < kGoalDektoraStartChapter3) {
Actor_Set_Goal_Number(kActorDektora, kGoalDektoraStartChapter3);
} else {
switch (Actor_Query_Goal_Number(kActorDektora)) {
case kGoalDektoraNR11PrepareBurning:
Actor_Set_Goal_Number(kActorDektora, kGoalDektoraNR11Burning);
break;
case kGoalDektoraNR11BurningGoToMcCoy:
#if BLADERUNNER_ORIGINAL_BUGS
if (Actor_Query_Inch_Distance_From_Actor(kActorDektora, kActorMcCoy) <= 48) {
Actor_Set_Goal_Number(kActorDektora, kGoalDektoraNR11BurningFallToNR10);
break;
}
#else
if (Actor_Query_Inch_Distance_From_Actor(kActorDektora, kActorMcCoy) <= 54) {
Actor_Set_Goal_Number(kActorDektora, kGoalDektoraNR11BurningFallToNR10);
break;
}
#endif // BLADERUNNER_ORIGINAL_BUGS
if (comp_distance(kActorMcCoy, _x, _y, _z) > 12.0f) {
Actor_Query_XYZ(kActorMcCoy, &_x, &_y, &_z);
Async_Actor_Walk_To_XYZ(kActorDektora, _x, _y, _z, 36, false);
}
break;
case kGoalDektoraNR11PrepareFallThroughWindow:
Actor_Set_Goal_Number(kActorDektora, kGoalDektoraNR11FallThroughWindow);
break;
// this is unused and goal 275 never set
case 275:
Actor_Set_Goal_Number(kActorDektora, 276);
break;
default:
break;
}
}
return true;
}
if (chapter == 4) {
if (Actor_Query_Goal_Number(kActorDektora) < kGoalDektoraStartAct4StashedAway) {
Actor_Set_Goal_Number(kActorDektora, kGoalDektoraStartAct4StashedAway);
}
return true;
}
return true;
}
void AIScriptDektora::TimerExpired(int timer) {
if (timer == kActorTimerAIScriptCustomTask0) {
if (Actor_Query_Goal_Number(kActorDektora) == kGoalDektoraNR08Dance) {
if (Player_Query_Current_Scene() == kSceneNR08) {
AI_Countdown_Timer_Reset(kActorDektora, kActorTimerAIScriptCustomTask0);
AI_Countdown_Timer_Start(kActorDektora, kActorTimerAIScriptCustomTask0, 10);
} else {
Actor_Set_Goal_Number(kActorDektora, kGoalDektoraNR08Leave);
AI_Countdown_Timer_Reset(kActorDektora, kActorTimerAIScriptCustomTask0);
}
return; //true;
}
if (Actor_Query_Goal_Number(kActorDektora) == kGoalDektoraNR11Burning) {
AI_Countdown_Timer_Reset(kActorDektora, kActorTimerAIScriptCustomTask0);
Actor_Set_Goal_Number(kActorDektora, kGoalDektoraNR11BurningGoToMcCoy);
return; //true;
}
}
return; //false;
}
void AIScriptDektora::CompletedMovementTrack() {
switch (Actor_Query_Goal_Number(kActorDektora)) {
case kGoalDektoraStartWalkingAround:
if (Game_Flag_Query(kFlagDektoraIsReplicant)) {
Actor_Set_Goal_Number(kActorDektora, kGoalDektoraWalkAroundAsReplicant);
} else {
Actor_Set_Goal_Number(kActorDektora, kGoalDektoraWalkAroundAsHuman);
}
break;
case kGoalDektoraWalkAroundAsReplicant:
if (Random_Query(1, 7) == 1
&& Actor_Query_Goal_Number(kActorEarlyQ) != 1
&& Actor_Query_Goal_Number(kActorEarlyQ) != 101
) {
Game_Flag_Set(kFlagAR02DektoraWillBuyScorpions);
Actor_Set_Goal_Number(kActorDektora, kGoalDektoraStartWalkingAround);
} else {
Actor_Set_Goal_Number(kActorDektora, kGoalDektoraStartWalkingAround);
}
break;
case kGoalDektoraWalkAroundAsHuman:
if (Random_Query(1, 5) == 1
&& Actor_Query_Goal_Number(kActorEarlyQ) != 1
&& Actor_Query_Goal_Number(kActorEarlyQ) != 101
) {
Game_Flag_Set(kFlagAR02DektoraWillBuyScorpions);
Actor_Set_Goal_Number(kActorDektora, kGoalDektoraStartWalkingAround);
} else {
Actor_Set_Goal_Number(kActorDektora, kGoalDektoraStartWalkingAround);
}
break;
case kGoalDektoraNR11WalkAway:
Actor_Set_Goal_Number(kActorDektora, kGoalDektoraNR11RanAway);
break;
case kGoalDektoraNR11BurningGoToWindow:
AI_Movement_Track_Flush(kActorDektora);
#if BLADERUNNER_ORIGINAL_BUGS
Actor_Face_Heading(kActorDektora, 0, 0);
#else
// better positioning to lessen the bad overlap with the wall
// There is still some glitch there but it's not as bad as originally
Actor_Set_At_XYZ(kActorDektora, -100.0f, 10.33f, -312.0f, 220);
#endif // BLADERUNNER_ORIGINAL_BUGS
Sound_Play(kSfxDEKGLAS1, 71, 0, 0, 50);
_animationState = 35;
_animationFrame = 0;
break;
default:
return; //false;
}
return; //true;
}
void AIScriptDektora::ReceivedClue(int clueId, int fromActorId) {
//return false;
}
void AIScriptDektora::ClickedByPlayer() {
if (Actor_Query_Goal_Number(kActorDektora) == kGoalDektoraGone) {
Actor_Face_Actor(0, kActorDektora, true);
Actor_Says(kActorMcCoy, 8630, 12); // What a waste
return; //true;
}
if (Actor_Query_Goal_Number(kActorDektora) < kGoalDektoraStartChapter3) {
Actor_Face_Actor(kActorMcCoy, kActorDektora, true);
Actor_Says(kActorMcCoy, 8590, 13); // Not the talkative type
}
if (Actor_Query_Goal_Number(kActorDektora) == kGoalDektoraNR08Dance) {
Game_Flag_Set(kFlagNR08TouchedDektora);
AI_Movement_Track_Flush(kActorHanoi);
Actor_Force_Stop_Walking(kActorMcCoy);
#if BLADERUNNER_ORIGINAL_BUGS
// this is a redundant call
Player_Loses_Control();
#endif
Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiThrowOutMcCoy);
return; //true;
}
return; //false;
}
void AIScriptDektora::EnteredSet(int setId) {
// return false;
}
void AIScriptDektora::OtherAgentEnteredThisSet(int otherActorId) {
if (otherActorId == kActorMcCoy
&& Actor_Query_Goal_Number(kActorDektora) == kGoalDektoraNR08GoToNR10
) {
Scene_Exits_Disable();
Actor_Change_Animation_Mode(kActorDektora, 23);
}
// return false;
}
void AIScriptDektora::OtherAgentExitedThisSet(int otherActorId) {
// return false;
}
void AIScriptDektora::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
// return false;
}
void AIScriptDektora::ShotAtAndMissed() {
checkCombat();
// return false;
}
bool AIScriptDektora::ShotAtAndHit() {
if (Actor_Query_Goal_Number(kActorDektora) == kGoalDektoraNR11Burning
|| Actor_Query_Goal_Number(kActorDektora) == kGoalDektoraNR11BurningGoToMcCoy
|| Actor_Query_Goal_Number(kActorDektora) == kGoalDektoraNR11BurningGoToWindow
) {
Actor_Set_Health(kActorDektora, 100, 100);
if (_vm->_cutContent) {
// add hit sounds with small probability
switch (Random_Query(1, 10)) {
case 1:
Sound_Play_Speech_Line(kActorDektora, 9000, 65, 0, 99);
break;
case 2:
Sound_Play_Speech_Line(kActorDektora, 9005, 65, 0, 99);
break;
default:
break;
}
}
if (Actor_Query_Goal_Number(kActorDektora) != kGoalDektoraNR11BurningGoToWindow) {
Actor_Set_Goal_Number(kActorDektora, kGoalDektoraNR11BurningGoToWindow);
}
return true;
}
if (Actor_Query_Goal_Number(kActorDektora) == kGoalDektoraNR11WalkAway) {
AI_Movement_Track_Flush(kActorDektora);
Actor_Set_Health(kActorDektora, 0, 100);
if (Game_Flag_Query(kFlagDektoraIsReplicant)) {
Actor_Change_Animation_Mode(kActorDektora, kAnimationModeDie);
Actor_Start_Speech_Sample(kActorDektora, 980);
Delay(2000);
Actor_Set_Goal_Number(kActorSteele, kGoalSteeleNR11Enter);
} else {
// Does this case ever happen?
Actor_Change_Animation_Mode(kActorDektora, kAnimationModeDie);
if (_vm->_cutContent) {
Sound_Play_Speech_Line(kActorDektora, 9020, 60, 0, 99); // add Dektora's death rattle here
}
Delay(2000);
Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyArrested);
}
return true;
}
checkCombat();
return false;
}
void AIScriptDektora::Retired(int byActorId) {
if (byActorId == kActorMcCoy) {
Actor_Modify_Friendliness_To_Other(kActorClovis, kActorMcCoy, -5);
}
if (byActorId == kActorSteele
&& Actor_Query_In_Set(kActorSteele, kSetHF06)
&& Actor_Query_In_Set(kActorMcCoy, kSetHF06)
) {
Non_Player_Actor_Combat_Mode_On(kActorSteele, kActorCombatStateUncover, true, kActorMcCoy, 15, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 25, 300, false);
}
if (Actor_Query_In_Set(kActorDektora, kSetKP07)) {
Global_Variable_Decrement(kVariableReplicantsSurvivorsAtMoonbus, 1);
Actor_Set_Goal_Number(kActorDektora, kGoalDektoraGone);
if (Global_Variable_Query(kVariableReplicantsSurvivorsAtMoonbus) == 0) {
Player_Loses_Control();
Delay(2000);
Player_Set_Combat_Mode(false);
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, true, false, false);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1u);
Game_Flag_Set(kFlagKP07toKP06);
Game_Flag_Reset(kFlagMcCoyIsHelpingReplicants);
Set_Enter(kSetKP05_KP06, kSceneKP06);
return; //true;
}
}
if (Actor_Query_Goal_Number(kActorDektora) != kGoalDektoraNR11FallThroughWindow) {
Actor_Set_Goal_Number(kActorDektora, kGoalDektoraGone);
}
return; //false;
// return false;
}
int AIScriptDektora::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
return 0;
}
bool AIScriptDektora::GoalChanged(int currentGoalNumber, int newGoalNumber) {
switch (newGoalNumber) {
case kGoalDektoraStartWalkingAround:
AI_Movement_Track_Flush(kActorDektora);
AI_Movement_Track_Append(kActorDektora, 39, 10);
AI_Movement_Track_Repeat(kActorDektora);
break;
case kGoalDektoraWalkAroundAsReplicant:
AI_Movement_Track_Flush(kActorDektora);
AI_Movement_Track_Append_With_Facing(kActorDektora, 287, 15, 278);
if (Game_Flag_Query(kFlagZubenRetired)) {
AI_Movement_Track_Append(kActorDektora, 33, 240);
} else if (Game_Flag_Query(kFlagZubenSpared)) {
AI_Movement_Track_Append(kActorDektora, 33, 120);
} else {
AI_Movement_Track_Append(kActorDektora, 33, 90);
}
AI_Movement_Track_Append_With_Facing(kActorDektora, 288, 35, 528);
if (Random_Query(1, 2) == 1
&& Game_Flag_Query(kFlagAR02DektoraWillBuyScorpions)
) {
AI_Movement_Track_Append(kActorDektora, 289, 0);
AI_Movement_Track_Append_With_Facing(kActorDektora, 290, 2, 979);
AI_Movement_Track_Append(kActorDektora, 289, 0);
AI_Movement_Track_Append(kActorDektora, 39, 120);
} else {
AI_Movement_Track_Append(kActorDektora, 39, 180);
}
AI_Movement_Track_Append(kActorDektora, 282, 0);
AI_Movement_Track_Append(kActorDektora, 283, 0);
AI_Movement_Track_Append(kActorDektora, 284, 0);
AI_Movement_Track_Append(kActorDektora, 285, 0);
AI_Movement_Track_Append_With_Facing(kActorDektora, 286, 30, 329);
AI_Movement_Track_Repeat(kActorDektora);
break;
case kGoalDektoraWalkAroundAsHuman:
AI_Movement_Track_Flush(kActorDektora);
AI_Movement_Track_Append_With_Facing(kActorDektora, 287, 15, 278);
AI_Movement_Track_Append(kActorDektora, 40, 90);
if (Game_Flag_Query(kFlagZubenRetired)
&& Game_Flag_Query(kFlagLucyIsReplicant)
) {
AI_Movement_Track_Append(kActorDektora, 33, 180);
} else {
AI_Movement_Track_Append(kActorDektora, 33, 160);
}
AI_Movement_Track_Append_With_Facing(kActorDektora, 288, 20, 528);
if (Random_Query(1, 2) == 1) {
AI_Movement_Track_Append(kActorDektora, 289, 0);
AI_Movement_Track_Append_With_Facing(kActorDektora, 290, 3, 979);
AI_Movement_Track_Append(kActorDektora, 289, 0);
AI_Movement_Track_Append(kActorDektora, 39, 120);
} else {
AI_Movement_Track_Append(kActorDektora, 39, 180);
}
AI_Movement_Track_Append(kActorDektora, 282, 0);
AI_Movement_Track_Append(kActorDektora, 283, 0);
AI_Movement_Track_Append(kActorDektora, 284, 0);
AI_Movement_Track_Append(kActorDektora, 285, 0);
AI_Movement_Track_Append_With_Facing(kActorDektora, 286, 35, 329);
AI_Movement_Track_Repeat(kActorDektora);
break;
case kGoalDektoraStopWalkingAround:
AI_Movement_Track_Flush(kActorDektora);
AI_Movement_Track_Append(kActorDektora, 39, 240);
AI_Movement_Track_Repeat(kActorDektora);
break;
case kGoalDektoraStartChapter3:
AI_Movement_Track_Flush(kActorDektora);
Actor_Set_Goal_Number(kActorDektora, kGoalDektoraNR07Sit);
break;
case kGoalDektoraNR07Sit:
Actor_Put_In_Set(kActorDektora, kSetNR07);
Actor_Set_At_XYZ(kActorDektora, -136.0f, -75.0f, 14.0f, 300);
Actor_Change_Animation_Mode(kActorDektora, kAnimationModeSit);
break;
case kGoalDektoraNR08Dance:
AI_Movement_Track_Flush(kActorDektora);
Actor_Put_In_Set(kActorDektora, kSetNR05_NR08);
Actor_Set_At_XYZ(kActorDektora, -923.93f, 127.85f, 413.46f, 30);
AI_Countdown_Timer_Reset(kActorDektora, kActorTimerAIScriptCustomTask0);
AI_Countdown_Timer_Start(kActorDektora, kActorTimerAIScriptCustomTask0, 45);
break;
case kGoalDektoraNR08Leave:
if (Player_Query_Current_Scene() == kSceneNR08) {
Game_Flag_Set(kFlagNR08McCoyWatchingShow);
} else {
Game_Flag_Set(kFlagNR08Faded);
Actor_Put_In_Set(kActorDektora, kSetFreeSlotA);
Actor_Set_At_Waypoint(kActorDektora, 33, 0);
Actor_Change_Animation_Mode(kActorDektora, kAnimationModeIdle);
Actor_Set_Goal_Number(kActorDektora, kGoalDektoraNR07Sit);
}
if (Player_Query_Current_Scene() == kSceneNR08) {
Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiNR08Leave);
} else {
Game_Flag_Reset(kFlagNR08McCoyWatchingShow);
}
break;
case kGoalDektoraNR08ReadyToRun:
#if BLADERUNNER_ORIGINAL_BUGS
Actor_Put_In_Set(kActorDektora, kSetNR05_NR08);
Actor_Set_At_XYZ(kActorDektora, -1558.41f, 0.32f, 319.48f, 264);
#else
// better positioning to remove bad overlap with walls
AI_Movement_Track_Flush(kActorDektora);
Actor_Put_In_Set(kActorDektora, kSetNR05_NR08);
Actor_Set_At_XYZ(kActorDektora, -1633.27f, 0.32f, 353.00f, 831);
#endif // BLADERUNNER_ORIGINAL_BUGS
break;
case kGoalDektoraNR08GoToNR10:
Actor_Put_In_Set(kActorDektora, kSetNR10);
Actor_Set_At_XYZ(kActorDektora, 19.22f, 2.84f, -122.43f, 768);
break;
case kGoalDektoraNR10AttackMcCoy:
Actor_Set_At_XYZ(kActorDektora, -99.0f, 2.88f, -202.0f, 911);
Actor_Set_Invisible(kActorDektora, false);
Actor_Change_Animation_Mode(kActorDektora, 70);
Actor_Retired_Here(kActorMcCoy, 12, 12, true, -1);
break;
case kGoalDektoraNR11Hiding:
AI_Movement_Track_Flush(kActorDektora);
AI_Countdown_Timer_Reset(kActorDektora, kActorTimerAIScriptCustomTask0);
AI_Countdown_Timer_Reset(kActorDektora, kActorTimerAIScriptCustomTask1);
AI_Countdown_Timer_Reset(kActorDektora, kActorTimerAIScriptCustomTask2);
Actor_Put_In_Set(kActorDektora, kSetNR11);
Actor_Set_At_XYZ(kActorDektora, -184.0f, 0.33f, -268.0f, 256);
break;
case kGoalDektoraNR11WalkAway:
Actor_Set_Targetable(kActorDektora, true);
Actor_Force_Stop_Walking(kActorDektora);
AI_Movement_Track_Flush(kActorDektora);
AI_Movement_Track_Append(kActorDektora, 462, 0);
AI_Movement_Track_Repeat(kActorDektora);
break;
case kGoalDektoraNR11PrepareBurning:
// fall through
case kGoalDektoraNR11BurningGoToMcCoy:
// fall through
case kGoalDektoraGone:
break; // return true
case kGoalDektoraNR11Burning:
Game_Flag_Set(kFlagNR11DektoraBurning);
Actor_Set_Targetable(kActorDektora, true);
Loop_Actor_Walk_To_XYZ(kActorDektora, -135.0f, 0.33f, -267.0f, 0, false, false, false);
Actor_Face_Actor(kActorMcCoy, kActorDektora, true);
if (Actor_Query_Goal_Number(kActorSteele) == kGoalSteeleNR11StopShooting) {
Actor_Face_Actor(kActorSteele, kActorDektora, true);
Actor_Change_Animation_Mode(kActorSteele, kAnimationModeCombatAttack);
Delay(250);
Sound_Play(kSfxFEMHURT1, 100, 0, 0, 50);
Actor_Set_Goal_Number(kActorDektora, kGoalDektoraNR11BurningGoToWindow);
} else {
Actor_Set_Goal_Number(kActorDektora, kGoalDektoraNR11BurningGoToMcCoy);
}
break;
case kGoalDektoraNR11BurningGoToWindow:
Actor_Force_Stop_Walking(kActorDektora);
AI_Movement_Track_Flush(kActorDektora);
AI_Movement_Track_Append(kActorDektora, 456, 0);
AI_Movement_Track_Repeat(kActorDektora);
break;
case kGoalDektoraNR11FallThroughWindow:
Player_Loses_Control();
Scene_Exits_Enable();
Game_Flag_Set(kFlagNR01DektoraFall);
Actor_Put_In_Set(kActorDektora, kSetNR01);
Actor_Set_At_XYZ(kActorDektora, -177.0f, 23.88f, -373.0f, 300);
_animationState = 36;
_animationFrame = 0;
Set_Enter(kSetNR01, kSceneNR01);
break;
case kGoalDektoraNR11BurningFallToNR10:
Actor_Force_Stop_Walking(kActorDektora);
Actor_Put_In_Set(kActorDektora, kSetNR10);
Actor_Set_At_XYZ(kActorDektora, 14.0f, 2.84f, -300.0f, 926);
Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyNR10Fall);
_animationState = 36;
_animationFrame = 0;
break;
case kGoalDektoraNR11RanAway:
Game_Flag_Set(kFlagDektoraRanAway);
#if !BLADERUNNER_ORIGINAL_BUGS
// This will teleport Dektora out of the NR11 scene
// and remove the awry target hotspot at the region where she left
Actor_Set_Goal_Number(kActorDektora, kGoalDektoraStartAct4StashedAway);
#endif // !BLADERUNNER_ORIGINAL_BUGS
break;
case 299:
Actor_Put_In_Set(kActorDektora, kSetFreeSlotI);
Actor_Set_At_Waypoint(kActorDektora, 41, 0);
Actor_Set_Goal_Number(kActorDektora, kGoalDektoraGone);
break;
case kGoalDektoraStartAct4StashedAway:
AI_Movement_Track_Flush(kActorDektora);
Actor_Put_In_Set(kActorDektora, kSetFreeSlotA);
Actor_Set_At_Waypoint(kActorDektora, 33, 0); // in kSetFreeSlotA
break;
default:
return false;
}
return true;
}
bool AIScriptDektora::UpdateAnimation(int *animation, int *frame) {
switch (_animationState) {
case 0:
*animation = kModelAnimationDektoraStandingIdle;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraStandingIdle)) {
_animationFrame = 0;
}
break;
case 1:
// Dummy placeholder, kModelAnimationMcCoyIdle (19) is a McCoy animation
*animation = kModelAnimationMcCoyIdle;
_animationFrame = 0;
break;
case 2:
*animation = kModelAnimationDektoraStandingNodShort;
if (_animationFrame == 0 && _resumeIdleAfterFramesetCompletesFlag) {
*animation = kModelAnimationDektoraStandingIdle;
_animationState = 0;
} else {
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraStandingNodShort)) {
_animationFrame = 0;
}
}
break;
case 3:
*animation = kModelAnimationDektoraStandingTalkAgreeing;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraStandingTalkAgreeing)) {
_animationFrame = 0;
_animationState = 2;
*animation = kModelAnimationDektoraStandingNodShort;
}
break;
case 4:
*animation = kModelAnimationDektoraStandingTalkGestureB;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraStandingTalkGestureB)) {
_animationFrame = 0;
_animationState = 2;
*animation = kModelAnimationDektoraStandingNodShort;
}
break;
case 5:
*animation = kModelAnimationDektoraStandingTalkGestureC;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraStandingTalkGestureC)) {
_animationFrame = 0;
_animationState = 2;
*animation = kModelAnimationDektoraStandingNodShort;
}
break;
case 6:
// case 6 is identical to case 5
*animation = kModelAnimationDektoraStandingTalkGestureC;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraStandingTalkGestureC)) {
_animationFrame = 0;
_animationState = 2;
*animation = kModelAnimationDektoraStandingNodShort;
}
break;
case 7:
*animation = kModelAnimationDektoraStandingTalkGestureD;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraStandingTalkGestureD)) {
_animationFrame = 0;
_animationState = 2;
*animation = kModelAnimationDektoraStandingNodShort;
}
break;
case 8:
// case 8 is identical to case 7
*animation = kModelAnimationDektoraStandingTalkGestureD;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraStandingTalkGestureD)) {
_animationFrame = 0;
_animationState = 2;
*animation = kModelAnimationDektoraStandingNodShort;
}
break;
case 9:
*animation = kModelAnimationDektoraCombatIdle;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraCombatIdle)) {
_animationFrame = 0;
}
break;
case 10:
*animation = kModelAnimationDektoraCombatBegin;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraCombatBegin)) {
_animationFrame = 0;
_animationState = 9;
*animation = kModelAnimationDektoraCombatIdle;
}
break;
case 11:
*animation = kModelAnimationDektoraCombatEnd;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraCombatEnd)) {
*animation = kModelAnimationDektoraStandingIdle;
_animationFrame = 0;
_animationState = 0;
}
break;
case 12:
*animation = kModelAnimationDektoraCombatWalkingA;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraCombatWalkingA)) {
_animationFrame = 0;
_animationState = 9;
*animation = kModelAnimationDektoraCombatIdle;
Actor_Change_Animation_Mode(kActorDektora, kAnimationModeCombatIdle);
}
break;
case 13:
*animation = kModelAnimationDektoraCombatWalkingB;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraCombatWalkingB)) {
_animationFrame = 0;
_animationState = 9;
*animation = kModelAnimationDektoraCombatIdle;
Actor_Change_Animation_Mode(kActorDektora, kAnimationModeCombatIdle);
}
break;
case 14:
*animation = kModelAnimationDektoraCombatGotHitRight;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraCombatGotHitRight)) {
_animationFrame = 0;
_animationState = 9;
*animation = kModelAnimationDektoraCombatIdle;
Actor_Change_Animation_Mode(kActorDektora, kAnimationModeCombatIdle);
}
break;
case 15:
*animation = kModelAnimationDektoraCombatGotHitLeft;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraCombatGotHitLeft)) {
_animationFrame = 0;
_animationState = 9;
*animation = kModelAnimationDektoraCombatIdle;
Actor_Change_Animation_Mode(kActorDektora, kAnimationModeCombatIdle);
}
break;
case 16:
*animation = kModelAnimationDektoraCombatLegAttack;
++_animationFrame;
if (_animationFrame == 2) {
int speech;
if (Random_Query(1, 2) == 1) {
speech = 9010;
} else {
speech = 9015;
}
Sound_Play_Speech_Line(kActorDektora, speech, 75, 0, 99);
}
if (_animationFrame == 5) {
Actor_Combat_AI_Hit_Attempt(kActorDektora);
}
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraCombatLegAttack)) {
_animationFrame = 0;
_animationState = 9;
*animation = kModelAnimationDektoraCombatIdle;
Actor_Change_Animation_Mode(kActorDektora, kAnimationModeCombatIdle);
}
break;
case 17:
*animation = kModelAnimationDektoraCombatPunchAttack;
++_animationFrame;
if (_animationFrame == 6
&& Actor_Query_Goal_Number(kActorDektora) == kGoalDektoraNR10AttackMcCoy
) {
Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDie);
}
if (_animationFrame == 3) {
int speech;
if (Random_Query(1, 2) == 1) {
speech = 9010;
} else {
speech = 9015;
}
Sound_Play_Speech_Line(kActorDektora, speech, 75, 0, 99);
}
if (_animationFrame == 6) {
Actor_Combat_AI_Hit_Attempt(kActorDektora);
}
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraCombatPunchAttack)) {
_animationFrame = 0;
_animationState = 9;
*animation = kModelAnimationDektoraCombatIdle;
Actor_Change_Animation_Mode(kActorDektora, kAnimationModeCombatIdle);
}
break;
case 18:
*animation = kModelAnimationDektoraFrontShoveMove;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraFrontShoveMove)) {
*animation = kModelAnimationDektoraStandingIdle;
_animationFrame = 0;
_animationState = 0;
Actor_Change_Animation_Mode(kActorDektora, kAnimationModeIdle);
}
break;
case 19:
*animation = kModelAnimationDektoraBackDodgeMove;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraBackDodgeMove)) {
*animation = kModelAnimationDektoraStandingIdle;
_animationFrame = 0;
_animationState = 0;
Actor_Change_Animation_Mode(kActorDektora, kAnimationModeIdle);
}
break;
case 20:
*animation = kModelAnimationDektoraFallsDead;
if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraFallsDead) - 1) {
++_animationFrame;
}
break;
case 21:
*animation = kModelAnimationDektoraWalking;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraWalking)) {
_animationFrame = 0;
}
break;
case 22:
*animation = kModelAnimationDektoraRunning;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraRunning)) {
_animationFrame = 0;
}
break;
case 23:
*animation = kModelAnimationDektoraClimbStairsUp;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraClimbStairsUp)) {
_animationFrame = 0;
}
break;
case 24:
*animation = kModelAnimationDektoraClimbStairsDown;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraClimbStairsDown)) {
_animationFrame = 0;
}
break;
case 25:
*animation = kModelAnimationDektoraSittingIdle;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraSittingIdle)) {
_animationFrame = 0;
}
break;
case 26:
*animation = kModelAnimationDektoraSittingShootingGun;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraSittingShootingGun)) {
_animationFrame = 0;
_animationState = 31;
*animation = kModelAnimationDektoraSittingHoldingGun;
}
break;
case 27:
*animation = kModelAnimationDektoraSittingSubtleTalking;
if (_animationFrame == 0 && _resumeIdleAfterFramesetCompletesFlag) {
*animation = kModelAnimationDektoraSittingIdle;
_animationState = 25;
} else {
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraSittingSubtleTalking)) {
_animationFrame = 0;
}
}
break;
case 28:
*animation = kModelAnimationDektoraSittingIntenseTalking;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraSittingIntenseTalking)) {
_animationFrame = 0;
_animationState = 27;
*animation = kModelAnimationDektoraSittingSubtleTalking;
}
break;
case 29:
*animation = kModelAnimationDektoraSittingPullingGunOut;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraSittingPullingGunOut)) {
_animationFrame = 0;
_animationState = 31;
*animation = kModelAnimationDektoraSittingHoldingGun;
}
break;
case 30:
*animation = kModelAnimationDektoraSittingPullingGunOut;
--_animationFrame;
if (_animationFrame == 0) {
_animationFrame = 0;
_animationState = 25;
*animation = kModelAnimationDektoraSittingIdle;
}
break;
case 31:
*animation = kModelAnimationDektoraSittingHoldingGun;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraSittingHoldingGun)) {
_animationFrame = 0;
}
break;
case 32:
*animation = kModelAnimationDektoraInFlamesA;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraInFlamesA)) {
_animationFrame = 0;
}
break;
case 33:
*animation = kModelAnimationDektoraInFlamesB;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraInFlamesB)) {
_animationFrame = 0;
}
break;
case 34:
*animation = kModelAnimationDektoraInFlamesGotHit;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraInFlamesGotHit)) {
_animationFrame = 0;
_animationState = 32;
*animation = kModelAnimationDektoraInFlamesA;
}
break;
case 35:
*animation = kModelAnimationDektoraInFlamesStartFalling;
++_animationFrame;
if (_animationFrame == 2) {
Game_Flag_Set(kFlagNR11BreakWindow);
}
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
_animationFrame = 0;
_animationState = 36;
*animation = kModelAnimationDektoraInFlamesEndFalling;
Actor_Set_Goal_Number(kActorDektora, kGoalDektoraNR11PrepareFallThroughWindow);
}
break;
case 36:
*animation = kModelAnimationDektoraInFlamesEndFalling;
if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraInFlamesEndFalling) - 1) {
++_animationFrame;
}
if (_animationFrame == 11) {
Ambient_Sounds_Play_Sound(kSfxZUBLAND1, 80, -20, -20, 20);
}
break;
case 37:
*animation = kModelAnimationDektoraDancingA;
if (_animationFrame == 1) {
switch (Random_Query(0, 2)) {
case 0:
Sound_Play(kSfxWHISTLE1, (100 / Random_Query(5, 9)), 0, 0, 50);
break;
case 1:
Sound_Play(kSfxWHISTLE2, (100 / Random_Query(5, 9)), 0, 0, 50);
break;
case 2:
Sound_Play(kSfxWHISTLE3, (100 / Random_Query(5, 9)), 0, 0, 50);
break;
default:
break;
}
}
++_animationFrame;
if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraDancingA) - 1) {
_animationFrame = 0;
_animationState = 38;
*animation = kModelAnimationDektoraDancingB;
}
break;
case 38:
*animation = kModelAnimationDektoraDancingB;
++_animationFrame;
if (_animationFrame == 1) {
switch (Random_Query(0, 2)) {
case 0:
Sound_Play(kSfxWHISTLE1, (100 / Random_Query(5, 9)), 0, 0, 50);
break;
case 1:
Sound_Play(kSfxWHISTLE2, (100 / Random_Query(5, 9)), 0, 0, 50);
break;
case 2:
Sound_Play(kSfxWHISTLE3, (100 / Random_Query(5, 9)), 0, 0, 50);
break;
default:
break;
}
}
if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(*animation) - 1) {
_animationFrame = 0;
_animationState = 39;
*animation = kModelAnimationDektoraDancingC;
}
break;
case 39:
*animation = kModelAnimationDektoraDancingC;
++_animationFrame;
if (_animationFrame == 1) {
switch (Random_Query(0, 2)) {
case 0:
Sound_Play(kSfxWHISTLE1, (100 / Random_Query(5, 9)), 0, 0, 50);
break;
case 1:
Sound_Play(kSfxWHISTLE2, (100 / Random_Query(5, 9)), 0, 0, 50);
break;
case 2:
Sound_Play(kSfxWHISTLE3, (100 / Random_Query(5, 9)), 0, 0, 50);
break;
default:
break;
}
}
if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(*animation) - 1) {
_animationFrame = 0;
_animationState = 40;
*animation = kModelAnimationDektoraDancingFinale;
}
break;
case 40:
*animation = kModelAnimationDektoraDancingFinale;
if (_animationFrame == 1) {
switch (Random_Query(0, 2)) {
case 0:
Sound_Play(kSfxWHISTLE1, (100 / Random_Query(5, 9)), 0, 0, 50);
break;
case 1:
Sound_Play(kSfxWHISTLE2, (100 / Random_Query(5, 9)), 0, 0, 50);
break;
case 2:
Sound_Play(kSfxWHISTLE3, (100 / Random_Query(5, 9)), 0, 0, 50);
break;
default:
break;
}
}
if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraDancingFinale) - 1) {
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraDancingFinale) - 1) {
Actor_Set_Goal_Number(kActorDektora, kGoalDektoraNR08Leave);
}
}
break;
case 41:
*animation = kModelAnimationDektoraStandingTalkGestureA;
++_animationFrame;
if (_animationFrame == 8
&& Actor_Query_In_Set(kActorDektora, kSetNR10)
) {
Scene_Loop_Start_Special(kSceneLoopModeOnce, 4, true);
}
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraStandingTalkGestureA)) {
*animation = kModelAnimationDektoraStandingIdle;
_animationFrame = 0;
_animationState = 0;
Actor_Change_Animation_Mode(kActorDektora, kAnimationModeIdle);
}
break;
default:
debugC(6, kDebugAnimation, "AIScriptDektora::UpdateAnimation() - Current _animationState (%d) is not supported", _animationState);
break;
}
*frame = _animationFrame;
return true;
}
bool AIScriptDektora::ChangeAnimationMode(int mode) {
switch (mode) {
case kAnimationModeIdle:
if (Game_Flag_Query(kFlagNR11DektoraBurning)) {
_animationState = 32;
_animationFrame = 0;
break;
}
switch (_animationState) {
case 2:
// fall through
case 3:
// fall through
case 4:
// fall through
case 5:
// fall through
case 6:
// fall through
case 7:
// fall through
case 8:
// fall through
case 27:
// fall through
case 28:
_resumeIdleAfterFramesetCompletesFlag = true;
break;
case 9:
// fall through
case 10:
// fall through
case 12:
// fall through
case 13:
// fall through
case 14:
// fall through
case 15:
// fall through
case 16:
// fall through
case 17:
_animationState = 11;
_animationFrame = 0;
break;
case 11:
// fall through
case 18:
// fall through
case 19:
// fall through
case 20:
// fall through
case 26:
// fall through
case 29:
// fall through
case 30:
break;
case 25:
_animationState = 25;
_animationFrame = 0;
break;
case 31:
_animationState = 31;
_animationFrame = 0;
break;
default:
_animationState = 0;
_animationFrame = 0;
break;
}
break;
case kAnimationModeWalk:
if (Game_Flag_Query(kFlagNR11DektoraBurning)) {
_animationState = 33;
_animationFrame = 0;
} else {
_animationState = 21;
_animationFrame = 0;
}
break;
case kAnimationModeRun:
_animationFrame = 0;
_animationState = 22;
break;
case kAnimationModeTalk:
if (_animationState < 2
|| _animationState > 8
) {
_animationState = 2;
_animationFrame = 0;
_resumeIdleAfterFramesetCompletesFlag = false;
}
break;
case kAnimationModeCombatIdle:
switch (_animationState) {
case 9:
// fall through
case 10:
// fall through
case 16:
// fall through
case 17:
break;
case 25:
// fall through
case 27:
// fall through
case 28:
_animationState = 29;
_animationFrame = 0;
break;
case 31:
_animationState = 30;
_animationFrame = Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraSittingPullingGunOut) - 1;
break;
default:
_animationState = 10;
_animationFrame = 0;
break;
}
break;
case kAnimationModeCombatAttack:
if (_animationState == 31) {
_animationState = 26;
} else if (Random_Query(0, 1) == 1) {
_animationState = 16;
} else {
_animationState = 17;
}
_animationFrame = 0;
break;
case kAnimationModeCombatWalk:
if (Game_Flag_Query(kFlagNR11DektoraBurning)) {
_animationState = 33;
_animationFrame = 0;
} else {
_animationState = 21;
_animationFrame = 0;
}
break;
case kAnimationModeCombatRun:
_animationFrame = 0;
_animationState = 22;
break;
case 12:
if (_animationState < 2
|| _animationState > 8
) {
_animationState = 3;
_animationFrame = 0;
_resumeIdleAfterFramesetCompletesFlag = false;
}
break;
case 13:
if (_animationState < 2
|| _animationState > 8
) {
_animationState = 4;
_animationFrame = 0;
_resumeIdleAfterFramesetCompletesFlag = false;
}
break;
case 14:
if (_animationState < 2
|| _animationState > 8
) {
_animationState = 5;
_animationFrame = 0;
_resumeIdleAfterFramesetCompletesFlag = false;
}
break;
case 15:
if (_animationState < 2
|| _animationState > 8
) {
_animationState = 6;
_animationFrame = 0;
_resumeIdleAfterFramesetCompletesFlag = false;
}
break;
case 16:
if (_animationState < 2
|| _animationState > 8
) {
_animationState = 7;
_animationFrame = 0;
_resumeIdleAfterFramesetCompletesFlag = false;
}
break;
case 17:
if (_animationState < 2
|| _animationState > 8
) {
_animationState = 8;
_animationFrame = 0;
_resumeIdleAfterFramesetCompletesFlag = false;
}
break;
case kAnimationModeHit:
if (Game_Flag_Query(kFlagNR11DektoraBurning)) {
_animationState = 34;
_animationFrame = 0;
break;
}
switch (_animationState) {
case 9:
// fall through
case 10:
// fall through
case 11:
// fall through
case 12:
// fall through
case 13:
// fall through
case 16:
// fall through
case 17:
if (Random_Query(0, 1) == 1) {
_animationState = 14;
} else {
_animationState = 15;
}
break;
case 14:
// fall through
case 15:
if (Random_Query(0, 1) == 1) {
_animationState = 18;
} else {
_animationState = 19;
}
break;
default:
break;
}
_animationFrame = 0;
break;
case 23:
_animationState = 41;
_animationFrame = 0;
break;
case 30:
if (_animationState != 27
&& _animationState != 28
) {
_animationState = 27;
_animationFrame = 0;
_resumeIdleAfterFramesetCompletesFlag = false;
}
break;
case 31:
if (_animationState != 27
&& _animationState != 28
) {
_animationState = 28;
_animationFrame = 0;
_resumeIdleAfterFramesetCompletesFlag = false;
}
break;
case kAnimationModeWalkUp:
_animationFrame = 0;
_animationState = 23;
break;
case kAnimationModeWalkDown:
_animationFrame = 0;
_animationState = 24;
break;
case kAnimationModeDie:
if (_vm->_cutContent && Global_Variable_Query(kVariableChapter) == 5) {
// only play the rattle sound in the Act 5 death (moon bus), but not in chapter 3 death
// The rattle also plays in ShotAtAndHit() in Act 3 (if Dektora is shot at the back in NR11,
// and she is Human) but that case is currently never triggered.
Sound_Play_Speech_Line(kActorDektora, 9020, 60, 0, 99); // add Dektora's death rattle here
}
_animationState = 20;
_animationFrame = 0;
break;
case 53:
switch (_animationState) {
case 26:
// fall through
case 29:
// fall through
case 30:
// fall through
case 31:
break;
case 27:
// fall through
case 28:
_resumeIdleAfterFramesetCompletesFlag = true;
break;
default:
_animationState = 25;
_animationFrame = 0;
break;
}
break;
case 70:
_animationState = 17;
_animationFrame = 0;
break;
case 71:
_animationState = 16;
_animationFrame = 0;
break;
case 79:
_animationState = 37;
_animationFrame = 0;
break;
default:
debugC(6, kDebugAnimation, "AIScriptDektora::ChangeAnimationMode(%d) - Target mode is not supported", mode);
break;
}
return true;
}
void AIScriptDektora::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
*animationState = _animationState;
*animationFrame = _animationFrame;
*animationStateNext = _animationStateNext;
*animationNext = _animationNext;
}
void AIScriptDektora::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
_animationState = animationState;
_animationFrame = animationFrame;
_animationStateNext = animationStateNext;
_animationNext = animationNext;
}
bool AIScriptDektora::ReachedMovementTrackWaypoint(int waypointId) {
return true;
}
void AIScriptDektora::FledCombat() {
// return false;
}
double AIScriptDektora::comp_distance(int actorId, float x1, float y1, float z1) {
float x, y, z;
Actor_Query_XYZ(actorId, &x, &y, &z);
return sqrt((z1 - z) * (z1 - z) + (x1 - x) * (x1 - x) + (y1 - y) * (y1 - y));
}
void AIScriptDektora::checkCombat() {
if (Actor_Query_In_Set(kActorDektora, kSetHF01)
&& Global_Variable_Query(kVariableChapter) == 5
&& Actor_Query_Goal_Number(kActorDektora) != 450
) {
if (Global_Variable_Query(kVariableAffectionTowards) == kAffectionTowardsDektora) {
Global_Variable_Set(kVariableAffectionTowards, kAffectionTowardsNone);
}
Actor_Set_Goal_Number(kActorDektora, 450);
Non_Player_Actor_Combat_Mode_On(kActorDektora, kActorCombatStateIdle, false, kActorMcCoy, 4, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, -1, -1, 20, 300, false);
}
}
} // End of namespace BladeRunner