mirror of
https://github.com/scummvm/scummvm.git
synced 2025-04-02 10:52:32 -04:00
1551 lines
42 KiB
C++
1551 lines
42 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "bladerunner/script/ai_script.h"
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namespace BladeRunner {
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AIScriptDektora::AIScriptDektora(BladeRunnerEngine *vm) : AIScriptBase(vm) {
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_resumeIdleAfterFramesetCompletesFlag = false;
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_x = _y = _z = 0.0f;
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}
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void AIScriptDektora::Initialize() {
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_animationFrame = 0;
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_animationState = 0;
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_animationStateNext = 0;
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_animationNext = 0;
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_resumeIdleAfterFramesetCompletesFlag = false;
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_x = _y = _z = 0.0f;
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Actor_Set_Goal_Number(kActorDektora, kGoalDektoraDefault);
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}
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bool AIScriptDektora::Update() {
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int chapter = Global_Variable_Query(kVariableChapter);
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if (chapter == 2) {
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if (!Game_Flag_Query(kFlagDektoraChapter2Started)) {
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Game_Flag_Set(kFlagDektoraChapter2Started);
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Actor_Put_In_Set(kActorDektora, kSetFreeSlotG);
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Actor_Set_At_Waypoint(kActorDektora, 39, 0);
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Actor_Set_Goal_Number(kActorDektora, kGoalDektoraStartWalkingAround);
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} else {
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if ( Game_Flag_Query(kFlagAR02DektoraWillBuyScorpions)
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&& !Game_Flag_Query(kFlagAR02DektoraBoughtScorpions)
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&& Player_Query_Current_Scene() != kSceneAR01
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&& Player_Query_Current_Scene() != kSceneAR02
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) {
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#if BLADERUNNER_ORIGINAL_BUGS
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if (Game_Flag_Query(kFlagAR02Entered)) {
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Item_Remove_From_World(kItemScorpions);
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}
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Game_Flag_Set(kFlagAR02DektoraBoughtScorpions);
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#else
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if (Game_Flag_Query(kFlagScorpionsInAR02)) {
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Item_Remove_From_World(kItemScorpions);
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Game_Flag_Reset(kFlagScorpionsInAR02);
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}
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Game_Flag_Set(kFlagAR02DektoraBoughtScorpions);
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#endif
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}
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}
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return true;
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}
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if (chapter == 3) {
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if (Actor_Query_Goal_Number(kActorDektora) < kGoalDektoraStartChapter3) {
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Actor_Set_Goal_Number(kActorDektora, kGoalDektoraStartChapter3);
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} else {
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switch (Actor_Query_Goal_Number(kActorDektora)) {
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case kGoalDektoraNR11PrepareBurning:
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Actor_Set_Goal_Number(kActorDektora, kGoalDektoraNR11Burning);
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break;
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case kGoalDektoraNR11BurningGoToMcCoy:
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#if BLADERUNNER_ORIGINAL_BUGS
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if (Actor_Query_Inch_Distance_From_Actor(kActorDektora, kActorMcCoy) <= 48) {
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Actor_Set_Goal_Number(kActorDektora, kGoalDektoraNR11BurningFallToNR10);
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break;
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}
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#else
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if (Actor_Query_Inch_Distance_From_Actor(kActorDektora, kActorMcCoy) <= 54) {
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Actor_Set_Goal_Number(kActorDektora, kGoalDektoraNR11BurningFallToNR10);
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break;
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}
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#endif // BLADERUNNER_ORIGINAL_BUGS
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if (comp_distance(kActorMcCoy, _x, _y, _z) > 12.0f) {
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Actor_Query_XYZ(kActorMcCoy, &_x, &_y, &_z);
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Async_Actor_Walk_To_XYZ(kActorDektora, _x, _y, _z, 36, false);
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}
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break;
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case kGoalDektoraNR11PrepareFallThroughWindow:
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Actor_Set_Goal_Number(kActorDektora, kGoalDektoraNR11FallThroughWindow);
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break;
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// this is unused and goal 275 never set
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case 275:
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Actor_Set_Goal_Number(kActorDektora, 276);
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break;
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default:
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break;
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}
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}
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return true;
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}
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if (chapter == 4) {
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if (Actor_Query_Goal_Number(kActorDektora) < kGoalDektoraStartAct4StashedAway) {
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Actor_Set_Goal_Number(kActorDektora, kGoalDektoraStartAct4StashedAway);
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}
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return true;
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}
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return true;
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}
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void AIScriptDektora::TimerExpired(int timer) {
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if (timer == kActorTimerAIScriptCustomTask0) {
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if (Actor_Query_Goal_Number(kActorDektora) == kGoalDektoraNR08Dance) {
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if (Player_Query_Current_Scene() == kSceneNR08) {
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AI_Countdown_Timer_Reset(kActorDektora, kActorTimerAIScriptCustomTask0);
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AI_Countdown_Timer_Start(kActorDektora, kActorTimerAIScriptCustomTask0, 10);
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} else {
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Actor_Set_Goal_Number(kActorDektora, kGoalDektoraNR08Leave);
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AI_Countdown_Timer_Reset(kActorDektora, kActorTimerAIScriptCustomTask0);
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}
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return; //true;
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}
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if (Actor_Query_Goal_Number(kActorDektora) == kGoalDektoraNR11Burning) {
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AI_Countdown_Timer_Reset(kActorDektora, kActorTimerAIScriptCustomTask0);
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Actor_Set_Goal_Number(kActorDektora, kGoalDektoraNR11BurningGoToMcCoy);
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return; //true;
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}
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}
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return; //false;
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}
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void AIScriptDektora::CompletedMovementTrack() {
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switch (Actor_Query_Goal_Number(kActorDektora)) {
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case kGoalDektoraStartWalkingAround:
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if (Game_Flag_Query(kFlagDektoraIsReplicant)) {
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Actor_Set_Goal_Number(kActorDektora, kGoalDektoraWalkAroundAsReplicant);
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} else {
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Actor_Set_Goal_Number(kActorDektora, kGoalDektoraWalkAroundAsHuman);
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}
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break;
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case kGoalDektoraWalkAroundAsReplicant:
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if (Random_Query(1, 7) == 1
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&& Actor_Query_Goal_Number(kActorEarlyQ) != 1
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&& Actor_Query_Goal_Number(kActorEarlyQ) != 101
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) {
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Game_Flag_Set(kFlagAR02DektoraWillBuyScorpions);
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Actor_Set_Goal_Number(kActorDektora, kGoalDektoraStartWalkingAround);
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} else {
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Actor_Set_Goal_Number(kActorDektora, kGoalDektoraStartWalkingAround);
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}
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break;
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case kGoalDektoraWalkAroundAsHuman:
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if (Random_Query(1, 5) == 1
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&& Actor_Query_Goal_Number(kActorEarlyQ) != 1
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&& Actor_Query_Goal_Number(kActorEarlyQ) != 101
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) {
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Game_Flag_Set(kFlagAR02DektoraWillBuyScorpions);
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Actor_Set_Goal_Number(kActorDektora, kGoalDektoraStartWalkingAround);
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} else {
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Actor_Set_Goal_Number(kActorDektora, kGoalDektoraStartWalkingAround);
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}
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break;
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case kGoalDektoraNR11WalkAway:
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Actor_Set_Goal_Number(kActorDektora, kGoalDektoraNR11RanAway);
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break;
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case kGoalDektoraNR11BurningGoToWindow:
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AI_Movement_Track_Flush(kActorDektora);
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#if BLADERUNNER_ORIGINAL_BUGS
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Actor_Face_Heading(kActorDektora, 0, 0);
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#else
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// better positioning to lessen the bad overlap with the wall
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// There is still some glitch there but it's not as bad as originally
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Actor_Set_At_XYZ(kActorDektora, -100.0f, 10.33f, -312.0f, 220);
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#endif // BLADERUNNER_ORIGINAL_BUGS
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Sound_Play(kSfxDEKGLAS1, 71, 0, 0, 50);
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_animationState = 35;
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_animationFrame = 0;
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break;
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default:
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return; //false;
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}
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return; //true;
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}
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void AIScriptDektora::ReceivedClue(int clueId, int fromActorId) {
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//return false;
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}
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void AIScriptDektora::ClickedByPlayer() {
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if (Actor_Query_Goal_Number(kActorDektora) == kGoalDektoraGone) {
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Actor_Face_Actor(0, kActorDektora, true);
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Actor_Says(kActorMcCoy, 8630, 12); // What a waste
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return; //true;
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}
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if (Actor_Query_Goal_Number(kActorDektora) < kGoalDektoraStartChapter3) {
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Actor_Face_Actor(kActorMcCoy, kActorDektora, true);
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Actor_Says(kActorMcCoy, 8590, 13); // Not the talkative type
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}
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if (Actor_Query_Goal_Number(kActorDektora) == kGoalDektoraNR08Dance) {
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Game_Flag_Set(kFlagNR08TouchedDektora);
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AI_Movement_Track_Flush(kActorHanoi);
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Actor_Force_Stop_Walking(kActorMcCoy);
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#if BLADERUNNER_ORIGINAL_BUGS
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// this is a redundant call
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Player_Loses_Control();
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#endif
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Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiThrowOutMcCoy);
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return; //true;
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}
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return; //false;
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}
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void AIScriptDektora::EnteredSet(int setId) {
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// return false;
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}
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void AIScriptDektora::OtherAgentEnteredThisSet(int otherActorId) {
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if (otherActorId == kActorMcCoy
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&& Actor_Query_Goal_Number(kActorDektora) == kGoalDektoraNR08GoToNR10
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) {
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Scene_Exits_Disable();
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Actor_Change_Animation_Mode(kActorDektora, 23);
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}
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// return false;
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}
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void AIScriptDektora::OtherAgentExitedThisSet(int otherActorId) {
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// return false;
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}
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void AIScriptDektora::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
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// return false;
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}
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void AIScriptDektora::ShotAtAndMissed() {
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checkCombat();
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// return false;
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}
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bool AIScriptDektora::ShotAtAndHit() {
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if (Actor_Query_Goal_Number(kActorDektora) == kGoalDektoraNR11Burning
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|| Actor_Query_Goal_Number(kActorDektora) == kGoalDektoraNR11BurningGoToMcCoy
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|| Actor_Query_Goal_Number(kActorDektora) == kGoalDektoraNR11BurningGoToWindow
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) {
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Actor_Set_Health(kActorDektora, 100, 100);
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if (_vm->_cutContent) {
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// add hit sounds with small probability
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switch (Random_Query(1, 10)) {
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case 1:
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Sound_Play_Speech_Line(kActorDektora, 9000, 65, 0, 99);
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break;
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case 2:
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Sound_Play_Speech_Line(kActorDektora, 9005, 65, 0, 99);
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break;
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default:
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break;
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}
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}
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if (Actor_Query_Goal_Number(kActorDektora) != kGoalDektoraNR11BurningGoToWindow) {
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Actor_Set_Goal_Number(kActorDektora, kGoalDektoraNR11BurningGoToWindow);
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}
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return true;
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}
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if (Actor_Query_Goal_Number(kActorDektora) == kGoalDektoraNR11WalkAway) {
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AI_Movement_Track_Flush(kActorDektora);
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Actor_Set_Health(kActorDektora, 0, 100);
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if (Game_Flag_Query(kFlagDektoraIsReplicant)) {
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Actor_Change_Animation_Mode(kActorDektora, kAnimationModeDie);
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Actor_Start_Speech_Sample(kActorDektora, 980);
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Delay(2000);
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Actor_Set_Goal_Number(kActorSteele, kGoalSteeleNR11Enter);
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} else {
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// Does this case ever happen?
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Actor_Change_Animation_Mode(kActorDektora, kAnimationModeDie);
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if (_vm->_cutContent) {
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Sound_Play_Speech_Line(kActorDektora, 9020, 60, 0, 99); // add Dektora's death rattle here
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}
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Delay(2000);
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Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyArrested);
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}
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return true;
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}
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checkCombat();
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return false;
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}
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void AIScriptDektora::Retired(int byActorId) {
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if (byActorId == kActorMcCoy) {
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Actor_Modify_Friendliness_To_Other(kActorClovis, kActorMcCoy, -5);
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}
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if (byActorId == kActorSteele
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&& Actor_Query_In_Set(kActorSteele, kSetHF06)
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&& Actor_Query_In_Set(kActorMcCoy, kSetHF06)
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) {
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Non_Player_Actor_Combat_Mode_On(kActorSteele, kActorCombatStateUncover, true, kActorMcCoy, 15, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 25, 300, false);
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}
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if (Actor_Query_In_Set(kActorDektora, kSetKP07)) {
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Global_Variable_Decrement(kVariableReplicantsSurvivorsAtMoonbus, 1);
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Actor_Set_Goal_Number(kActorDektora, kGoalDektoraGone);
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if (Global_Variable_Query(kVariableReplicantsSurvivorsAtMoonbus) == 0) {
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Player_Loses_Control();
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Delay(2000);
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Player_Set_Combat_Mode(false);
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Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, true, false, false);
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
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Ambient_Sounds_Remove_All_Looping_Sounds(1u);
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Game_Flag_Set(kFlagKP07toKP06);
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Game_Flag_Reset(kFlagMcCoyIsHelpingReplicants);
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Set_Enter(kSetKP05_KP06, kSceneKP06);
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return; //true;
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}
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}
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if (Actor_Query_Goal_Number(kActorDektora) != kGoalDektoraNR11FallThroughWindow) {
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Actor_Set_Goal_Number(kActorDektora, kGoalDektoraGone);
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}
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return; //false;
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// return false;
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}
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int AIScriptDektora::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
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return 0;
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}
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bool AIScriptDektora::GoalChanged(int currentGoalNumber, int newGoalNumber) {
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switch (newGoalNumber) {
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case kGoalDektoraStartWalkingAround:
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AI_Movement_Track_Flush(kActorDektora);
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AI_Movement_Track_Append(kActorDektora, 39, 10);
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AI_Movement_Track_Repeat(kActorDektora);
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break;
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case kGoalDektoraWalkAroundAsReplicant:
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AI_Movement_Track_Flush(kActorDektora);
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AI_Movement_Track_Append_With_Facing(kActorDektora, 287, 15, 278);
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if (Game_Flag_Query(kFlagZubenRetired)) {
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AI_Movement_Track_Append(kActorDektora, 33, 240);
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} else if (Game_Flag_Query(kFlagZubenSpared)) {
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AI_Movement_Track_Append(kActorDektora, 33, 120);
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} else {
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AI_Movement_Track_Append(kActorDektora, 33, 90);
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}
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AI_Movement_Track_Append_With_Facing(kActorDektora, 288, 35, 528);
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if (Random_Query(1, 2) == 1
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&& Game_Flag_Query(kFlagAR02DektoraWillBuyScorpions)
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) {
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AI_Movement_Track_Append(kActorDektora, 289, 0);
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AI_Movement_Track_Append_With_Facing(kActorDektora, 290, 2, 979);
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AI_Movement_Track_Append(kActorDektora, 289, 0);
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AI_Movement_Track_Append(kActorDektora, 39, 120);
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} else {
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AI_Movement_Track_Append(kActorDektora, 39, 180);
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}
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AI_Movement_Track_Append(kActorDektora, 282, 0);
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AI_Movement_Track_Append(kActorDektora, 283, 0);
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AI_Movement_Track_Append(kActorDektora, 284, 0);
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AI_Movement_Track_Append(kActorDektora, 285, 0);
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AI_Movement_Track_Append_With_Facing(kActorDektora, 286, 30, 329);
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AI_Movement_Track_Repeat(kActorDektora);
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break;
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case kGoalDektoraWalkAroundAsHuman:
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AI_Movement_Track_Flush(kActorDektora);
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AI_Movement_Track_Append_With_Facing(kActorDektora, 287, 15, 278);
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AI_Movement_Track_Append(kActorDektora, 40, 90);
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if (Game_Flag_Query(kFlagZubenRetired)
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&& Game_Flag_Query(kFlagLucyIsReplicant)
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) {
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AI_Movement_Track_Append(kActorDektora, 33, 180);
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} else {
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AI_Movement_Track_Append(kActorDektora, 33, 160);
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}
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AI_Movement_Track_Append_With_Facing(kActorDektora, 288, 20, 528);
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if (Random_Query(1, 2) == 1) {
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AI_Movement_Track_Append(kActorDektora, 289, 0);
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AI_Movement_Track_Append_With_Facing(kActorDektora, 290, 3, 979);
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AI_Movement_Track_Append(kActorDektora, 289, 0);
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AI_Movement_Track_Append(kActorDektora, 39, 120);
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} else {
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AI_Movement_Track_Append(kActorDektora, 39, 180);
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}
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AI_Movement_Track_Append(kActorDektora, 282, 0);
|
|
AI_Movement_Track_Append(kActorDektora, 283, 0);
|
|
AI_Movement_Track_Append(kActorDektora, 284, 0);
|
|
AI_Movement_Track_Append(kActorDektora, 285, 0);
|
|
AI_Movement_Track_Append_With_Facing(kActorDektora, 286, 35, 329);
|
|
AI_Movement_Track_Repeat(kActorDektora);
|
|
break;
|
|
|
|
case kGoalDektoraStopWalkingAround:
|
|
AI_Movement_Track_Flush(kActorDektora);
|
|
AI_Movement_Track_Append(kActorDektora, 39, 240);
|
|
AI_Movement_Track_Repeat(kActorDektora);
|
|
break;
|
|
|
|
case kGoalDektoraStartChapter3:
|
|
AI_Movement_Track_Flush(kActorDektora);
|
|
Actor_Set_Goal_Number(kActorDektora, kGoalDektoraNR07Sit);
|
|
break;
|
|
|
|
case kGoalDektoraNR07Sit:
|
|
Actor_Put_In_Set(kActorDektora, kSetNR07);
|
|
Actor_Set_At_XYZ(kActorDektora, -136.0f, -75.0f, 14.0f, 300);
|
|
Actor_Change_Animation_Mode(kActorDektora, kAnimationModeSit);
|
|
break;
|
|
|
|
case kGoalDektoraNR08Dance:
|
|
AI_Movement_Track_Flush(kActorDektora);
|
|
Actor_Put_In_Set(kActorDektora, kSetNR05_NR08);
|
|
Actor_Set_At_XYZ(kActorDektora, -923.93f, 127.85f, 413.46f, 30);
|
|
AI_Countdown_Timer_Reset(kActorDektora, kActorTimerAIScriptCustomTask0);
|
|
AI_Countdown_Timer_Start(kActorDektora, kActorTimerAIScriptCustomTask0, 45);
|
|
break;
|
|
|
|
case kGoalDektoraNR08Leave:
|
|
if (Player_Query_Current_Scene() == kSceneNR08) {
|
|
Game_Flag_Set(kFlagNR08McCoyWatchingShow);
|
|
} else {
|
|
Game_Flag_Set(kFlagNR08Faded);
|
|
Actor_Put_In_Set(kActorDektora, kSetFreeSlotA);
|
|
Actor_Set_At_Waypoint(kActorDektora, 33, 0);
|
|
Actor_Change_Animation_Mode(kActorDektora, kAnimationModeIdle);
|
|
Actor_Set_Goal_Number(kActorDektora, kGoalDektoraNR07Sit);
|
|
}
|
|
|
|
if (Player_Query_Current_Scene() == kSceneNR08) {
|
|
Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiNR08Leave);
|
|
} else {
|
|
Game_Flag_Reset(kFlagNR08McCoyWatchingShow);
|
|
}
|
|
break;
|
|
|
|
case kGoalDektoraNR08ReadyToRun:
|
|
#if BLADERUNNER_ORIGINAL_BUGS
|
|
Actor_Put_In_Set(kActorDektora, kSetNR05_NR08);
|
|
Actor_Set_At_XYZ(kActorDektora, -1558.41f, 0.32f, 319.48f, 264);
|
|
#else
|
|
// better positioning to remove bad overlap with walls
|
|
AI_Movement_Track_Flush(kActorDektora);
|
|
Actor_Put_In_Set(kActorDektora, kSetNR05_NR08);
|
|
Actor_Set_At_XYZ(kActorDektora, -1633.27f, 0.32f, 353.00f, 831);
|
|
#endif // BLADERUNNER_ORIGINAL_BUGS
|
|
break;
|
|
|
|
case kGoalDektoraNR08GoToNR10:
|
|
Actor_Put_In_Set(kActorDektora, kSetNR10);
|
|
Actor_Set_At_XYZ(kActorDektora, 19.22f, 2.84f, -122.43f, 768);
|
|
break;
|
|
|
|
case kGoalDektoraNR10AttackMcCoy:
|
|
Actor_Set_At_XYZ(kActorDektora, -99.0f, 2.88f, -202.0f, 911);
|
|
Actor_Set_Invisible(kActorDektora, false);
|
|
Actor_Change_Animation_Mode(kActorDektora, 70);
|
|
Actor_Retired_Here(kActorMcCoy, 12, 12, true, -1);
|
|
break;
|
|
|
|
case kGoalDektoraNR11Hiding:
|
|
AI_Movement_Track_Flush(kActorDektora);
|
|
AI_Countdown_Timer_Reset(kActorDektora, kActorTimerAIScriptCustomTask0);
|
|
AI_Countdown_Timer_Reset(kActorDektora, kActorTimerAIScriptCustomTask1);
|
|
AI_Countdown_Timer_Reset(kActorDektora, kActorTimerAIScriptCustomTask2);
|
|
Actor_Put_In_Set(kActorDektora, kSetNR11);
|
|
Actor_Set_At_XYZ(kActorDektora, -184.0f, 0.33f, -268.0f, 256);
|
|
break;
|
|
|
|
case kGoalDektoraNR11WalkAway:
|
|
Actor_Set_Targetable(kActorDektora, true);
|
|
Actor_Force_Stop_Walking(kActorDektora);
|
|
AI_Movement_Track_Flush(kActorDektora);
|
|
AI_Movement_Track_Append(kActorDektora, 462, 0);
|
|
AI_Movement_Track_Repeat(kActorDektora);
|
|
break;
|
|
|
|
case kGoalDektoraNR11PrepareBurning:
|
|
// fall through
|
|
case kGoalDektoraNR11BurningGoToMcCoy:
|
|
// fall through
|
|
case kGoalDektoraGone:
|
|
break; // return true
|
|
|
|
case kGoalDektoraNR11Burning:
|
|
Game_Flag_Set(kFlagNR11DektoraBurning);
|
|
Actor_Set_Targetable(kActorDektora, true);
|
|
Loop_Actor_Walk_To_XYZ(kActorDektora, -135.0f, 0.33f, -267.0f, 0, false, false, false);
|
|
Actor_Face_Actor(kActorMcCoy, kActorDektora, true);
|
|
if (Actor_Query_Goal_Number(kActorSteele) == kGoalSteeleNR11StopShooting) {
|
|
Actor_Face_Actor(kActorSteele, kActorDektora, true);
|
|
Actor_Change_Animation_Mode(kActorSteele, kAnimationModeCombatAttack);
|
|
Delay(250);
|
|
Sound_Play(kSfxFEMHURT1, 100, 0, 0, 50);
|
|
Actor_Set_Goal_Number(kActorDektora, kGoalDektoraNR11BurningGoToWindow);
|
|
} else {
|
|
Actor_Set_Goal_Number(kActorDektora, kGoalDektoraNR11BurningGoToMcCoy);
|
|
}
|
|
break;
|
|
|
|
case kGoalDektoraNR11BurningGoToWindow:
|
|
Actor_Force_Stop_Walking(kActorDektora);
|
|
AI_Movement_Track_Flush(kActorDektora);
|
|
AI_Movement_Track_Append(kActorDektora, 456, 0);
|
|
AI_Movement_Track_Repeat(kActorDektora);
|
|
break;
|
|
|
|
case kGoalDektoraNR11FallThroughWindow:
|
|
Player_Loses_Control();
|
|
Scene_Exits_Enable();
|
|
Game_Flag_Set(kFlagNR01DektoraFall);
|
|
Actor_Put_In_Set(kActorDektora, kSetNR01);
|
|
Actor_Set_At_XYZ(kActorDektora, -177.0f, 23.88f, -373.0f, 300);
|
|
_animationState = 36;
|
|
_animationFrame = 0;
|
|
Set_Enter(kSetNR01, kSceneNR01);
|
|
break;
|
|
|
|
case kGoalDektoraNR11BurningFallToNR10:
|
|
Actor_Force_Stop_Walking(kActorDektora);
|
|
Actor_Put_In_Set(kActorDektora, kSetNR10);
|
|
Actor_Set_At_XYZ(kActorDektora, 14.0f, 2.84f, -300.0f, 926);
|
|
Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyNR10Fall);
|
|
_animationState = 36;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case kGoalDektoraNR11RanAway:
|
|
Game_Flag_Set(kFlagDektoraRanAway);
|
|
#if !BLADERUNNER_ORIGINAL_BUGS
|
|
// This will teleport Dektora out of the NR11 scene
|
|
// and remove the awry target hotspot at the region where she left
|
|
Actor_Set_Goal_Number(kActorDektora, kGoalDektoraStartAct4StashedAway);
|
|
#endif // !BLADERUNNER_ORIGINAL_BUGS
|
|
break;
|
|
|
|
case 299:
|
|
Actor_Put_In_Set(kActorDektora, kSetFreeSlotI);
|
|
Actor_Set_At_Waypoint(kActorDektora, 41, 0);
|
|
Actor_Set_Goal_Number(kActorDektora, kGoalDektoraGone);
|
|
break;
|
|
|
|
case kGoalDektoraStartAct4StashedAway:
|
|
AI_Movement_Track_Flush(kActorDektora);
|
|
Actor_Put_In_Set(kActorDektora, kSetFreeSlotA);
|
|
Actor_Set_At_Waypoint(kActorDektora, 33, 0); // in kSetFreeSlotA
|
|
break;
|
|
|
|
default:
|
|
return false;
|
|
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool AIScriptDektora::UpdateAnimation(int *animation, int *frame) {
|
|
switch (_animationState) {
|
|
case 0:
|
|
*animation = kModelAnimationDektoraStandingIdle;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraStandingIdle)) {
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case 1:
|
|
// Dummy placeholder, kModelAnimationMcCoyIdle (19) is a McCoy animation
|
|
*animation = kModelAnimationMcCoyIdle;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 2:
|
|
*animation = kModelAnimationDektoraStandingNodShort;
|
|
if (_animationFrame == 0 && _resumeIdleAfterFramesetCompletesFlag) {
|
|
*animation = kModelAnimationDektoraStandingIdle;
|
|
_animationState = 0;
|
|
} else {
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraStandingNodShort)) {
|
|
_animationFrame = 0;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 3:
|
|
*animation = kModelAnimationDektoraStandingTalkAgreeing;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraStandingTalkAgreeing)) {
|
|
_animationFrame = 0;
|
|
_animationState = 2;
|
|
*animation = kModelAnimationDektoraStandingNodShort;
|
|
}
|
|
break;
|
|
|
|
case 4:
|
|
*animation = kModelAnimationDektoraStandingTalkGestureB;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraStandingTalkGestureB)) {
|
|
_animationFrame = 0;
|
|
_animationState = 2;
|
|
*animation = kModelAnimationDektoraStandingNodShort;
|
|
}
|
|
break;
|
|
|
|
case 5:
|
|
*animation = kModelAnimationDektoraStandingTalkGestureC;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraStandingTalkGestureC)) {
|
|
_animationFrame = 0;
|
|
_animationState = 2;
|
|
*animation = kModelAnimationDektoraStandingNodShort;
|
|
}
|
|
break;
|
|
|
|
case 6:
|
|
// case 6 is identical to case 5
|
|
*animation = kModelAnimationDektoraStandingTalkGestureC;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraStandingTalkGestureC)) {
|
|
_animationFrame = 0;
|
|
_animationState = 2;
|
|
*animation = kModelAnimationDektoraStandingNodShort;
|
|
}
|
|
break;
|
|
|
|
case 7:
|
|
*animation = kModelAnimationDektoraStandingTalkGestureD;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraStandingTalkGestureD)) {
|
|
_animationFrame = 0;
|
|
_animationState = 2;
|
|
*animation = kModelAnimationDektoraStandingNodShort;
|
|
}
|
|
break;
|
|
|
|
case 8:
|
|
// case 8 is identical to case 7
|
|
*animation = kModelAnimationDektoraStandingTalkGestureD;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraStandingTalkGestureD)) {
|
|
_animationFrame = 0;
|
|
_animationState = 2;
|
|
*animation = kModelAnimationDektoraStandingNodShort;
|
|
}
|
|
break;
|
|
|
|
case 9:
|
|
*animation = kModelAnimationDektoraCombatIdle;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraCombatIdle)) {
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case 10:
|
|
*animation = kModelAnimationDektoraCombatBegin;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraCombatBegin)) {
|
|
_animationFrame = 0;
|
|
_animationState = 9;
|
|
*animation = kModelAnimationDektoraCombatIdle;
|
|
}
|
|
break;
|
|
|
|
case 11:
|
|
*animation = kModelAnimationDektoraCombatEnd;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraCombatEnd)) {
|
|
*animation = kModelAnimationDektoraStandingIdle;
|
|
_animationFrame = 0;
|
|
_animationState = 0;
|
|
}
|
|
break;
|
|
|
|
case 12:
|
|
*animation = kModelAnimationDektoraCombatWalkingA;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraCombatWalkingA)) {
|
|
_animationFrame = 0;
|
|
_animationState = 9;
|
|
*animation = kModelAnimationDektoraCombatIdle;
|
|
Actor_Change_Animation_Mode(kActorDektora, kAnimationModeCombatIdle);
|
|
}
|
|
break;
|
|
|
|
case 13:
|
|
*animation = kModelAnimationDektoraCombatWalkingB;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraCombatWalkingB)) {
|
|
_animationFrame = 0;
|
|
_animationState = 9;
|
|
*animation = kModelAnimationDektoraCombatIdle;
|
|
Actor_Change_Animation_Mode(kActorDektora, kAnimationModeCombatIdle);
|
|
}
|
|
break;
|
|
|
|
case 14:
|
|
*animation = kModelAnimationDektoraCombatGotHitRight;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraCombatGotHitRight)) {
|
|
_animationFrame = 0;
|
|
_animationState = 9;
|
|
*animation = kModelAnimationDektoraCombatIdle;
|
|
Actor_Change_Animation_Mode(kActorDektora, kAnimationModeCombatIdle);
|
|
}
|
|
break;
|
|
|
|
case 15:
|
|
*animation = kModelAnimationDektoraCombatGotHitLeft;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraCombatGotHitLeft)) {
|
|
_animationFrame = 0;
|
|
_animationState = 9;
|
|
*animation = kModelAnimationDektoraCombatIdle;
|
|
Actor_Change_Animation_Mode(kActorDektora, kAnimationModeCombatIdle);
|
|
}
|
|
break;
|
|
|
|
case 16:
|
|
*animation = kModelAnimationDektoraCombatLegAttack;
|
|
++_animationFrame;
|
|
if (_animationFrame == 2) {
|
|
int speech;
|
|
|
|
if (Random_Query(1, 2) == 1) {
|
|
speech = 9010;
|
|
} else {
|
|
speech = 9015;
|
|
}
|
|
Sound_Play_Speech_Line(kActorDektora, speech, 75, 0, 99);
|
|
}
|
|
|
|
if (_animationFrame == 5) {
|
|
Actor_Combat_AI_Hit_Attempt(kActorDektora);
|
|
}
|
|
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraCombatLegAttack)) {
|
|
_animationFrame = 0;
|
|
_animationState = 9;
|
|
*animation = kModelAnimationDektoraCombatIdle;
|
|
Actor_Change_Animation_Mode(kActorDektora, kAnimationModeCombatIdle);
|
|
}
|
|
break;
|
|
|
|
case 17:
|
|
*animation = kModelAnimationDektoraCombatPunchAttack;
|
|
++_animationFrame;
|
|
if (_animationFrame == 6
|
|
&& Actor_Query_Goal_Number(kActorDektora) == kGoalDektoraNR10AttackMcCoy
|
|
) {
|
|
Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDie);
|
|
}
|
|
|
|
if (_animationFrame == 3) {
|
|
int speech;
|
|
|
|
if (Random_Query(1, 2) == 1) {
|
|
speech = 9010;
|
|
} else {
|
|
speech = 9015;
|
|
}
|
|
Sound_Play_Speech_Line(kActorDektora, speech, 75, 0, 99);
|
|
}
|
|
|
|
if (_animationFrame == 6) {
|
|
Actor_Combat_AI_Hit_Attempt(kActorDektora);
|
|
}
|
|
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraCombatPunchAttack)) {
|
|
_animationFrame = 0;
|
|
_animationState = 9;
|
|
*animation = kModelAnimationDektoraCombatIdle;
|
|
Actor_Change_Animation_Mode(kActorDektora, kAnimationModeCombatIdle);
|
|
}
|
|
break;
|
|
|
|
case 18:
|
|
*animation = kModelAnimationDektoraFrontShoveMove;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraFrontShoveMove)) {
|
|
*animation = kModelAnimationDektoraStandingIdle;
|
|
_animationFrame = 0;
|
|
_animationState = 0;
|
|
Actor_Change_Animation_Mode(kActorDektora, kAnimationModeIdle);
|
|
}
|
|
break;
|
|
|
|
case 19:
|
|
*animation = kModelAnimationDektoraBackDodgeMove;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraBackDodgeMove)) {
|
|
*animation = kModelAnimationDektoraStandingIdle;
|
|
_animationFrame = 0;
|
|
_animationState = 0;
|
|
Actor_Change_Animation_Mode(kActorDektora, kAnimationModeIdle);
|
|
}
|
|
break;
|
|
|
|
case 20:
|
|
*animation = kModelAnimationDektoraFallsDead;
|
|
if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraFallsDead) - 1) {
|
|
++_animationFrame;
|
|
}
|
|
break;
|
|
|
|
case 21:
|
|
*animation = kModelAnimationDektoraWalking;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraWalking)) {
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case 22:
|
|
*animation = kModelAnimationDektoraRunning;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraRunning)) {
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case 23:
|
|
*animation = kModelAnimationDektoraClimbStairsUp;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraClimbStairsUp)) {
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case 24:
|
|
*animation = kModelAnimationDektoraClimbStairsDown;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraClimbStairsDown)) {
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case 25:
|
|
*animation = kModelAnimationDektoraSittingIdle;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraSittingIdle)) {
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case 26:
|
|
*animation = kModelAnimationDektoraSittingShootingGun;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraSittingShootingGun)) {
|
|
_animationFrame = 0;
|
|
_animationState = 31;
|
|
*animation = kModelAnimationDektoraSittingHoldingGun;
|
|
}
|
|
break;
|
|
|
|
case 27:
|
|
*animation = kModelAnimationDektoraSittingSubtleTalking;
|
|
if (_animationFrame == 0 && _resumeIdleAfterFramesetCompletesFlag) {
|
|
*animation = kModelAnimationDektoraSittingIdle;
|
|
_animationState = 25;
|
|
} else {
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraSittingSubtleTalking)) {
|
|
_animationFrame = 0;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 28:
|
|
*animation = kModelAnimationDektoraSittingIntenseTalking;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraSittingIntenseTalking)) {
|
|
_animationFrame = 0;
|
|
_animationState = 27;
|
|
*animation = kModelAnimationDektoraSittingSubtleTalking;
|
|
}
|
|
break;
|
|
|
|
case 29:
|
|
*animation = kModelAnimationDektoraSittingPullingGunOut;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraSittingPullingGunOut)) {
|
|
_animationFrame = 0;
|
|
_animationState = 31;
|
|
*animation = kModelAnimationDektoraSittingHoldingGun;
|
|
}
|
|
break;
|
|
|
|
case 30:
|
|
*animation = kModelAnimationDektoraSittingPullingGunOut;
|
|
--_animationFrame;
|
|
if (_animationFrame == 0) {
|
|
_animationFrame = 0;
|
|
_animationState = 25;
|
|
*animation = kModelAnimationDektoraSittingIdle;
|
|
}
|
|
break;
|
|
|
|
case 31:
|
|
*animation = kModelAnimationDektoraSittingHoldingGun;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraSittingHoldingGun)) {
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case 32:
|
|
*animation = kModelAnimationDektoraInFlamesA;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraInFlamesA)) {
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case 33:
|
|
*animation = kModelAnimationDektoraInFlamesB;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraInFlamesB)) {
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case 34:
|
|
*animation = kModelAnimationDektoraInFlamesGotHit;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraInFlamesGotHit)) {
|
|
_animationFrame = 0;
|
|
_animationState = 32;
|
|
*animation = kModelAnimationDektoraInFlamesA;
|
|
}
|
|
break;
|
|
|
|
case 35:
|
|
*animation = kModelAnimationDektoraInFlamesStartFalling;
|
|
++_animationFrame;
|
|
if (_animationFrame == 2) {
|
|
Game_Flag_Set(kFlagNR11BreakWindow);
|
|
}
|
|
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
_animationFrame = 0;
|
|
_animationState = 36;
|
|
*animation = kModelAnimationDektoraInFlamesEndFalling;
|
|
Actor_Set_Goal_Number(kActorDektora, kGoalDektoraNR11PrepareFallThroughWindow);
|
|
}
|
|
break;
|
|
|
|
case 36:
|
|
*animation = kModelAnimationDektoraInFlamesEndFalling;
|
|
if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraInFlamesEndFalling) - 1) {
|
|
++_animationFrame;
|
|
}
|
|
|
|
if (_animationFrame == 11) {
|
|
Ambient_Sounds_Play_Sound(kSfxZUBLAND1, 80, -20, -20, 20);
|
|
}
|
|
break;
|
|
|
|
case 37:
|
|
*animation = kModelAnimationDektoraDancingA;
|
|
if (_animationFrame == 1) {
|
|
switch (Random_Query(0, 2)) {
|
|
case 0:
|
|
Sound_Play(kSfxWHISTLE1, (100 / Random_Query(5, 9)), 0, 0, 50);
|
|
break;
|
|
|
|
case 1:
|
|
Sound_Play(kSfxWHISTLE2, (100 / Random_Query(5, 9)), 0, 0, 50);
|
|
break;
|
|
|
|
case 2:
|
|
Sound_Play(kSfxWHISTLE3, (100 / Random_Query(5, 9)), 0, 0, 50);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
++_animationFrame;
|
|
if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraDancingA) - 1) {
|
|
_animationFrame = 0;
|
|
_animationState = 38;
|
|
*animation = kModelAnimationDektoraDancingB;
|
|
}
|
|
break;
|
|
|
|
case 38:
|
|
*animation = kModelAnimationDektoraDancingB;
|
|
++_animationFrame;
|
|
if (_animationFrame == 1) {
|
|
switch (Random_Query(0, 2)) {
|
|
case 0:
|
|
Sound_Play(kSfxWHISTLE1, (100 / Random_Query(5, 9)), 0, 0, 50);
|
|
break;
|
|
|
|
case 1:
|
|
Sound_Play(kSfxWHISTLE2, (100 / Random_Query(5, 9)), 0, 0, 50);
|
|
break;
|
|
|
|
case 2:
|
|
Sound_Play(kSfxWHISTLE3, (100 / Random_Query(5, 9)), 0, 0, 50);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(*animation) - 1) {
|
|
_animationFrame = 0;
|
|
_animationState = 39;
|
|
*animation = kModelAnimationDektoraDancingC;
|
|
}
|
|
break;
|
|
|
|
case 39:
|
|
*animation = kModelAnimationDektoraDancingC;
|
|
++_animationFrame;
|
|
if (_animationFrame == 1) {
|
|
switch (Random_Query(0, 2)) {
|
|
case 0:
|
|
Sound_Play(kSfxWHISTLE1, (100 / Random_Query(5, 9)), 0, 0, 50);
|
|
break;
|
|
|
|
case 1:
|
|
Sound_Play(kSfxWHISTLE2, (100 / Random_Query(5, 9)), 0, 0, 50);
|
|
break;
|
|
|
|
case 2:
|
|
Sound_Play(kSfxWHISTLE3, (100 / Random_Query(5, 9)), 0, 0, 50);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(*animation) - 1) {
|
|
_animationFrame = 0;
|
|
_animationState = 40;
|
|
*animation = kModelAnimationDektoraDancingFinale;
|
|
}
|
|
break;
|
|
|
|
case 40:
|
|
*animation = kModelAnimationDektoraDancingFinale;
|
|
if (_animationFrame == 1) {
|
|
switch (Random_Query(0, 2)) {
|
|
case 0:
|
|
Sound_Play(kSfxWHISTLE1, (100 / Random_Query(5, 9)), 0, 0, 50);
|
|
break;
|
|
|
|
case 1:
|
|
Sound_Play(kSfxWHISTLE2, (100 / Random_Query(5, 9)), 0, 0, 50);
|
|
break;
|
|
|
|
case 2:
|
|
Sound_Play(kSfxWHISTLE3, (100 / Random_Query(5, 9)), 0, 0, 50);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraDancingFinale) - 1) {
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraDancingFinale) - 1) {
|
|
Actor_Set_Goal_Number(kActorDektora, kGoalDektoraNR08Leave);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 41:
|
|
*animation = kModelAnimationDektoraStandingTalkGestureA;
|
|
++_animationFrame;
|
|
if (_animationFrame == 8
|
|
&& Actor_Query_In_Set(kActorDektora, kSetNR10)
|
|
) {
|
|
Scene_Loop_Start_Special(kSceneLoopModeOnce, 4, true);
|
|
}
|
|
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraStandingTalkGestureA)) {
|
|
*animation = kModelAnimationDektoraStandingIdle;
|
|
_animationFrame = 0;
|
|
_animationState = 0;
|
|
Actor_Change_Animation_Mode(kActorDektora, kAnimationModeIdle);
|
|
}
|
|
break;
|
|
|
|
default:
|
|
debugC(6, kDebugAnimation, "AIScriptDektora::UpdateAnimation() - Current _animationState (%d) is not supported", _animationState);
|
|
break;
|
|
}
|
|
*frame = _animationFrame;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool AIScriptDektora::ChangeAnimationMode(int mode) {
|
|
switch (mode) {
|
|
case kAnimationModeIdle:
|
|
if (Game_Flag_Query(kFlagNR11DektoraBurning)) {
|
|
_animationState = 32;
|
|
_animationFrame = 0;
|
|
break;
|
|
}
|
|
switch (_animationState) {
|
|
case 2:
|
|
// fall through
|
|
case 3:
|
|
// fall through
|
|
case 4:
|
|
// fall through
|
|
case 5:
|
|
// fall through
|
|
case 6:
|
|
// fall through
|
|
case 7:
|
|
// fall through
|
|
case 8:
|
|
// fall through
|
|
case 27:
|
|
// fall through
|
|
case 28:
|
|
_resumeIdleAfterFramesetCompletesFlag = true;
|
|
break;
|
|
|
|
case 9:
|
|
// fall through
|
|
case 10:
|
|
// fall through
|
|
case 12:
|
|
// fall through
|
|
case 13:
|
|
// fall through
|
|
case 14:
|
|
// fall through
|
|
case 15:
|
|
// fall through
|
|
case 16:
|
|
// fall through
|
|
case 17:
|
|
_animationState = 11;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 11:
|
|
// fall through
|
|
case 18:
|
|
// fall through
|
|
case 19:
|
|
// fall through
|
|
case 20:
|
|
// fall through
|
|
case 26:
|
|
// fall through
|
|
case 29:
|
|
// fall through
|
|
case 30:
|
|
break;
|
|
|
|
case 25:
|
|
_animationState = 25;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 31:
|
|
_animationState = 31;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
default:
|
|
_animationState = 0;
|
|
_animationFrame = 0;
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case kAnimationModeWalk:
|
|
if (Game_Flag_Query(kFlagNR11DektoraBurning)) {
|
|
_animationState = 33;
|
|
_animationFrame = 0;
|
|
} else {
|
|
_animationState = 21;
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case kAnimationModeRun:
|
|
_animationFrame = 0;
|
|
_animationState = 22;
|
|
break;
|
|
|
|
case kAnimationModeTalk:
|
|
if (_animationState < 2
|
|
|| _animationState > 8
|
|
) {
|
|
_animationState = 2;
|
|
_animationFrame = 0;
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
}
|
|
break;
|
|
|
|
case kAnimationModeCombatIdle:
|
|
switch (_animationState) {
|
|
case 9:
|
|
// fall through
|
|
case 10:
|
|
// fall through
|
|
case 16:
|
|
// fall through
|
|
case 17:
|
|
break;
|
|
|
|
case 25:
|
|
// fall through
|
|
case 27:
|
|
// fall through
|
|
case 28:
|
|
_animationState = 29;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 31:
|
|
_animationState = 30;
|
|
_animationFrame = Slice_Animation_Query_Number_Of_Frames(kModelAnimationDektoraSittingPullingGunOut) - 1;
|
|
break;
|
|
|
|
default:
|
|
_animationState = 10;
|
|
_animationFrame = 0;
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case kAnimationModeCombatAttack:
|
|
if (_animationState == 31) {
|
|
_animationState = 26;
|
|
} else if (Random_Query(0, 1) == 1) {
|
|
_animationState = 16;
|
|
} else {
|
|
_animationState = 17;
|
|
}
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case kAnimationModeCombatWalk:
|
|
if (Game_Flag_Query(kFlagNR11DektoraBurning)) {
|
|
_animationState = 33;
|
|
_animationFrame = 0;
|
|
} else {
|
|
_animationState = 21;
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case kAnimationModeCombatRun:
|
|
_animationFrame = 0;
|
|
_animationState = 22;
|
|
break;
|
|
|
|
case 12:
|
|
if (_animationState < 2
|
|
|| _animationState > 8
|
|
) {
|
|
_animationState = 3;
|
|
_animationFrame = 0;
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
}
|
|
break;
|
|
|
|
case 13:
|
|
if (_animationState < 2
|
|
|| _animationState > 8
|
|
) {
|
|
_animationState = 4;
|
|
_animationFrame = 0;
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
}
|
|
break;
|
|
|
|
case 14:
|
|
if (_animationState < 2
|
|
|| _animationState > 8
|
|
) {
|
|
_animationState = 5;
|
|
_animationFrame = 0;
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
}
|
|
break;
|
|
|
|
case 15:
|
|
if (_animationState < 2
|
|
|| _animationState > 8
|
|
) {
|
|
_animationState = 6;
|
|
_animationFrame = 0;
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
}
|
|
break;
|
|
|
|
case 16:
|
|
if (_animationState < 2
|
|
|| _animationState > 8
|
|
) {
|
|
_animationState = 7;
|
|
_animationFrame = 0;
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
}
|
|
break;
|
|
|
|
case 17:
|
|
if (_animationState < 2
|
|
|| _animationState > 8
|
|
) {
|
|
_animationState = 8;
|
|
_animationFrame = 0;
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
}
|
|
break;
|
|
|
|
case kAnimationModeHit:
|
|
if (Game_Flag_Query(kFlagNR11DektoraBurning)) {
|
|
_animationState = 34;
|
|
_animationFrame = 0;
|
|
break;
|
|
}
|
|
switch (_animationState) {
|
|
case 9:
|
|
// fall through
|
|
case 10:
|
|
// fall through
|
|
case 11:
|
|
// fall through
|
|
case 12:
|
|
// fall through
|
|
case 13:
|
|
// fall through
|
|
case 16:
|
|
// fall through
|
|
case 17:
|
|
if (Random_Query(0, 1) == 1) {
|
|
_animationState = 14;
|
|
} else {
|
|
_animationState = 15;
|
|
}
|
|
break;
|
|
|
|
case 14:
|
|
// fall through
|
|
case 15:
|
|
if (Random_Query(0, 1) == 1) {
|
|
_animationState = 18;
|
|
} else {
|
|
_animationState = 19;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 23:
|
|
_animationState = 41;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 30:
|
|
if (_animationState != 27
|
|
&& _animationState != 28
|
|
) {
|
|
_animationState = 27;
|
|
_animationFrame = 0;
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
}
|
|
break;
|
|
|
|
case 31:
|
|
if (_animationState != 27
|
|
&& _animationState != 28
|
|
) {
|
|
_animationState = 28;
|
|
_animationFrame = 0;
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
}
|
|
break;
|
|
|
|
case kAnimationModeWalkUp:
|
|
_animationFrame = 0;
|
|
_animationState = 23;
|
|
break;
|
|
|
|
case kAnimationModeWalkDown:
|
|
_animationFrame = 0;
|
|
_animationState = 24;
|
|
break;
|
|
|
|
case kAnimationModeDie:
|
|
if (_vm->_cutContent && Global_Variable_Query(kVariableChapter) == 5) {
|
|
// only play the rattle sound in the Act 5 death (moon bus), but not in chapter 3 death
|
|
// The rattle also plays in ShotAtAndHit() in Act 3 (if Dektora is shot at the back in NR11,
|
|
// and she is Human) but that case is currently never triggered.
|
|
Sound_Play_Speech_Line(kActorDektora, 9020, 60, 0, 99); // add Dektora's death rattle here
|
|
}
|
|
_animationState = 20;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 53:
|
|
switch (_animationState) {
|
|
case 26:
|
|
// fall through
|
|
case 29:
|
|
// fall through
|
|
case 30:
|
|
// fall through
|
|
case 31:
|
|
break;
|
|
|
|
case 27:
|
|
// fall through
|
|
case 28:
|
|
_resumeIdleAfterFramesetCompletesFlag = true;
|
|
break;
|
|
|
|
default:
|
|
_animationState = 25;
|
|
_animationFrame = 0;
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case 70:
|
|
_animationState = 17;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 71:
|
|
_animationState = 16;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 79:
|
|
_animationState = 37;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
default:
|
|
debugC(6, kDebugAnimation, "AIScriptDektora::ChangeAnimationMode(%d) - Target mode is not supported", mode);
|
|
break;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void AIScriptDektora::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
|
|
*animationState = _animationState;
|
|
*animationFrame = _animationFrame;
|
|
*animationStateNext = _animationStateNext;
|
|
*animationNext = _animationNext;
|
|
}
|
|
|
|
void AIScriptDektora::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
|
|
_animationState = animationState;
|
|
_animationFrame = animationFrame;
|
|
_animationStateNext = animationStateNext;
|
|
_animationNext = animationNext;
|
|
}
|
|
|
|
bool AIScriptDektora::ReachedMovementTrackWaypoint(int waypointId) {
|
|
return true;
|
|
}
|
|
|
|
void AIScriptDektora::FledCombat() {
|
|
// return false;
|
|
}
|
|
|
|
double AIScriptDektora::comp_distance(int actorId, float x1, float y1, float z1) {
|
|
float x, y, z;
|
|
|
|
Actor_Query_XYZ(actorId, &x, &y, &z);
|
|
|
|
return sqrt((z1 - z) * (z1 - z) + (x1 - x) * (x1 - x) + (y1 - y) * (y1 - y));
|
|
}
|
|
|
|
void AIScriptDektora::checkCombat() {
|
|
if (Actor_Query_In_Set(kActorDektora, kSetHF01)
|
|
&& Global_Variable_Query(kVariableChapter) == 5
|
|
&& Actor_Query_Goal_Number(kActorDektora) != 450
|
|
) {
|
|
if (Global_Variable_Query(kVariableAffectionTowards) == kAffectionTowardsDektora) {
|
|
Global_Variable_Set(kVariableAffectionTowards, kAffectionTowardsNone);
|
|
}
|
|
|
|
Actor_Set_Goal_Number(kActorDektora, 450);
|
|
Non_Player_Actor_Combat_Mode_On(kActorDektora, kActorCombatStateIdle, false, kActorMcCoy, 4, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, -1, -1, 20, 300, false);
|
|
}
|
|
}
|
|
|
|
} // End of namespace BladeRunner
|