mirror of
https://github.com/scummvm/scummvm.git
synced 2025-04-02 10:52:32 -04:00
Added facilities for embedding game patches into nancy.dat Added two game patches for nancy2: - one of the original patches, as distributed by the original devs. Specifically, only the patch to extend the end-game timer; there exists another patch that fixes an error when double-clicking a specific cupboard, but that's caused by an engine bug that does not exist in ScummVM. - a new, custom patch that fixes a nasty softlock caused by incorrect dependencies in a certain scene.
102 lines
2.8 KiB
C++
102 lines
2.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifndef CREATE_NANCY_FILE_H
|
|
#define CREATE_NANCY_FILE_H
|
|
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
|
|
#define FORBIDDEN_SYMBOL_ALLOW_ALL
|
|
|
|
#include "types.h"
|
|
|
|
#define MKTAG(a0,a1,a2,a3) ((uint32)((a3) | ((a2) << 8) | ((a1) << 16) | ((a0) << 24)))
|
|
|
|
enum AccessMode {
|
|
kFileReadMode = 1,
|
|
kFileWriteMode = 2
|
|
};
|
|
|
|
class File {
|
|
private:
|
|
FILE *_f;
|
|
const byte *_memPtr;
|
|
size_t _offset, _size;
|
|
|
|
public:
|
|
File() : _f(nullptr), _memPtr(nullptr), _offset(0), _size(0) {}
|
|
|
|
bool open(const char *filename, AccessMode mode = kFileReadMode);
|
|
bool open(const byte *data, uint size);
|
|
|
|
void close();
|
|
|
|
uint pos() const;
|
|
uint size() const;
|
|
bool eof() const;
|
|
|
|
int seek(int offset, int whence = SEEK_SET);
|
|
void skip(int offset);
|
|
long read(void *buffer, size_t len);
|
|
byte readByte();
|
|
|
|
void write(const void *buffer, size_t len);
|
|
void writeByte(byte v);
|
|
void writeByte(byte v, int len);
|
|
void writeUint16(uint16 v);
|
|
void writeUint32(uint v);
|
|
void writeString(const char *msg);
|
|
};
|
|
|
|
template <class T>
|
|
void writeToFile(File &file, T &obj) {
|
|
file.write(&obj, sizeof(obj));
|
|
}
|
|
|
|
template<class T>
|
|
void writeToFile(File &file, const Common::Array<T> &obj) {
|
|
file.writeUint16(obj.size());
|
|
for (uint i = 0; i < obj.size(); ++i) {
|
|
writeToFile(file, obj[i]);
|
|
}
|
|
}
|
|
|
|
template<>
|
|
void writeToFile(File &file, const Common::Array<const char *> &obj);
|
|
template<>
|
|
void writeToFile(File &file, const EventFlagDescription &obj);
|
|
template<>
|
|
void writeToFile(File &file, const SceneChangeDescription &obj);
|
|
template<>
|
|
void writeToFile(File &file, const ConditionalDialogue &obj);
|
|
template<>
|
|
void writeToFile(File &file, const GoodbyeSceneChange &obj);
|
|
template<>
|
|
void writeToFile(File &file, const Goodbye &obj);
|
|
template<>
|
|
void writeToFile(File &file, const Hint &obj);
|
|
template<>
|
|
void writeToFile(File &file, const PatchAssociation &obj);
|
|
|
|
void writeMultilangArray(File &file, const Common::Array<Common::Array<const char *>> &array);
|
|
|
|
#endif // CREATE_NANCY_FILE_H
|