scummvm/devtools/create_nancy/file.h
Kaloyan Chehlarski 82cd37ce34 DEVTOOLS: Add nancy2 patches to create_nancy
Added facilities for embedding game patches into nancy.dat
Added two game patches for nancy2:
- one of the original patches, as distributed by the original
devs. Specifically, only the patch to extend the end-game
timer; there exists another patch that fixes an error when
double-clicking a specific cupboard, but that's caused by
an engine bug that does not exist in ScummVM.
- a new, custom patch that fixes a nasty softlock caused
by incorrect dependencies in a certain scene.
2023-11-02 11:41:22 +02:00

102 lines
2.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef CREATE_NANCY_FILE_H
#define CREATE_NANCY_FILE_H
#include <stdio.h>
#include <stdlib.h>
#define FORBIDDEN_SYMBOL_ALLOW_ALL
#include "types.h"
#define MKTAG(a0,a1,a2,a3) ((uint32)((a3) | ((a2) << 8) | ((a1) << 16) | ((a0) << 24)))
enum AccessMode {
kFileReadMode = 1,
kFileWriteMode = 2
};
class File {
private:
FILE *_f;
const byte *_memPtr;
size_t _offset, _size;
public:
File() : _f(nullptr), _memPtr(nullptr), _offset(0), _size(0) {}
bool open(const char *filename, AccessMode mode = kFileReadMode);
bool open(const byte *data, uint size);
void close();
uint pos() const;
uint size() const;
bool eof() const;
int seek(int offset, int whence = SEEK_SET);
void skip(int offset);
long read(void *buffer, size_t len);
byte readByte();
void write(const void *buffer, size_t len);
void writeByte(byte v);
void writeByte(byte v, int len);
void writeUint16(uint16 v);
void writeUint32(uint v);
void writeString(const char *msg);
};
template <class T>
void writeToFile(File &file, T &obj) {
file.write(&obj, sizeof(obj));
}
template<class T>
void writeToFile(File &file, const Common::Array<T> &obj) {
file.writeUint16(obj.size());
for (uint i = 0; i < obj.size(); ++i) {
writeToFile(file, obj[i]);
}
}
template<>
void writeToFile(File &file, const Common::Array<const char *> &obj);
template<>
void writeToFile(File &file, const EventFlagDescription &obj);
template<>
void writeToFile(File &file, const SceneChangeDescription &obj);
template<>
void writeToFile(File &file, const ConditionalDialogue &obj);
template<>
void writeToFile(File &file, const GoodbyeSceneChange &obj);
template<>
void writeToFile(File &file, const Goodbye &obj);
template<>
void writeToFile(File &file, const Hint &obj);
template<>
void writeToFile(File &file, const PatchAssociation &obj);
void writeMultilangArray(File &file, const Common::Array<Common::Array<const char *>> &array);
#endif // CREATE_NANCY_FILE_H