/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#ifndef CREATE_NANCY_FILE_H
#define CREATE_NANCY_FILE_H
#include
#include
#define FORBIDDEN_SYMBOL_ALLOW_ALL
#include "types.h"
#define MKTAG(a0,a1,a2,a3) ((uint32)((a3) | ((a2) << 8) | ((a1) << 16) | ((a0) << 24)))
enum AccessMode {
kFileReadMode = 1,
kFileWriteMode = 2
};
class File {
private:
FILE *_f;
const byte *_memPtr;
size_t _offset, _size;
public:
File() : _f(nullptr), _memPtr(nullptr), _offset(0), _size(0) {}
bool open(const char *filename, AccessMode mode = kFileReadMode);
bool open(const byte *data, uint size);
void close();
uint pos() const;
uint size() const;
bool eof() const;
int seek(int offset, int whence = SEEK_SET);
void skip(int offset);
long read(void *buffer, size_t len);
byte readByte();
void write(const void *buffer, size_t len);
void writeByte(byte v);
void writeByte(byte v, int len);
void writeUint16(uint16 v);
void writeUint32(uint v);
void writeString(const char *msg);
};
template
void writeToFile(File &file, T &obj) {
file.write(&obj, sizeof(obj));
}
template
void writeToFile(File &file, const Common::Array &obj) {
file.writeUint16(obj.size());
for (uint i = 0; i < obj.size(); ++i) {
writeToFile(file, obj[i]);
}
}
template<>
void writeToFile(File &file, const Common::Array &obj);
template<>
void writeToFile(File &file, const EventFlagDescription &obj);
template<>
void writeToFile(File &file, const SceneChangeDescription &obj);
template<>
void writeToFile(File &file, const ConditionalDialogue &obj);
template<>
void writeToFile(File &file, const GoodbyeSceneChange &obj);
template<>
void writeToFile(File &file, const Goodbye &obj);
template<>
void writeToFile(File &file, const Hint &obj);
template<>
void writeToFile(File &file, const PatchAssociation &obj);
void writeMultilangArray(File &file, const Common::Array> &array);
#endif // CREATE_NANCY_FILE_H