/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef CREATE_NANCY_FILE_H #define CREATE_NANCY_FILE_H #include #include #define FORBIDDEN_SYMBOL_ALLOW_ALL #include "types.h" #define MKTAG(a0,a1,a2,a3) ((uint32)((a3) | ((a2) << 8) | ((a1) << 16) | ((a0) << 24))) enum AccessMode { kFileReadMode = 1, kFileWriteMode = 2 }; class File { private: FILE *_f; const byte *_memPtr; size_t _offset, _size; public: File() : _f(nullptr), _memPtr(nullptr), _offset(0), _size(0) {} bool open(const char *filename, AccessMode mode = kFileReadMode); bool open(const byte *data, uint size); void close(); uint pos() const; uint size() const; bool eof() const; int seek(int offset, int whence = SEEK_SET); void skip(int offset); long read(void *buffer, size_t len); byte readByte(); void write(const void *buffer, size_t len); void writeByte(byte v); void writeByte(byte v, int len); void writeUint16(uint16 v); void writeUint32(uint v); void writeString(const char *msg); }; template void writeToFile(File &file, T &obj) { file.write(&obj, sizeof(obj)); } template void writeToFile(File &file, const Common::Array &obj) { file.writeUint16(obj.size()); for (uint i = 0; i < obj.size(); ++i) { writeToFile(file, obj[i]); } } template<> void writeToFile(File &file, const Common::Array &obj); template<> void writeToFile(File &file, const EventFlagDescription &obj); template<> void writeToFile(File &file, const SceneChangeDescription &obj); template<> void writeToFile(File &file, const ConditionalDialogue &obj); template<> void writeToFile(File &file, const GoodbyeSceneChange &obj); template<> void writeToFile(File &file, const Goodbye &obj); template<> void writeToFile(File &file, const Hint &obj); template<> void writeToFile(File &file, const PatchAssociation &obj); void writeMultilangArray(File &file, const Common::Array> &array); #endif // CREATE_NANCY_FILE_H