scummvm/engines/sword2
Torbjörn Andersson 49f3ce421a SWORD2: Fix crash when quitting the game while paused (bug #14814)
If the game is paused when the engine is being destructed, unpause it
immediately. Otherwise, it will happen automatically later when the
engine is in a semi-destructed state, causing it to crash.
2024-01-11 18:30:49 +01:00
..
animation.cpp
animation.h
anims.cpp
configure.engine
console.cpp
console.h
controls.cpp
controls.h
credits.pl
debug.cpp
debug.h
defs.h
detection.cpp
detection.h
detection_tables.h
events.cpp
function.cpp
header.cpp
header.h
icons.cpp
interpreter.cpp
interpreter.h
layers.cpp
logic.cpp
logic.h
maketext.cpp
maketext.h
memory.cpp
memory.h
menu.cpp
metaengine.cpp
module.mk
mouse.cpp
mouse.h
music.cpp
object.h
obsolete.h
palette.cpp
POTFILES
protocol.cpp
render.cpp
resman.cpp SWORD2: Common::strcpy_s() instead of strcpy_s() 2023-12-10 11:12:02 +01:00
resman.h
router.cpp
router.h
saveload.cpp
saveload.h
screen.cpp
screen.h
scroll.cpp
sound.cpp
sound.h
speech.cpp
sprite.cpp
startup.cpp
sword2.cpp SWORD2: Fix crash when quitting the game while paused (bug #14814) 2024-01-11 18:30:49 +01:00
sword2.h
sync.cpp
walker.cpp