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access
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ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason
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2023-12-08 12:24:25 +01:00 |
adl
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ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason
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2023-12-08 12:24:25 +01:00 |
agi
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AGI: Review all the games in the website and Add new ones
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2024-03-15 09:21:15 -07:00 |
agos
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AGOS: Fix memory leak. PVS-Studio V773
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2023-12-07 19:41:34 -08:00 |
ags
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AGS: Group AGS 3.6.1/4.0 entries separately
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2024-03-15 00:55:42 +01:00 |
asylum
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ASYLUM: Explain that demo does not support save/load
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2023-12-08 12:26:21 +01:00 |
avalanche
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ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason
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2023-12-08 12:24:25 +01:00 |
bbvs
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ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason
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2023-12-08 12:24:25 +01:00 |
bladerunner
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BLADERUNNER: Debugger commands ammo and sound
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2024-01-25 22:29:36 +02:00 |
buried
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BURIED: Explain that demo does not support save/load
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2023-12-08 12:26:21 +01:00 |
cge
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ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason
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2023-12-08 12:24:25 +01:00 |
cge2
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ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason
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2023-12-08 12:24:25 +01:00 |
chamber
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ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason
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2023-12-08 12:24:25 +01:00 |
chewy
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ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason
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2023-12-08 12:24:25 +01:00 |
cine
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ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason
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2023-12-08 12:24:25 +01:00 |
composer
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COMPOSER: Improved detection of magictales Hebrew demo
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2023-12-16 00:35:25 +01:00 |
crab
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ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason
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2023-12-08 12:24:25 +01:00 |
cruise
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ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason
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2023-12-08 12:24:25 +01:00 |
cryo
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CRYO: Silence uninitialized variable warnings
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2023-10-28 16:19:34 +03:00 |
cryomni3d
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ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason
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2023-12-08 12:24:25 +01:00 |
director
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DIRECTOR: Fix return value of b_power
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2024-02-16 18:09:14 +08:00 |
dm
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ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason
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2023-12-08 12:24:25 +01:00 |
draci
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ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason
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2023-12-08 12:24:25 +01:00 |
dragons
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ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason
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2023-12-08 12:24:25 +01:00 |
drascula
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ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason
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2023-12-08 12:24:25 +01:00 |
dreamweb
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DREAMWEB: Removing redundant methods: the game does not allow save/load from GMM
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2023-12-08 12:26:21 +01:00 |
efh
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EFH: Clear ADGF_TESTING flags
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2023-12-15 13:55:51 +01:00 |
freescape
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FREESCAPE: Clear ADGF_TESTING flags
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2023-12-15 13:55:51 +01:00 |
glk
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GLK: ZCODE: Adds 43 new entries
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2023-12-14 18:34:05 +01:00 |
gnap
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gob
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GOB: Fix a glitch in the first level of Gob3 (bug #9682)
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2024-01-04 23:25:59 +01:00 |
griffon
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ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason
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2023-12-08 12:24:25 +01:00 |
grim
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GRIM: Restore LUA W/A for release. It might still needed for old save games.
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2024-03-07 14:26:22 +01:00 |
groovie
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ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason
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2023-12-08 12:24:25 +01:00 |
hadesch
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ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason
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2023-12-08 12:24:25 +01:00 |
hdb
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ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason
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2023-12-08 12:24:25 +01:00 |
hopkins
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ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason
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2023-12-08 12:24:25 +01:00 |
hpl1
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ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason
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2023-12-08 12:24:25 +01:00 |
hugo
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ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason
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2023-12-08 12:24:25 +01:00 |
hypno
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ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason
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2023-12-08 12:24:25 +01:00 |
icb
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illusions
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ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason
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2023-12-08 12:24:25 +01:00 |
immortal
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ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason
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2023-12-08 12:24:25 +01:00 |
kingdom
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KINGDOM: Free allocated memory on exit
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2024-03-08 13:53:16 +00:00 |
kyra
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KYRA: (LOL) - fix bug no. 14990
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2024-03-01 13:30:39 +01:00 |
lab
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ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason
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2023-12-08 12:24:25 +01:00 |
lastexpress
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lilliput
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LILLIPUT: Fix memory leak in displayVGAFile. PVS-Studio V773
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2023-11-22 23:21:03 -08:00 |
lure
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ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason
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2023-12-08 12:24:25 +01:00 |
macventure
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ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason
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2023-12-08 12:24:25 +01:00 |
made
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MADE: Add missing else keyword. PVS-Studio V646
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2023-11-22 23:21:03 -08:00 |
mads
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ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason
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2023-12-08 12:24:25 +01:00 |
mm
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MM: XEEN: Added postprocessing in MT32 driver
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2024-02-17 15:23:01 -08:00 |
mohawk
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MOHAWK: Add detection for Japanese Mac Harry and the Haunted House
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2023-12-14 18:21:42 +01:00 |
mortevielle
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ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason
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2023-12-08 12:24:25 +01:00 |
mtropolis
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MTROPOLIS: Fix list shuffle not shuffling the first element
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2024-03-02 03:24:07 -05:00 |
mutationofjb
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ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason
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2023-12-08 12:24:25 +01:00 |
myst3
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ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason
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2023-12-08 12:24:25 +01:00 |
nancy
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NANCY: Fix RaycastPuzzle floor/ceiling drawing on ARM
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2024-01-25 08:44:22 +01:00 |
neverhood
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ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason
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2023-12-08 12:24:25 +01:00 |
ngi
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ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason
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2023-12-08 12:24:25 +01:00 |
parallaction
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PARALLACTION: Added alternative international Nippon version. Bug #13630
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2023-11-24 02:41:32 +01:00 |
pegasus
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PEGASUS: Use quicktime workaround for movies
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2024-01-14 20:41:57 +02:00 |
petka
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PETKA: Demo does not allow save/load. Message to the user
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2023-12-08 12:26:21 +01:00 |
pink
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GRAPHICS: MACGUI: Eliminate timer use
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2024-03-11 06:28:44 +01:00 |
playground3d
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plumbers
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Revert "PLUMBERS: Mark Windows release as unstable since it is broken after the 3DO code was added"
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2024-03-15 23:30:48 +01:00 |
prince
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ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason
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2023-12-08 12:24:25 +01:00 |
private
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ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason
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2023-12-08 12:24:25 +01:00 |
queen
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ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason
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2023-12-08 12:24:25 +01:00 |
saga
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ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason
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2023-12-08 12:24:25 +01:00 |
saga2
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ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason
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2023-12-08 12:24:25 +01:00 |
sci
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SCI: Also show qfg2-agdi characters in import
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2024-02-23 18:31:52 +01:00 |
scumm
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SCUMM: MACGUI: Ignore Mac events while there is a message banner
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2024-03-15 17:37:01 +01:00 |
sherlock
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ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason
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2023-12-08 12:24:25 +01:00 |
sky
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ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason
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2023-12-08 12:24:25 +01:00 |
sludge
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SLUDGE: Fix memory leaks on error. PVS-Studio V773
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2023-12-07 19:42:32 -08:00 |
stark
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ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason
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2023-12-08 12:24:25 +01:00 |
startrek
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supernova
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ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason
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2023-12-08 12:24:25 +01:00 |
sword1
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SWORD1: Add detection for DE version from "Revolution Classic Adventures"
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2024-02-22 09:11:08 +01:00 |
sword2
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SWORD2: Fix crash when quitting the game while paused (bug #14814)
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2024-01-11 18:30:49 +01:00 |
sword25
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SWORD25: Remove unneeded include
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2023-10-29 01:06:44 +02:00 |
teenagent
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ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason
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2023-12-08 12:24:25 +01:00 |
testbed
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TESTBED: Fix memory leak on error. PVS-Studio V773
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2023-10-30 11:28:14 -07:00 |
tetraedge
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TETRAEDGE: Call setOutputPixelFormat() after loading the video
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2023-12-15 14:09:02 +00:00 |
tinsel
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ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason
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2023-12-08 12:24:25 +01:00 |
titanic
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ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason
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2023-12-08 12:24:25 +01:00 |
toltecs
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ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason
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2023-12-08 12:24:25 +01:00 |
tony
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ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason
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2023-12-08 12:24:25 +01:00 |
toon
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ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason
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2023-12-08 12:24:25 +01:00 |
touche
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ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason
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2023-12-08 12:24:25 +01:00 |
trecision
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ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason
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2023-12-08 12:24:25 +01:00 |
tsage
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ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason
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2023-12-08 12:24:25 +01:00 |
tucker
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ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason
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2023-12-08 12:24:25 +01:00 |
twine
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TWINE: Fixed glitches from using the holomap #14808
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2024-01-06 13:46:52 +01:00 |
ultima
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ULTIMA8: Fix neverending Lava Noise.
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2024-01-22 18:12:44 -06:00 |
vcruise
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VCRUISE: Fix music mute not persisting through save states
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2024-03-02 03:23:25 -05:00 |
voyeur
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ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason
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2023-12-08 12:24:25 +01:00 |
wage
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ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason
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2023-12-08 12:24:25 +01:00 |
watchmaker
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WATCHMAKER: Fix incorrect error message
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2023-10-28 16:19:35 +03:00 |
wintermute
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ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason
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2023-12-08 12:24:25 +01:00 |
zvision
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ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason
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2023-12-08 12:24:25 +01:00 |
achievements.cpp
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achievements.h
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advancedDetector.cpp
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AD: Added demo.ini to graylist
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2023-12-16 00:35:14 +01:00 |
advancedDetector.h
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AD: Implement archive caching during detection
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2023-11-02 18:20:44 +01:00 |
dialogs.cpp
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GUI: Put backend options tab elements into a ScrollContainer
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2024-03-15 15:37:02 +01:00 |
dialogs.h
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ENGINES: Show pop-up message for save/load in GMM and explain the reason
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2023-12-08 12:24:52 +01:00 |
engine.cpp
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ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason
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2023-12-08 12:24:25 +01:00 |
engine.h
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ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason
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2023-12-08 12:24:25 +01:00 |
game.cpp
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AD: Clean up detection prefix generation functions
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2023-11-02 18:20:44 +01:00 |
game.h
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AD: Clean up detection prefix generation functions
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2023-11-02 18:20:44 +01:00 |
logo_data.h
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metaengine.cpp
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ALL: Decrease header dependency for gui_options.h
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2023-10-27 01:16:32 +02:00 |
metaengine.h
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module.mk
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obsolete.cpp
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obsolete.h
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savestate.cpp
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savestate.h
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util.h
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