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https://github.com/scummvm/scummvm.git
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167 lines
4.3 KiB
C++
167 lines
4.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ASYLUM_RESOURCES_WORLDSTATS_H
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#define ASYLUM_RESOURCES_WORLDSTATS_H
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#include "common/array.h"
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#include "common/rect.h"
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#include "common/serializer.h"
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#include "asylum/system/sound.h"
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namespace Asylum {
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#define ACTORS_MAX_COUNT 50
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#define OBJECTS_MAX_COUNT 400
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#define ACTIONS_MAX_COUNT 400
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#define ACTORS_SIZE 2468
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#define ACTORDATA_SIZE 1448
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#define OBJECTS_SIZE 1704
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#define ACTIONS_SIZE 180
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class Actor;
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class Object;
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class AsylumEngine;
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struct ActionArea;
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enum CursorResourceType {
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kCursorResourceScrollUp = 0,
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kCursorResourceScrollUpLeft,
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kCursorResourceScrollLeft,
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kCursorResourceScrollDownLeft,
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kCursorResourceScrollDown,
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kCursorResourceScrollDownRight,
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kCursorResourceScrollRight,
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kCursorResourceScrollUpRight,
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kCursorResourceHand,
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kCursorResourceMagnifyingGlass,
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kCursorResourceTalkNPC,
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kCursorResourceGrabPointer,
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kCursorResourceTalkNPC2
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};
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class WorldStats : public Common::Serializable {
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public:
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WorldStats(AsylumEngine *engine);
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virtual ~WorldStats();
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/**
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* Loads the data
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*
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* @param stream If non-null, the Common::SeekableReadStream * to load from
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*/
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void load(Common::SeekableReadStream *stream);
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int32 size;
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int32 numEntries;
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ChapterIndex chapter;
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int16 xLeft; // scene start x position
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int16 yTop; // scene start y position
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Common::Rect boundingRect;
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ResourceId backgroundImage;
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ResourceId cursorResources[13];
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ResourceId font1;
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ResourceId font2;
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ResourceId font3;
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ResourceId currentPaletteId;
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int32 cellShadeMask1;
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int32 cellShadeMask2;
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int32 cellShadeMask3;
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int32 unused;
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int32 smallCurUp;
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int32 smallCurDown;
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ResourceId encounterFrameBg;
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int16 width;
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int16 height;
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int32 motionStatus;
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int32 field_8C;
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//uint32 numActions;
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//uint32 numObjects;
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int16 coordinates[7];
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//uint32 numActors;
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int32 reverseStereo;
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Common::Rect sceneRects[6]; // including scene size rect
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uint8 sceneRectIdx;
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uint8 field_11D[3];
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int32 field_120;
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int32 scriptIndex; // actionList start index
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ResourceId graphicResourceIds[100];
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ResourceId sceneTitleGraphicResourceId;
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ResourceId sceneTitlePaletteResourceId;
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int32 actorType;
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ResourceId soundResourceIds[50];
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AmbientSoundItem ambientSounds[15];
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uint32 numAmbientSounds;
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int32 musicStatus;
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int32 musicCurrentResourceIndex;
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int32 musicFlag;
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int32 musicResourceIndex;
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int32 musicStatusExt;
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Common::Array<Object *> objects; // maxsize 400
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Common::Array<Actor *> actors; // maxsize 50
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// ActorData is stored in each actor instance
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uint32 numScripts;
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uint32 numPolygons;
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ResourceId inventoryIconsActive[16];
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ResourceId inventoryIconsNormal[16];
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ResourceId inventoryCursorsNormal[16];
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ResourceId inventoryCursorsBlinking[16];
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Common::Array<ActionArea *> actions; // maxsize 400
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int32 field_E848C;
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int32 field_E8490;
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int32 field_E8494;
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int32 field_E8498;
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int32 field_E849C; // ActorIndex???
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int32 tickValueArray[30];
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int32 field_E8518;
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int32 field_E851C[30];
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int32 field_E8594[30];
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ActorIndex nextPlayer;
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uint32 field_E8610[6];
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uint32 field_E8628[6];
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Object *wheels[7];
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uint32 tickCount1;
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uint32 field_E8660[6];
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int32 dword_4563A0;
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void setWheelObjects();
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int32 getActionAreaIndexById(int32 id);
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int32 getRandomActionAreaIndexById(int32 id);
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ActionArea *getActionAreaById(int32 id);
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Object *getObjectById(ObjectId id);
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Common::String toString();
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// Serializable
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void saveLoadWithSerializer(Common::Serializer &s);
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private:
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AsylumEngine *_vm;
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};
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} // end of namespace Asylum
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#endif // ASYLUM_RESOURCES_WORLDSTATS_H
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