scummvm/backends/saves/kolibrios/kolibrios-saves.h
2023-02-05 23:00:42 +01:00

40 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#if !defined(BACKEND_KOLIBRIOS_SAVES_H) && !defined(DISABLE_DEFAULT_SAVEFILEMANAGER)
#define BACKEND_KOLIBRIOS_SAVES_H
#include "backends/saves/default/default-saves.h"
#if !defined(DISABLE_DEFAULT_SAVEFILEMANAGER)
/**
* Customization of the DefaultSaveFileManager for KolibriOS.
* The only two differences are that the default constructor sets
* up the savepath based on HOME, and that checkPath tries to
* create the savedir, if missing, via the mkdir() syscall.
*/
class KolibriOSSaveFileManager : public DefaultSaveFileManager {
public:
KolibriOSSaveFileManager(const Common::Path& writeablePath);
};
#endif
#endif