/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #if !defined(BACKEND_KOLIBRIOS_SAVES_H) && !defined(DISABLE_DEFAULT_SAVEFILEMANAGER) #define BACKEND_KOLIBRIOS_SAVES_H #include "backends/saves/default/default-saves.h" #if !defined(DISABLE_DEFAULT_SAVEFILEMANAGER) /** * Customization of the DefaultSaveFileManager for KolibriOS. * The only two differences are that the default constructor sets * up the savepath based on HOME, and that checkPath tries to * create the savedir, if missing, via the mkdir() syscall. */ class KolibriOSSaveFileManager : public DefaultSaveFileManager { public: KolibriOSSaveFileManager(const Common::Path& writeablePath); }; #endif #endif