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72 lines
2.3 KiB
C++
72 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/scummsys.h"
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#if defined(OPENPANDORA)
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#include "backends/graphics/openpandora/op-graphics.h"
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#include "backends/events/openpandora/op-events.h"
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#include "graphics/scaler/aspect.h"
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#include "common/mutex.h"
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#include "common/textconsole.h"
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static SDL_Cursor *hiddenCursor;
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OPGraphicsManager::OPGraphicsManager(SdlEventSource *sdlEventSource, SdlWindow *window)
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: SurfaceSdlGraphicsManager(sdlEventSource, window) {
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}
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bool OPGraphicsManager::loadGFXMode() {
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uint8_t hiddenCursorData = 0;
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hiddenCursor = SDL_CreateCursor(&hiddenCursorData, &hiddenCursorData, 8, 1, 0, 0);
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/* On the OpenPandora we need to work around an SDL assumption that
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returns relative mouse coordinates when you get to the screen
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edges using the touchscreen. The workaround is to set a blank
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SDL cursor and not disable it (Hackish I know).
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The root issues likes in the Windows Manager GRAB code in SDL.
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That is why the issue is not seen on framebuffer devices like the
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GP2X (there is no X window manager ;)).
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*/
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SDL_ShowCursor(SDL_ENABLE);
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SDL_SetCursor(hiddenCursor);
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return SurfaceSdlGraphicsManager::loadGFXMode();
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}
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void OPGraphicsManager::unloadGFXMode() {
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uint8_t hiddenCursorData = 0;
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hiddenCursor = SDL_CreateCursor(&hiddenCursorData, &hiddenCursorData, 8, 1, 0, 0);
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// Free the hidden SDL cursor created in loadGFXMode
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SDL_FreeCursor(hiddenCursor);
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SurfaceSdlGraphicsManager::unloadGFXMode();
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}
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void OPGraphicsManager::showSystemMouseCursor(bool visible) {
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}
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#endif
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