scummvm/backends/graphics
Le Philousophe 51ebc14811 BACKENDS: OPENGL: Rework shader assets search
Determine in which archive the shader is located and load assets from
the same archive.
When using a FSNode, use the filesystem code to build the base path.
Use a Path object to store the base path to allow proper join of
components.
2023-07-09 21:59:23 +02:00
..
android ANDROID: Clean up log code and use Backends::Log 2023-03-26 13:48:53 +03:00
gph ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
maemosdl ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
miyoo SDL: Workaround for broken SDL on Miyoo Mini 2023-01-18 00:51:38 +03:00
null COMMON: Allow games to use overlay for something else than GUI 2022-11-12 19:12:05 +01:00
opendingux OPENDINGUX: use 320x200 videomode for the RG99 instead of 320x240 2023-01-23 12:10:45 +01:00
opengl BACKENDS: OPENGL: Rework shader assets search 2023-07-09 21:59:23 +02:00
openglsdl BACKENDS: GRAPHICS: Implement scaler scrolling for OpenGL 2023-07-01 13:13:30 +03:00
openpandora SDL: Better workaround for enabling the system cursor 2022-08-26 21:47:49 +01:00
sdl JANITORIAL: Fix code indentation 2023-07-01 13:13:38 +03:00
surfacesdl GUI: Ommit aspect ratio checkbox if this feature is missing 2023-07-01 14:42:49 +03:00
default-palette.h ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
graphics.h COMMON: Allow games to use overlay for something else than GUI 2022-11-12 19:12:05 +01:00
windowed.h BACKENDS: Fix typo in WindowedGraphicsManager 2022-11-13 09:14:25 +01:00