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Determine in which archive the shader is located and load assets from the same archive. When using a FSNode, use the filesystem code to build the base path. Use a Path object to store the base path to allow proper join of components. |
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.. | ||
android | ||
gph | ||
maemosdl | ||
miyoo | ||
null | ||
opendingux | ||
opengl | ||
openglsdl | ||
openpandora | ||
sdl | ||
surfacesdl | ||
default-palette.h | ||
graphics.h | ||
windowed.h |