scummvm/engines/chewy/rooms/room93.cpp
2022-06-20 19:56:23 +03:00

76 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "chewy/defines.h"
#include "chewy/events.h"
#include "chewy/globals.h"
#include "chewy/room.h"
#include "chewy/rooms/room93.h"
namespace Chewy {
namespace Rooms {
void Room93::entry() {
if (_G(flags).LoadGame)
return;
_G(gameState).scrollx = 0;
hide_person();
startSetAILWait(3, 0, ANI_GO);
_G(det)->set_static_ani(0, -1);
startAadWait(616);
_G(det)->del_static_ani(0);
startSetAILWait(3, 1, ANI_FRONT);
_G(det)->set_static_ani(1, -1);
startDialogCloseupWait(27);
if (!_G(gameState).flags37_40) {
_G(det)->del_static_ani(1);
hideCur();
startSetAILWait(3, 1, ANI_GO);
_G(det)->set_static_ani(0, -1);
startAadWait(549);
_G(det)->del_static_ani(0);
startSetAILWait(3, 1, ANI_FRONT);
startSetAILWait(6, 1, ANI_FRONT);
_G(det)->set_static_ani(7, -1);
startAadWait(550);
_G(det)->del_static_ani(7);
startSetAILWait(6, 1, ANI_GO);
startSetAILWait(2, 1, ANI_FRONT);
setupScreen(DO_SETUP);
showCur();
}
_G(gameState).flags35_40 = true;
show_person();
switchRoom(94);
}
void Room93::xit() {
_G(gameState)._personRoomNr[P_HOWARD] = 94;
_G(gameState).scrollx = _G(gameState).r94Scrollx;
_G(menu_item) = CUR_WALK;
cursorChoice(CUR_WALK);
}
} // namespace Rooms
} // namespace Chewy