/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "chewy/defines.h" #include "chewy/events.h" #include "chewy/globals.h" #include "chewy/room.h" #include "chewy/rooms/room93.h" namespace Chewy { namespace Rooms { void Room93::entry() { if (_G(flags).LoadGame) return; _G(gameState).scrollx = 0; hide_person(); startSetAILWait(3, 0, ANI_GO); _G(det)->set_static_ani(0, -1); startAadWait(616); _G(det)->del_static_ani(0); startSetAILWait(3, 1, ANI_FRONT); _G(det)->set_static_ani(1, -1); startDialogCloseupWait(27); if (!_G(gameState).flags37_40) { _G(det)->del_static_ani(1); hideCur(); startSetAILWait(3, 1, ANI_GO); _G(det)->set_static_ani(0, -1); startAadWait(549); _G(det)->del_static_ani(0); startSetAILWait(3, 1, ANI_FRONT); startSetAILWait(6, 1, ANI_FRONT); _G(det)->set_static_ani(7, -1); startAadWait(550); _G(det)->del_static_ani(7); startSetAILWait(6, 1, ANI_GO); startSetAILWait(2, 1, ANI_FRONT); setupScreen(DO_SETUP); showCur(); } _G(gameState).flags35_40 = true; show_person(); switchRoom(94); } void Room93::xit() { _G(gameState)._personRoomNr[P_HOWARD] = 94; _G(gameState).scrollx = _G(gameState).r94Scrollx; _G(menu_item) = CUR_WALK; cursorChoice(CUR_WALK); } } // namespace Rooms } // namespace Chewy