scummvm/engines/chewy/rooms/room73.cpp
2022-07-06 17:29:46 +03:00

132 lines
3.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "chewy/cursor.h"
#include "chewy/defines.h"
#include "chewy/events.h"
#include "chewy/globals.h"
#include "chewy/rooms/room73.h"
#include "chewy/sound.h"
namespace Chewy {
namespace Rooms {
void Room73::entry(int16 eib_nr) {
_G(det)->playSound(0, 0);
_G(gameState).ScrollxStep = 2;
_G(gameState).ZoomXy[P_HOWARD][0] = 70;
_G(gameState).ZoomXy[P_HOWARD][1] = 100;
_G(gameState).ZoomXy[P_NICHELLE][0] = 70;
_G(gameState).ZoomXy[P_NICHELLE][1] = 100;
_G(spieler_mi)[P_HOWARD].Mode = true;
_G(spieler_mi)[P_NICHELLE].Mode = true;
_G(zoom_horizont) = 110;
_G(flags).ZoomMov = true;
_G(zoom_mov_fak) = 3;
_G(SetUpScreenFunc) = setup_func;
if (_G(gameState).flags28_20)
moveBushes();
if (_G(gameState).flags28_40)
pickupMachete();
if (_G(flags).LoadGame)
return;
switch (eib_nr) {
case 106:
topEntry();
break;
case 115:
leftEntry();
break;
default:
break;
}
}
void Room73::xit(int16 eib_nr) {
_G(gameState).ScrollxStep = 1;
if (_G(gameState)._personRoomNr[P_HOWARD] != 73)
return;
switch (eib_nr) {
case 110:
_G(gameState)._personRoomNr[P_HOWARD] = 71;
_G(gameState)._personRoomNr[P_NICHELLE] = 71;
break;
case 111:
_G(gameState)._personRoomNr[P_HOWARD] = 75;
_G(gameState)._personRoomNr[P_NICHELLE] = 75;
break;
default:
break;
}
}
int Room73::procMoveBushes() {
if (_G(cur)->usingInventoryCursor() || _G(gameState).flags28_20)
return 0;
hideCur();
_G(gameState).flags28_20 = true;
autoMove(3, P_CHEWY);
start_spz_wait(13, 1, false, P_CHEWY);
moveBushes();
showCur();
return 1;
}
int Room73::procPickupMachete() {
if (_G(cur)->usingInventoryCursor())
return 0;
hideCur();
_G(gameState).flags28_40 = true;
autoMove(4, P_CHEWY);
start_spz_wait(13, 1, false, P_CHEWY);
pickupMachete();
new_invent_2_cur(99);
showCur();
return 1;
}
void Room73::moveBushes() {
_G(atds)->delControlBit(433, ATS_ACTIVE_BIT); // show machete hotspot
_G(atds)->delControlBit(432, ATS_ACTIVE_BIT); // show skeleton hotspot
_G(det)->showStaticSpr(3); // show skeleton + machete
_G(det)->hideStaticSpr(4); // hide skeleton
_G(atds)->set_ats_str(430, 1, ATS_DATA);
}
void Room73::pickupMachete() {
_G(atds)->setControlBit(433, ATS_ACTIVE_BIT); // hide machete hotspot
_G(atds)->setControlBit(432, ATS_ACTIVE_BIT); // show skeleton hotspot
_G(det)->hideStaticSpr(3); // hide skeleton + machete
_G(det)->showStaticSpr(4); // show skeleton
}
} // namespace Rooms
} // namespace Chewy