/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "chewy/cursor.h" #include "chewy/defines.h" #include "chewy/events.h" #include "chewy/globals.h" #include "chewy/rooms/room73.h" #include "chewy/sound.h" namespace Chewy { namespace Rooms { void Room73::entry(int16 eib_nr) { _G(det)->playSound(0, 0); _G(gameState).ScrollxStep = 2; _G(gameState).ZoomXy[P_HOWARD][0] = 70; _G(gameState).ZoomXy[P_HOWARD][1] = 100; _G(gameState).ZoomXy[P_NICHELLE][0] = 70; _G(gameState).ZoomXy[P_NICHELLE][1] = 100; _G(spieler_mi)[P_HOWARD].Mode = true; _G(spieler_mi)[P_NICHELLE].Mode = true; _G(zoom_horizont) = 110; _G(flags).ZoomMov = true; _G(zoom_mov_fak) = 3; _G(SetUpScreenFunc) = setup_func; if (_G(gameState).flags28_20) moveBushes(); if (_G(gameState).flags28_40) pickupMachete(); if (_G(flags).LoadGame) return; switch (eib_nr) { case 106: topEntry(); break; case 115: leftEntry(); break; default: break; } } void Room73::xit(int16 eib_nr) { _G(gameState).ScrollxStep = 1; if (_G(gameState)._personRoomNr[P_HOWARD] != 73) return; switch (eib_nr) { case 110: _G(gameState)._personRoomNr[P_HOWARD] = 71; _G(gameState)._personRoomNr[P_NICHELLE] = 71; break; case 111: _G(gameState)._personRoomNr[P_HOWARD] = 75; _G(gameState)._personRoomNr[P_NICHELLE] = 75; break; default: break; } } int Room73::procMoveBushes() { if (_G(cur)->usingInventoryCursor() || _G(gameState).flags28_20) return 0; hideCur(); _G(gameState).flags28_20 = true; autoMove(3, P_CHEWY); start_spz_wait(13, 1, false, P_CHEWY); moveBushes(); showCur(); return 1; } int Room73::procPickupMachete() { if (_G(cur)->usingInventoryCursor()) return 0; hideCur(); _G(gameState).flags28_40 = true; autoMove(4, P_CHEWY); start_spz_wait(13, 1, false, P_CHEWY); pickupMachete(); new_invent_2_cur(99); showCur(); return 1; } void Room73::moveBushes() { _G(atds)->delControlBit(433, ATS_ACTIVE_BIT); // show machete hotspot _G(atds)->delControlBit(432, ATS_ACTIVE_BIT); // show skeleton hotspot _G(det)->showStaticSpr(3); // show skeleton + machete _G(det)->hideStaticSpr(4); // hide skeleton _G(atds)->set_ats_str(430, 1, ATS_DATA); } void Room73::pickupMachete() { _G(atds)->setControlBit(433, ATS_ACTIVE_BIT); // hide machete hotspot _G(atds)->setControlBit(432, ATS_ACTIVE_BIT); // show skeleton hotspot _G(det)->hideStaticSpr(3); // hide skeleton + machete _G(det)->showStaticSpr(4); // show skeleton } } // namespace Rooms } // namespace Chewy